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demo1 interface

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    ok today in our first demo we're going to look into some of the ways
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    that the windows and palettes are set up
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    in blender so we can be comfortable setting up our workspace
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    this is the default view when we first fire up the app
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    you can see that there are already palettes on the right and left
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    if you hover over divisions, your cursor changes to a line
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    this lets you know that you can resize these areas
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    click with your left mouse button to shrink or expand
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    the plus symbols expand the palettes
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    the way to hide the palettes is to hover over the division
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    (there is no "minus" icon)
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    anytime you close down an area all the way
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    you'll get the plus icon
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    another thing to notice
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    every window viewport area has a dropdown
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    associated with it
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    it determines what type of editor shows up
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    there are a few around if you look for them
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    the refer to
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    the window associated with this editor type
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    remember though, that sometimes they refer to the area below
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    as when you're dealing with properties
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    and sometimes they refer to the area above
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    if you're dealing with a 3D workspace
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    the dropdown is below the window
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    same is true for timeline
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    the editor type dropdown is below
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    but on properties, it's above
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    every window will have a dropdown type selector
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    and you can change that
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    but remember
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    it might be on the top or the bottom
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    a quick way to figure out how many windows you have
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    is to count the number of dropdowns on your screen
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    here's one, two, three, count all to figure out
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    the number of divisions you've divided your space into
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    a tricky on is the one on the top
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    this is the information (i icon)
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    gives you information about your entire file
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    when you change it, you don't see anything change
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    except the options in the border area
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    that's because actually that winow is closed up by default
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    if you leave that top window expanded, it will show you
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    python code that's being run while you do stuff
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    you can just close it back up to return to normal (default)
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    and then it provides a ...
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    menu across the top that you're used to
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    that let's you do things like save, open new document, etc.
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    or quit the application
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    one thing you might want to do when you first
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    start out working with blender
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    is make sure your mouse is working correctlly
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    so if you do not have a three button mouse
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    the way that you can setup blender to still work for you
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    is to go to file, user preferences, input tab and turn on
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    emulate 3 button mouse
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    this will let you use the alt/option key on your keyboard
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    to emulate that third button
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    i'm gonna close this window back down so we can go
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    to the next video
Title:
demo1 interface
Video Language:
English
Duration:
03:59
peter13 added a translation

English subtitles

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