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Gamification 1.1 Introduction

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    Hi there. I'll be your professor in this course.
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    Now, don't worry, I'm not actually
    going to teach the class
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    from inside a video game.
    But I am going to show you
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    how some of the techniques that
    designers use in games like this one
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    can be applied to problems in business,
    education, health, and other fields.
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    That's a technique that
    we call gamification.
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    Hang on a second, I'll get out of here.
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    Much better. Hi there. I'm Kevin Werbach,
    a professor at the Wharton School at the
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    University of Pennsylvania and I'm thrilled
    that so many of you have signed up
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    for this online course about the emerging field of gamification.
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    In the next six weeks I'm going to
    teach you about what gamification
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    means and how you can apply it
    to solve real world problems.
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    Some of you may not be familiar
    with the concept of gamification,
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    so let me give a brief
    introduction here.
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    I'll give you a much more concrete
    and detailed definition later on.
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    Gamification is about learning from games.
    So what can we learn from Angry Birds?
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    Well, we can learn that there's
    something really popular there.
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    Angry Birds in its various incarnations has
    been downloaded over one billion times.
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    Can one billion people be wrong?
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    But there's more to it than that.
    Gamification is about learning from
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    games not just in the sense of learning
    about the games themselves, but
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    understanding what makes the game successful.
    Understanding what makes the games engaging.
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    Understanding what games can
    do, why games have power.
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    And then taking some of those techniques
    and thoughtfully applying them
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    to other situations which are not
    themselves games. So, for example,
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    let me show you a service
    called Samsung Nation.
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    Again, we'll talk about this
    in more detail later on.
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    Samsung Nation is something that
    Samsung has on its corporate web site.
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    And it's a system using what
    we call game elements or game
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    mechanics to solve Samsung's
    business problem, which is they
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    want more people to come to their site
    and they want people to do things
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    on their site to interact with their
    products, to write product reviews,
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    to watch videos to find out more, to register
    products that they've already bought.
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    So what Samsung has done here is to build
    a site using simple elements that they've
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    developed from games. Things
    like leaderboards, things like
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    badges to reward achievements, things
    like point systems, and they've taken
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    these and applied them to a situation
    that isn't a game. The situation is
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    Samsung wants you to spend time and do
    stuff on their web site so that
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    you'll eventually buy more products.
    That's an example of gamification.
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    It's not by any means the only kind of
    example of gamification. As we'll see,
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    gamification is by no means limited to
    these kinds of contexts that you see here,
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    but it's a good example, as a starting
    point, of what we're talking about.
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    So in the next series of lectures
    I'll start to unpack what exactly
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    gamification means, which
    will then allow us to
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    start to understand how
    to do it effectively and
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    what some of the challenges
    in applying these techniques.
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    And if you're curious about what the
    things are on the bookcases behind me,
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    well, you'll just have to watch the
    rest of the videos to find out.
Title:
Gamification 1.1 Introduction
Video Language:
English
Michael Laven edited English subtitles for Gamification 1.1 Introduction
Michael Laven edited English subtitles for Gamification 1.1 Introduction
Michael Laven edited English subtitles for Gamification 1.1 Introduction
Michael Laven added a translation

English subtitles

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