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Descartes and Cartesian Coordinates

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    This right here is a picture of René Descartes
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    Once again one of the great minds,
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    in both math and philosophy.
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    And i think you'll be seeing bit of a little trend here
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    that the great philosphers were also great mathematicians
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    and vice versa
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    and he was somewhat of a contemporary of Galileo
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    he was 32 years younger.
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    although he died shortly after Galileo died.
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    This guy died at a much younger age,
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    Galileo was well into his 70's
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    Descartes died at what, this is only at 54 years old.
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    And he is probably most known in popular culture,
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    for this quote right over here.
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    a very philosophical quote.
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    "I think therefore I am"
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    but i also wanted to throw in,
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    and this isn't that related to algebra,
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    but i just thought it was a really neat quote.
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    Probably his least famous quote.
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    This one right over here.
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    And i like it just because it's very practical
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    and it makes you realize that these great minds
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    these pillars of philosophy and mathematics
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    that at the end of the day,
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    they were just human beings.
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    and he said, "You just keep pushing.
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    You just keep pushing.
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    I made every mistake that could be made.
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    But I just kept pushing."
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    Which i think is very very good life advice.
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    Now he did many things
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    in philosophy and mathematics
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    but the reason why I'm including here
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    as we build foundations of algebra
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    is that he is the individual
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    most responsible for a very strong connection
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    between algebra and geometry.
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    so on the left over here
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    you have the world of algebra.
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    We've discussed it a little bit.
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    You have equations that deal with symbols
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    and these symbols are essentially
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    they can take on values
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    so you can have something like
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    y = 2x - 1
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    this gives us a relationship
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    between whatever x is
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    and whatever y is.
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    and we can even set up a table here.
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    and pick values for x
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    and see what the values of y would be.
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    I can just pick random values for x
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    and then figure out what y is.
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    but i'll pick relatively straightforward values
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    and so that the maths doesn't get too complicated.
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    so for example,
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    if x is -2
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    then y is going to be 2 x -2 - 1
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    2 x -2 - 1
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    which is -4 - 1
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    which is -5
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    if x is -1
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    then y is going to be 2 x -1 - 1
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    which is equal to
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    this is -2 - 1 which is -3
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    if x = 0
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    then y is going to be 2 x 0 - 1
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    2 x 0 is 0 - 1 is just -1
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    i'll do a couple more.
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    if x is 1
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    and i could've picked any values here
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    I could've said what happens
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    if x is the negative square root of 2
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    or what happens if x is -5 halves
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    or positive six seventh.
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    but i'm just picking these numbers
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    because it makes the maths a lot easier
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    when i try to figure out what y is going to be.
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    but when x is 1
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    y is going to be 2(1) - 1
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    2 x 1 is 2 - 1 is 1
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    and i'll do one more.
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    in the colour I have not used yet.
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    let's see this purple.
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    if x is 2
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    then y is going to be
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    2(2) - 1 (now that x is 2)
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    so that is 4 - 1, is equal to 3
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    so fair enough,
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    I just kind of sampled this relationship.
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    But I said okay this describes a general relationship
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    between a variable y and a variable x
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    and then I just made a little more concrete.
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    I said ok well then
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    if x is one of these variables.
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    for each of these values of x,
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    what would be the corresponding value of y?
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    and what Descartes realized is
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    that you could visualize this.
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    what you could visualize is individual points.
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    But that could also help you in general
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    to visualize this relationship.
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    so what he essentially did is
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    he bridged the worlds of this kind of very abstract symbolic algebra.
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    and that and geometry which was concerned
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    with shapes and sizes and angles.
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    so over here you have the world of geometry.
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    and obviously there are people in history
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    maybe many people who history may have forgotten
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    who might have dabbled in this.
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    But before Descartes is generally viewed.
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    that geometry was euclidean geometry.
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    and that's essentially the geometry
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    that you studied in geometry class
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    in 8th or 9th or 10th grade.
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    in a traditional high school curriculum.
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    and that's the geometry of studying
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    the relationships between triangles, and their angles.
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    and the relationships between circles.
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    and you have radii and then you have triangles
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    inscribed in circles and all the rest
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    and we'll go into some depth
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    in that in the geometry playlist.
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    But Descarte says, 'well i think i can represent this visually
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    the same way Euclid was studying these triangles and these circles'
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    he said 'why don't I ?'
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    if we view a piece of paper.
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    if we think about a two-dimensional plane.
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    you could view a piece of paper
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    as kind of a section of a two-dimensional plane.
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    we call it two-dimensions
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    because there's two directions that you can go in.
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    there's the up down direction,
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    that's one direction.
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    so let me draw that, i'll do it in blue.
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    because we're trying to visualize things
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    so i'll do it the geometry colour.
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    so you have the up down direction
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    and you have the left right direction.
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    that's why it's called a two-dimensional plane.
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    if we're dealing with three-dimensions.
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    you have an in out dimension.
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    and it's very easy to do two-dimensions on the screen
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    because the screen is two-dimensional.
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    and he says 'Well, you know
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    there are two variables here and they have this relationship.
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    But why don't I associate each of these variables
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    with one of these dimensions over here?'
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    and by convention let's make the y variable
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    which is really the dependant variable,
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    The way we did it,
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    it depends on what x is.
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    So let's put that on the vertical axis.
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    and let's put our independent variable,
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    the one where I just randomly picked values for it
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    to see what y would become,
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    let's put that on the horizontal axis.
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    and it actually was Descartes
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    who came up with a convention of using x's and y's
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    and we'll see later z's in algebra, so extensively
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    as unknown variables with the variables that you're manipulating.
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    But he says 'Well if we think about it this way
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    if we number these dimensions'
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    so let's say that in the x direction
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    let's make this right over here -3
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    let's make this -2
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    this is -1
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    this is 0
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    i'm just numbering the x direction
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    the left right direction.
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    now this is positive 1
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    this is positive 2
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    and this is positive 3.
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    and we could do the same in the y direction
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    so let's see we go, so this could be
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    say this is -5, -4 , -3
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    actually let me do it a bit neater than that
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    let me clean this up a little bit.
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    let me erase this and extend this down a little bit
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    so I can go all the way down to -5
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    without making it look too messy.
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    so let's go all the way down here.
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    and so we can number it
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    this is 1, this is 2, this is 3,
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    and then this could be -1
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    -2 and these are all just conventions
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    it could've been labelled the other way.
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    we could've decided to put the x there
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    and the y there
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    and make this the positive direction,
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    make this the negative direction.
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    but this is just a convention that people adopted
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    starting with Descartes.
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    -2, -3, -4 and -5
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    and he says 'Well anything i can associate
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    I can associate each of these pairs of values with
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    a point in two-dimensions.
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    I can take the x co-ordinate, I can take the x value
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    right over here and I say 'Ok that's -2
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    that would be right over there along the left right direction,
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    i'm going to the left because it's negative.'
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    and that's associated with -5 in the vertical direction.
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    so I say the y value's -5
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    and so if I go 2 to the left and 5 down.
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    I get to this point right over there.
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    so he says 'These two values -2 and -5
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    I can associate it with this point
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    in this plane right over here, in this two-dimensional plane.
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    so I'll say: That point has the co-ordinates,
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    tells me where do I find that point (-2,-5).
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    and these coordinates are called 'cartesian coordinates'
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    named for René Descartes
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    because he is the guy who came up with these.
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    He's associating all of a sudden these relationships
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    with points on a co-ordinate plane.
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    and then he says 'well ok, lets do another one'
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    there's this other relationship,
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    when x is equal to -1, y = -3
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    so x is -1, y is -3.
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    that's that point right over there.
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    and the convention is once again.
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    'When you list the co-ordinates,
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    you list the x co-ordinate, then the y co-ordinate
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    and that's just what people decided to do.
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    -1, -3 that would be that point right over there
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    and then you have the point when x is 0, y is -1
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    when x is 0 right over here,
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    which means I don't go the left or the right.
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    y is -1, which means I go 1 down.
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    so that's that point right over there. (0,-1)
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    right over there
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    and I could keep doing this.
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    when x is 1, y is 1
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    when x is 2, y is 3
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    actually let me do that in the same purple colour
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    when x is 2, y is 3
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    2,3 and then this one right over here in orange was 1,1
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    and this is neat by itself,
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    I essentially just sampled possible x's.
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    but what he realized is
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    not only do you sample these possible x's,
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    but it you kept sampling x's,
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    if you tried sampling all of the x's in between,
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    you'd actually end up plotting out a line.
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    So if you were to do every possible x
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    you would end up getting a line
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    that looks something like that... right over there.
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    and any... any relation, if you pick any x
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    and find any y it really represents a point on this line,
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    or another way to think about it
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    any point on this line represents
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    a solution to this equation right over here.
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    so if you have this point right over here.
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    which looks like about x is 1 and a half.
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    y is 2. So let me write that
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    1.5,2
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    that is a solution to this equation.
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    when x is 1.5. 2 x 1.5 is 3 - 1 is 2
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    that is right over there.
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    so all of a sudden he was able to bridge
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    this gap or this relationship between algebra and geometry.
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    we can now visualize all of the x and y pairs
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    that satisfy this equation right over here.
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    and so he is responsible for making this bridge
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    and that's why that co-ordinates
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    that we use to specify these points are called 'cartesian coordinates'
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    and as we'll see and first type of equations
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    we will study our equations of this form over here
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    and in a traditional algebra curriculum.
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    they're called linear equations...
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    linear equations.
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    and you might be saying: well you know, this is an equation,
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    I'll see that this is equal to that on its own.
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    but what's so linear about them?
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    what makes them look like a line?
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    to realize why they're linear,
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    you have to make this jump René Descartes made.
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    because if you were to plot this,
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    using cartesian coordinates.
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    on a Euclidean plane. You will get a line.
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    and in the future you'll see that
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    there's other types of equations where you won't get a line.
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    you get a curve, or something kind of crazy or funky.
Title:
Descartes and Cartesian Coordinates
Description:

Bridging algebra and geometry. What makes linear equations so linear.

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Video Language:
English
Duration:
11:22

English subtitles

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