ok today in our first demo we're going to look into some of the ways
that the windows and palettes are set up
in blender so we can be comfortable setting up our workspace
this is the default view when we first fire up the app
you can see that there are already palettes on the right and left
if you hover over divisions, your cursor changes to a line
this lets you know that you can resize these areas
click with your left mouse button to shrink or expand
the plus symbols expand the palettes
the way to hide the palettes is to hover over the division
(there is no "minus" icon)
anytime you close down an area all the way
you'll get the plus icon
another thing to notice
every window viewport area has a dropdown
associated with it
it determines what type of editor shows up
there are a few around if you look for them
the refer to
the window associated with this editor type
remember though, that sometimes they refer to the area below
as when you're dealing with properties
and sometimes they refer to the area above
if you're dealing with a 3D workspace
the dropdown is below the window
same is true for timeline
the editor type dropdown is below
but on properties, it's above
every window will have a dropdown type selector
and you can change that
but remember
it might be on the top or the bottom
a quick way to figure out how many windows you have
is to count the number of dropdowns on your screen
here's one, two, three, count all to figure out
the number of divisions you've divided your space into
a tricky on is the one on the top
this is the information (i icon)
gives you information about your entire file
when you change it, you don't see anything change
except the options in the border area
that's because actually that winow is closed up by default
if you leave that top window expanded, it will show you
python code that's being run while you do stuff
you can just close it back up to return to normal (default)
and then it provides a ...
menu across the top that you're used to
that let's you do things like save, open new document, etc.
or quit the application
one thing you might want to do when you first
start out working with blender
is make sure your mouse is working correctlly
so if you do not have a three button mouse
the way that you can setup blender to still work for you
is to go to file, user preferences, input tab and turn on
emulate 3 button mouse
this will let you use the alt/option key on your keyboard
to emulate that third button
i'm gonna close this window back down so we can go
to the next video