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Introduction to definite integrals

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    Welcome back.
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    In this presentation, I
    actually want to show you how
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    we can use the antiderivative
    to figure out the
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    area under a curve.
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    Actually I'm going to focus
    more a little bit more
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    on the intuition.
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    So let actually use an
    example from physics.
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    I'll use distance and velocity.
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    And actually this could be a
    good review for derivatives,
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    or actually an application
    of derivatives.
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    So let's say that I
    described the position
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    of something moving.
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    Let's say it's s.
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    Let's say that s is equal to,
    I don't know, 16t squared.
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    Right?
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    So s is distance.
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    Let me write this
    in the corner.
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    I don't know why the
    convention is to use s as
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    the variable for distance.
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    One would think, well actually,
    I know, why won't they use d?
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    Because d is the letter used
    for differential, I guess.
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    So s is equal to distance,
    and then t is equal to time.
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    So this is just a formula that
    tells us the position, kind of
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    how far has something
    gone, after x many, let's
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    say, seconds, right?
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    So after like, 4 seconds, we
    would have gone, let's say
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    the distance is in feet,
    this is in seconds.
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    After 4 seconds, we would
    have gone 256 feet.
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    That's all that says.
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    And let me graph that as well.
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    Graph it.
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    That's a horrible line.
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    Have to use the line tool,
    might have better luck.
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    It's slightly better.
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    Actually, let me undo that too,
    because I just want to do
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    it for positive t, right?
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    Because you can't really
    go back in time.
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    For the purposes of this
    lecture, you can't
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    go back in time.
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    So that'll have to do.
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    So this curve will essentially
    just be a parabola, right?
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    It'll look something like this.
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    So actually, if you
    look at it, I mean you
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    could just eyeball it.
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    The object, every second you
    go, it's going a little
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    bit further, right?
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    So it's actually accelerating.
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    And so what if we wanted to
    figure out what the velocity
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    of this object, right?
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    This is, let's see, this
    is d, this is t, right?
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    And this is, I don't know
    if it's clear, but this is
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    kind of 1/2 a parabola.
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    So this is the
    distance function.
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    What would the velocity be?
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    Well the velocity is
    just, what's velocity?
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    It's distance divided
    by time, right?
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    And since this velocity
    is always changing, we
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    want to figure out the
    instantaneous velocity.
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    And that's actually one of the
    initial uses of what made
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    derivatives so useful.
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    So we want to find the change,
    the instantaneous change
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    with respect to time of
    this formula, right?
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    Because this is the
    distance formula.
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    So if we know the instant rate
    of change of distance with
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    respect to time, we'll
    know the velocity, right?
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    So ds, dt, is equal to?
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    So what's the derivative here?
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    It's 32t, right?
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    And this is the velocity.
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    Maybe I should switch back
    to, let me write that,
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    v equals velocity.
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    I don't know why I switched
    colors, but I'll stick
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    with the yellow.
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    So let's graph this function.
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    This will actually be a fairly
    straightforward graph to draw.
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    It's pretty straight.
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    And then we draw the x-axis.
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    I'm doing pretty good.
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    OK.
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    So this, I'll draw it in
    red, this is this going
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    to be a line, right?
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    32t it's a line with slope 32.
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    So it's actually a
    pretty steep line.
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    I won't draw it that steep
    because I'm going to use
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    this for an illustration.
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    So this is the velocity.
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    This is velocity.
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    This is that graph, and
    this is distance, right?
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    So in case you hadn't learned
    already, and maybe I'll do a
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    whole presentation on kind of
    using calculus for physics, and
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    using derivatives for physics.
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    But if you have to distance
    formula, it's derivative
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    is just velocity.
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    And I guess if you view
    it the other way, if you
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    have the velocity, it's
    antiderivative is distance.
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    Although you won't know
    where, at what position,
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    the object started.
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    In this case, the object
    started at position of 0,
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    but it could be, you know,
    at any constant, right?
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    You could have started
    here and then curved up.
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    But anyway, let's just
    assume we started at 0.
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    So the derivative of distance
    is velocity, the antiderivative
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    of velocity is distance.
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    Keep that in mind.
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    Well let's look at this.
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    Let's assume that we were
    only given this graph.
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    And we said, you know,
    this is the graph of the
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    velocity of some object.
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    And we want to figure out what
    the distance is after, you
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    know, t seconds, right?
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    So this is the t-axis, this
    is the velocity axis, right?
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    So let's say we were only given
    this, and let's say we didn't
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    know that the antiderivative of
    the velocity function is
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    the distance function.
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    How would we figure out, how
    would we figure out what
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    the distance would be
    at any given time?
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    Well let's think about it.
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    If we have a constant, this
    red is kind of bloody.
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    Let me switch to
    something more pleasant.
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    If we have, over any small
    period of time, right, or if we
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    have a constant velocity, when
    you have a constant velocity,
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    distance is just velocity
    times time, right?
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    So let's say we had
    a very small time
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    fragment here, right?
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    I'll draw it big, but let's
    say this time fragment
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    it is really small.
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    And let's called this very
    small time fragment, let call
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    this delta t, or dt actually.
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    The way I've used dt is like,
    it's like a change in time
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    that's unbelievably
    small, right?
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    So it's like almost
    instantaneous, but not quite.
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    Or you can actually view
    it as instantaneous.
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    So this is how much
    time goes by.
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    You can kind of view this as
    a very small change in time.
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    So if we have a very small
    change of time, and over that
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    very small change in time,
    we have a roughly constant
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    velocity, let's say the roughly
    constant velocity is this.
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    Right, this is the velocity, so
    say we had over this very small
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    change in time, we have this
    roughly constant velocity
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    that's on this graph.
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    Actually, let me
    take do it here.
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    We have this roughly
    constant velocity.
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    So the distance that the object
    travels over the small time
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    would be the small time
    times the velocity, right?
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    It would be whatever the value
    of this red line is, times the
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    width of this distance, right?
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    So what's another way?
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    Visually I kind of did
    it ahead of time, but
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    what's happening here?
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    If I take this change in time,
    right, which is kind of the
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    base of this rectangle, and I
    multiply it times the velocity
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    which is really just the height
    of this rectangle, what
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    have I figured out?
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    Well I figured out the area
    of this rectangle, right?
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    Right, the velocity this
    moment, times the change in
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    time at this moment, is
    nothing but the area of
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    this very skinny rectangle.
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    Skinny and tall, right?
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    It's almost infinitely skinny,
    but it's, we're assuming for
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    these purposes it has some very
    notional amount of width.
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    So there we figured out the
    area of this column, right?
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    Well, if we wanted to figure
    out the distance that you
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    travel after, let's say, you
    know, I don't know, let's say
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    t, let's say t sub
    nought, right?
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    This is just a particular t.
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    After t sub nought
    seconds, right?
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    Well then, all we would have to
    do is, we would have to just
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    figure, we would just do
    a bunch of dt's, right?
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    You'd do another one here,
    you'd figure out the area of
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    this column, you'd figure out
    the area of this column, the
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    area of this column, right?
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    Because each of these areas
    of each of these columns
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    represents the distance
    that the object travels
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    over that dt, right?
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    So if you wanted to know how
    far you traveled after t sub
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    zero seconds, you'd essentially
    get, or an approximation would
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    be, the sum of all
    of these areas.
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    And as you got more and more,
    as you made the dt's smaller
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    and smaller, skinnier,
    skinnier, skinnier.
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    And you had more and more and
    more and more of these
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    rectangles, then your
    approximation will get pretty
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    close to, well, two things.
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    It'll get pretty close to, as
    you can imagine, the area
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    under this curve, or
    in this case a line.
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    But it would also get you
    pretty much the exact amount
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    of distance you've traveled
    after t sub nought seconds.
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    So I think I'm running into the
    ten minute wall, so I'm just
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    going to pause here, and I'm
    going to continue this in
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    the next presentation.
Title:
Introduction to definite integrals
Description:

Using the definite integral to solve for the area under a curve. Intuition on why the antiderivative is the same thing as the area under a curve.

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Video Language:
English
Duration:
09:18

English subtitles

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