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ok today in our first demo we're going to look into some of the ways
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that the windows and palettes are set up
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in blender so we can be comfortable setting up our workspace
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this is the default view when we first fire up the app
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you can see that there are already palettes on the right and left
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if you hover over divisions, your cursor changes to a line
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this lets you know that you can resize these areas
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click with your left mouse button to shrink or expand
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the plus symbols expand the palettes
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the way to hide the palettes is to hover over the division
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(there is no "minus" icon)
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anytime you close down an area all the way
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you'll get the plus icon
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another thing to notice
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every window viewport area has a dropdown
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associated with it
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it determines what type of editor shows up
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there are a few around if you look for them
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the refer to
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the window associated with this editor type
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remember though, that sometimes they refer to the area below
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as when you're dealing with properties
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and sometimes they refer to the area above
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if you're dealing with a 3D workspace
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the dropdown is below the window
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same is true for timeline
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the editor type dropdown is below
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but on properties, it's above
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every window will have a dropdown type selector
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and you can change that
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but remember
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it might be on the top or the bottom
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a quick way to figure out how many windows you have
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is to count the number of dropdowns on your screen
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here's one, two, three, count all to figure out
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the number of divisions you've divided your space into
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a tricky on is the one on the top
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this is the information (i icon)
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gives you information about your entire file
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when you change it, you don't see anything change
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except the options in the border area
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that's because actually that winow is closed up by default
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if you leave that top window expanded, it will show you
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python code that's being run while you do stuff
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you can just close it back up to return to normal (default)
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and then it provides a ...
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menu across the top that you're used to
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that let's you do things like save, open new document, etc.
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or quit the application
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one thing you might want to do when you first
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start out working with blender
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is make sure your mouse is working correctlly
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so if you do not have a three button mouse
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the way that you can setup blender to still work for you
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is to go to file, user preferences, input tab and turn on
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emulate 3 button mouse
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this will let you use the alt/option key on your keyboard
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to emulate that third button
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i'm gonna close this window back down so we can go
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to the next video