ok today in our first demo we're going to look into some of the ways that the windows and palettes are set up in blender so we can be comfortable setting up our workspace this is the default view when we first fire up the app you can see that there are already palettes on the right and left if you hover over divisions, your cursor changes to a line this lets you know that you can resize these areas click with your left mouse button to shrink or expand the plus symbols expand the palettes the way to hide the palettes is to hover over the division (there is no "minus" icon) anytime you close down an area all the way you'll get the plus icon another thing to notice every window viewport area has a dropdown associated with it it determines what type of editor shows up there are a few around if you look for them the refer to the window associated with this editor type remember though, that sometimes they refer to the area below as when you're dealing with properties and sometimes they refer to the area above if you're dealing with a 3D workspace the dropdown is below the window same is true for timeline the editor type dropdown is below but on properties, it's above every window will have a dropdown type selector and you can change that but remember it might be on the top or the bottom a quick way to figure out how many windows you have is to count the number of dropdowns on your screen here's one, two, three, count all to figure out the number of divisions you've divided your space into a tricky on is the one on the top this is the information (i icon) gives you information about your entire file when you change it, you don't see anything change except the options in the border area that's because actually that winow is closed up by default if you leave that top window expanded, it will show you python code that's being run while you do stuff you can just close it back up to return to normal (default) and then it provides a ... menu across the top that you're used to that let's you do things like save, open new document, etc. or quit the application one thing you might want to do when you first start out working with blender is make sure your mouse is working correctlly so if you do not have a three button mouse the way that you can setup blender to still work for you is to go to file, user preferences, input tab and turn on emulate 3 button mouse this will let you use the alt/option key on your keyboard to emulate that third button i'm gonna close this window back down so we can go to the next video