[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:05.90,0:00:11.03,Default,,0000,0000,0000,,Mailbag #4 Dialogue: 0,0:00:11.08,0:00:13.50,Default,,0000,0000,0000,,As promised, here is that follow up\NMailbag Episode. Dialogue: 0,0:00:13.55,0:00:15.78,Default,,0000,0000,0000,,And wouldn't you know it, our good\Nfriend Erin Siegel is back Dialogue: 0,0:00:15.83,0:00:17.31,Default,,0000,0000,0000,,to help us out with some more\Nawesome drawings, Dialogue: 0,0:00:17.36,0:00:18.69,Default,,0000,0000,0000,,while Allison catches a breather. Dialogue: 0,0:00:18.74,0:00:21.41,Default,,0000,0000,0000,,We still got a lot left to squeeze\Nin, so let's get right to it. Dialogue: 0,0:00:21.46,0:00:23.96,Default,,0000,0000,0000,,Are you ever gonna do that episode you\Nmentioned about Voice Acting, Dialogue: 0,0:00:24.01,0:00:27.16,Default,,0000,0000,0000,,putting Role play back in RPGs\Nor Genres or any of those other ones? Dialogue: 0,0:00:27.21,0:00:29.62,Default,,0000,0000,0000,,We will ... probably get\Nto all the episodes we´ve Dialogue: 0,0:00:29.67,0:00:31.94,Default,,0000,0000,0000,,put in the "Future Topic" category\Nat some point. Dialogue: 0,0:00:31.100,0:00:34.68,Default,,0000,0000,0000,,Because James spends most of his\NTime runnig a consulting company Dialogue: 0,0:00:34.73,0:00:35.88,Default,,0000,0000,0000,,and holding a full professorship. Dialogue: 0,0:00:35.93,0:00:38.43,Default,,0000,0000,0000,,Extra Credits episodes tend to get\Nwritten as they overlap Dialogue: 0,0:00:38.48,0:00:40.31,Default,,0000,0000,0000,,with problems, he is thinking\Nabout in his work life. Dialogue: 0,0:00:40.36,0:00:43.42,Default,,0000,0000,0000,,But like I said all these things will\Nprobably come up sooner or later. Dialogue: 0,0:00:43.47,0:00:45.74,Default,,0000,0000,0000,,I don't actually need help with the\Nresearch project itself, Dialogue: 0,0:00:45.79,0:00:48.57,Default,,0000,0000,0000,,but my topic is similiar to what you\Nguys covered in an episode once. Dialogue: 0,0:00:48.62,0:00:50.53,Default,,0000,0000,0000,,Where do you guys find your\Nresearch sources ? Dialogue: 0,0:00:50.58,0:00:51.93,Default,,0000,0000,0000,,Hmm... that's tough. Dialogue: 0,0:00:51.98,0:00:54.27,Default,,0000,0000,0000,,We don't acutally keep a list of\Nfootnotes for the episodes, Dialogue: 0,0:00:54.32,0:00:56.94,Default,,0000,0000,0000,,and some of the Information can't\Nreally be shared anyway, because Dialogue: 0,0:00:56.99,0:00:59.18,Default,,0000,0000,0000,,James gathered it from industry\Npeople he works with. Dialogue: 0,0:00:59.22,0:01:02.07,Default,,0000,0000,0000,,Other than that though, all the information\Nwe use is publicly avaiable on Dialogue: 0,0:01:02.12,0:01:04.28,Default,,0000,0000,0000,,the Internet or through the\NUS library system. Dialogue: 0,0:01:04.33,0:01:07.66,Default,,0000,0000,0000,,We try very hard to keep things that\Nare speculative in a speculative voice, Dialogue: 0,0:01:07.71,0:01:10.14,Default,,0000,0000,0000,,like the possibilities of tangential learning,\Nfor example. Dialogue: 0,0:01:10.19,0:01:13.59,Default,,0000,0000,0000,,We also try to always call out when we are\Nmaking a logical leap in an episode, Dialogue: 0,0:01:13.64,0:01:15.46,Default,,0000,0000,0000,,and suggest other valid possibilities. Dialogue: 0,0:01:15.51,0:01:17.31,Default,,0000,0000,0000,,But we're gonna miss this one\Nsometimes, so Dialogue: 0,0:01:17.36,0:01:19.32,Default,,0000,0000,0000,,fact check us and dig deeper\Nwherever you can. Dialogue: 0,0:01:19.36,0:01:21.70,Default,,0000,0000,0000,,That's actually something I'd love\Nto see come out of this show. Dialogue: 0,0:01:21.74,0:01:23.26,Default,,0000,0000,0000,,I got so many cool game ideas. Dialogue: 0,0:01:23.31,0:01:25.22,Default,,0000,0000,0000,,Is there any way i could pitch\Nthem to a Studio? Dialogue: 0,0:01:25.27,0:01:26.33,Default,,0000,0000,0000,,Well here is the thing. Dialogue: 0,0:01:26.38,0:01:27.59,Default,,0000,0000,0000,,Everybody has got Ideas Dialogue: 0,0:01:27.64,0:01:30.32,Default,,0000,0000,0000,,In fact, people in game studios\Nusually have a lot more ideas, Dialogue: 0,0:01:30.38,0:01:32.50,Default,,0000,0000,0000,,they want to work on, than\Nthey'll ever be able to ptoduce. Dialogue: 0,0:01:32.55,0:01:34.58,Default,,0000,0000,0000,,Unfortunatly this means, nobody is\Nreally gonna be Dialogue: 0,0:01:34.63,0:01:36.11,Default,,0000,0000,0000,,interested in your game ideas. Dialogue: 0,0:01:36.16,0:01:38.16,Default,,0000,0000,0000,,However, prototypes are a different matter. Dialogue: 0,0:01:38.22,0:01:39.46,Default,,0000,0000,0000,,If you could put together a\Nprototype, Dialogue: 0,0:01:39.51,0:01:41.29,Default,,0000,0000,0000,,that really shows off what you're\Ntrying to deliver. Dialogue: 0,0:01:41.34,0:01:43.38,Default,,0000,0000,0000,,That is something that publishers\Nwill potentially look at. Dialogue: 0,0:01:43.43,0:01:45.07,Default,,0000,0000,0000,,There are thousands of ways\Nto make connections Dialogue: 0,0:01:45.12,0:01:46.50,Default,,0000,0000,0000,,and get people to notice your prototype. Dialogue: 0,0:01:46.55,0:01:48.55,Default,,0000,0000,0000,,But conventions are usually a good\Nplace to start. Dialogue: 0,0:01:48.60,0:01:49.59,Default,,0000,0000,0000,,Next question. Dialogue: 0,0:01:49.64,0:01:52.31,Default,,0000,0000,0000,,Is there any place i could apply my\NPsychology or Economics Dialogue: 0,0:01:52.36,0:01:54.34,Default,,0000,0000,0000,,or whatever degree in the game industry? Dialogue: 0,0:01:54.39,0:01:57.26,Default,,0000,0000,0000,,Most designers and producers i know,\Ncame from disparate backgrounds. Dialogue: 0,0:01:57.31,0:01:59.53,Default,,0000,0000,0000,,James, for example, took his\Nundergrad in classics. Dialogue: 0,0:01:59.58,0:02:00.85,Default,,0000,0000,0000,,But if you are looking for an\Nindustry job Dialogue: 0,0:02:00.90,0:02:02.75,Default,,0000,0000,0000,,more directly relevant to your field. Dialogue: 0,0:02:02.80,0:02:04.43,Default,,0000,0000,0000,,That may be a pretty tough sell. Dialogue: 0,0:02:04.48,0:02:06.39,Default,,0000,0000,0000,,Only giant companies like Microsoft Dialogue: 0,0:02:06.44,0:02:08.65,Default,,0000,0000,0000,,devote ressources to\Ndedicated psychologists. Dialogue: 0,0:02:08.70,0:02:10.33,Default,,0000,0000,0000,,And only companies, who build\Ntheir entire game Dialogue: 0,0:02:10.38,0:02:12.16,Default,,0000,0000,0000,,around some non-game related discipline, Dialogue: 0,0:02:12.21,0:02:13.84,Default,,0000,0000,0000,,like Economics in EVE online, Dialogue: 0,0:02:13.89,0:02:15.54,Default,,0000,0000,0000,,hire those fields specifically. Dialogue: 0,0:02:15.58,0:02:17.46,Default,,0000,0000,0000,,It could happen, but it is a long shot. Dialogue: 0,0:02:17.51,0:02:19.39,Default,,0000,0000,0000,,How do you get into game localization? Dialogue: 0,0:02:19.44,0:02:20.67,Default,,0000,0000,0000,,There is a small number of companies Dialogue: 0,0:02:20.72,0:02:23.30,Default,,0000,0000,0000,,that handle a lot of the localization\Nwork for the game industry. Dialogue: 0,0:02:23.35,0:02:26.14,Default,,0000,0000,0000,,Just google "game localization"\Nand you'll find most of them. Dialogue: 0,0:02:26.19,0:02:27.91,Default,,0000,0000,0000,,See if they have any openings,\Nor even just Dialogue: 0,0:02:27.96,0:02:29.42,Default,,0000,0000,0000,,send them a resume with your skills. Dialogue: 0,0:02:29.47,0:02:30.16,Default,,0000,0000,0000,,Just be prepared. Dialogue: 0,0:02:30.21,0:02:31.84,Default,,0000,0000,0000,,You'll have to have a strong\Ngrasp of the langugage, Dialogue: 0,0:02:31.89,0:02:34.19,Default,,0000,0000,0000,,you are translating from, and an\Nimpaccable command Dialogue: 0,0:02:34.24,0:02:37.04,Default,,0000,0000,0000,,of the grammar and idioms of the\Nlanguage your are translating into Dialogue: 0,0:02:37.08,0:02:39.15,Default,,0000,0000,0000,,Are there any game design books\Nyou would recommend? Dialogue: 0,0:02:39.20,0:02:42.33,Default,,0000,0000,0000,,First and foremost James recommends\NJesse Schell's "Book of Lenses" Dialogue: 0,0:02:42.38,0:02:43.68,Default,,0000,0000,0000,,After that he also suggests Dialogue: 0,0:02:43.73,0:02:44.67,Default,,0000,0000,0000,,"Rules of Play" Dialogue: 0,0:02:44.72,0:02:46.08,Default,,0000,0000,0000,,"Designing Virtual Worlds" Dialogue: 0,0:02:46.13,0:02:46.99,Default,,0000,0000,0000,,and another book called Dialogue: 0,0:02:47.04,0:02:48.11,Default,,0000,0000,0000,,"On Game Design" Dialogue: 0,0:02:48.16,0:02:50.67,Default,,0000,0000,0000,,If you are already a professional\NDesigner and have those already. Dialogue: 0,0:02:50.72,0:02:52.37,Default,,0000,0000,0000,,you might also check out "Game Feel" Dialogue: 0,0:02:52.42,0:02:55.20,Default,,0000,0000,0000,,It's got a interesting and different\Ntake on the art of game desgin. Dialogue: 0,0:02:55.25,0:02:57.30,Default,,0000,0000,0000,,But other Books like\N"The Design of Everyday Things" Dialogue: 0,0:02:57.35,0:02:58.29,Default,,0000,0000,0000,,"Understanding Comics" Dialogue: 0,0:02:58.34,0:02:59.07,Default,,0000,0000,0000,,and "Flow" Dialogue: 0,0:02:59.12,0:03:01.46,Default,,0000,0000,0000,,Are also an essential part of the\Ngame designer's library. Dialogue: 0,0:03:01.51,0:03:04.62,Default,,0000,0000,0000,,Don't strictly limit yourself to books,\Nspecifically about game design, Dialogue: 0,0:03:04.67,0:03:06.49,Default,,0000,0000,0000,,to learn how to be a better game designer. Dialogue: 0,0:03:06.54,0:03:09.52,Default,,0000,0000,0000,,Is there a reason you haven't done a\N"Video Games & Violence" episode? Dialogue: 0,0:03:09.57,0:03:10.89,Default,,0000,0000,0000,,We've toyed with this one a lot. Dialogue: 0,0:03:10.94,0:03:12.36,Default,,0000,0000,0000,,The problem is that there is just not\Nenough Dialogue: 0,0:03:12.40,0:03:14.09,Default,,0000,0000,0000,,good data regarding the real effect Dialogue: 0,0:03:14.14,0:03:15.52,Default,,0000,0000,0000,,for us to say anything definitive. Dialogue: 0,0:03:15.57,0:03:16.87,Default,,0000,0000,0000,,You've heard us complain a few times Dialogue: 0,0:03:16.92,0:03:19.01,Default,,0000,0000,0000,,about the fact, that most of the\Nstudies done in this regard Dialogue: 0,0:03:19.06,0:03:22.45,Default,,0000,0000,0000,,are funded by groups with highly biased\Npolitical agendas regarding games. Dialogue: 0,0:03:22.50,0:03:24.06,Default,,0000,0000,0000,,And that goes for both sides\Nof the debate. Dialogue: 0,0:03:24.11,0:03:26.08,Default,,0000,0000,0000,,From within the industry\Nas well as from without. Dialogue: 0,0:03:26.13,0:03:27.13,Default,,0000,0000,0000,,We touched on it a little Dialogue: 0,0:03:27.18,0:03:28.82,Default,,0000,0000,0000,,in the "non-combat gaming" episode. Dialogue: 0,0:03:28.87,0:03:29.96,Default,,0000,0000,0000,,But we could do an episode Dialogue: 0,0:03:30.01,0:03:32.39,Default,,0000,0000,0000,,on why violence is such a common\Ntheme in videogames, Dialogue: 0,0:03:32.44,0:03:33.51,Default,,0000,0000,0000,,from a design perspective. Dialogue: 0,0:03:33.56,0:03:34.79,Default,,0000,0000,0000,,If that sounds interesting to any of you. Dialogue: 0,0:03:34.84,0:03:37.07,Default,,0000,0000,0000,,just email, tweet or facebook us and say so. Dialogue: 0,0:03:37.12,0:03:38.36,Default,,0000,0000,0000,,We'll add it to the stack. Dialogue: 0,0:03:38.41,0:03:39.11,Default,,0000,0000,0000,,Next. Dialogue: 0,0:03:39.16,0:03:41.95,Default,,0000,0000,0000,,What do you think about EA's\NOrigin service thus far? Dialogue: 0,0:03:41.100,0:03:43.71,Default,,0000,0000,0000,,Well the E.U.L.A. bugged James enough Dialogue: 0,0:03:43.76,0:03:45.65,Default,,0000,0000,0000,,to not buy Battlefield 3 on the PC. Dialogue: 0,0:03:45.70,0:03:47.55,Default,,0000,0000,0000,,And I can think of plenty of things\Nwe don´t like about Origin. Dialogue: 0,0:03:47.60,0:03:49.67,Default,,0000,0000,0000,,But lots of other people have already\Nmade those complaints Dialogue: 0,0:03:49.72,0:03:51.97,Default,,0000,0000,0000,,and we seem to do a lot of\NEA bashing on this show. Dialogue: 0,0:03:52.02,0:03:54.89,Default,,0000,0000,0000,,So instead I'm gonna list off some of\Nthe things we do like about it. Dialogue: 0,0:03:54.94,0:03:57.48,Default,,0000,0000,0000,,Most importantly it's a sign that\NEA realises that Dialogue: 0,0:03:57.53,0:04:00.35,Default,,0000,0000,0000,,physical product sales won´t carry\Nthem through the next decade. Dialogue: 0,0:04:00.40,0:04:01.63,Default,,0000,0000,0000,,Which is a positive change. Dialogue: 0,0:04:01.68,0:04:03.44,Default,,0000,0000,0000,,EA is a big player in this industry Dialogue: 0,0:04:03.49,0:04:05.50,Default,,0000,0000,0000,,And it would do a lot of damage\Nif they were to collapse. Dialogue: 0,0:04:05.55,0:04:08.06,Default,,0000,0000,0000,,If you look at all their studio acquisitions\Nover the last decade. Dialogue: 0,0:04:08.11,0:04:10.76,Default,,0000,0000,0000,,And how quickly they shut down many\Nof the companies they have acquired. Dialogue: 0,0:04:10.81,0:04:12.60,Default,,0000,0000,0000,,You'll see that they have been groping\Nfor some answer Dialogue: 0,0:04:12.64,0:04:15.43,Default,,0000,0000,0000,,as to why they simply are no longer\Nprofitable the way they used to be. Dialogue: 0,0:04:15.48,0:04:18.49,Default,,0000,0000,0000,,Origin may be the first step towards\Na real answer to that question. Dialogue: 0,0:04:18.54,0:04:20.65,Default,,0000,0000,0000,,And a sincere acknowledgment that\Nthe market is changing. Dialogue: 0,0:04:20.70,0:04:23.48,Default,,0000,0000,0000,,Besides, even thoguh Steam has been\Na fantastic digital platform. Dialogue: 0,0:04:23.53,0:04:26.36,Default,,0000,0000,0000,,A little competiton can only mean\Ngood things for digital distribution. Dialogue: 0,0:04:26.41,0:04:27.44,Default,,0000,0000,0000,,But all of that said. Dialogue: 0,0:04:27.49,0:04:29.46,Default,,0000,0000,0000,,They need to fix their dumbass E.U.L.A. Dialogue: 0,0:04:29.51,0:04:31.100,Default,,0000,0000,0000,,Do you see a way for Latin America or Africa Dialogue: 0,0:04:32.05,0:04:35.19,Default,,0000,0000,0000,,or other, seemingly absent markets, to become\Nmore relevant in the realm of games? Dialogue: 0,0:04:35.24,0:04:36.69,Default,,0000,0000,0000,,Latin America certainly will. Dialogue: 0,0:04:36.74,0:04:37.34,Default,,0000,0000,0000,,And soon. Dialogue: 0,0:04:37.39,0:04:38.63,Default,,0000,0000,0000,,James does a lot of work there. Dialogue: 0,0:04:38.68,0:04:39.85,Default,,0000,0000,0000,,In fact if you google the words Dialogue: 0,0:04:39.90,0:04:41.37,Default,,0000,0000,0000,,"video games brazil" Dialogue: 0,0:04:41.42,0:04:43.38,Default,,0000,0000,0000,,or "cnn argentina video games". Dialogue: 0,0:04:43.44,0:04:45.42,Default,,0000,0000,0000,,His work will probably be the first\Nthing that comes up. Dialogue: 0,0:04:45.47,0:04:47.46,Default,,0000,0000,0000,,Latin America might even be a future topic down the road. Dialogue: 0,0:04:47.51,0:04:48.14,Default,,0000,0000,0000,,We'll see. Dialogue: 0,0:04:48.19,0:04:49.45,Default,,0000,0000,0000,,As far as other regions go. Dialogue: 0,0:04:49.50,0:04:50.94,Default,,0000,0000,0000,,We have less experience there Dialogue: 0,0:04:50.99,0:04:53.35,Default,,0000,0000,0000,,India is probably gonna be viable\Nwithin the next decade. Dialogue: 0,0:04:53.40,0:04:55.69,Default,,0000,0000,0000,,Turkey already has a pretty good MMO market going, Dialogue: 0,0:04:55.74,0:04:57.91,Default,,0000,0000,0000,,but these things really go on a case by case basis Dialogue: 0,0:04:57.96,0:04:59.77,Default,,0000,0000,0000,,We'd like to use the Big-Mac-Index, Dialogue: 0,0:04:59.82,0:05:00.98,Default,,0000,0000,0000,,look it up it's a thing, Dialogue: 0,0:05:01.03,0:05:02.86,Default,,0000,0000,0000,,as an off the cuff indicator of wether\Nor not Dialogue: 0,0:05:02.91,0:05:05.81,Default,,0000,0000,0000,,a country will be a reasonable market\Nfor video gams in the next decade. Dialogue: 0,0:05:05.86,0:05:07.59,Default,,0000,0000,0000,,If it takes the average person in\Na country Dialogue: 0,0:05:07.64,0:05:08.69,Default,,0000,0000,0000,,more than an hour of work Dialogue: 0,0:05:08.74,0:05:09.64,Default,,0000,0000,0000,,to afford a Big Mac. Dialogue: 0,0:05:09.69,0:05:11.77,Default,,0000,0000,0000,,Then there's probably a lot of other\Nthings that need to be done Dialogue: 0,0:05:11.82,0:05:14.60,Default,,0000,0000,0000,,before they are really ready to be a thriving video game scene. Dialogue: 0,0:05:14.65,0:05:17.42,Default,,0000,0000,0000,,Is there a way we could get the show\Nclose-captioned or translated? Dialogue: 0,0:05:17.47,0:05:19.59,Default,,0000,0000,0000,,We're all pretty slammed beneath\Nour current workload Dialogue: 0,0:05:19.64,0:05:21.99,Default,,0000,0000,0000,,But we would love to see the show\Nbe accessible to more people Dialogue: 0,0:05:22.04,0:05:23.89,Default,,0000,0000,0000,,I'm not a 100% sure what would\Nneed doing Dialogue: 0,0:05:23.94,0:05:25.24,Default,,0000,0000,0000,,through blip or PA TV Dialogue: 0,0:05:25.29,0:05:26.95,Default,,0000,0000,0000,,But if anybody out there is\Nwilling to volunteer. Dialogue: 0,0:05:27.00,0:05:29.19,Default,,0000,0000,0000,,We'd be happy to look into a closed\Ncaption edition. Dialogue: 0,0:05:29.24,0:05:30.44,Default,,0000,0000,0000,,As far as translation goes Dialogue: 0,0:05:30.49,0:05:31.64,Default,,0000,0000,0000,,It's something we're working on, Dialogue: 0,0:05:31.69,0:05:32.80,Default,,0000,0000,0000,,but could use some help with. Dialogue: 0,0:05:32.85,0:05:35.66,Default,,0000,0000,0000,,We'd like to put the show up on major\Ngaming sites in other countries Dialogue: 0,0:05:35.71,0:05:36.77,Default,,0000,0000,0000,,So more people can find it, Dialogue: 0,0:05:36.82,0:05:38.34,Default,,0000,0000,0000,,but our progress has been pretty slow. Dialogue: 0,0:05:38.39,0:05:40.65,Default,,0000,0000,0000,,If any of you happen to work for\Nthat kind of major site Dialogue: 0,0:05:40.70,0:05:41.80,Default,,0000,0000,0000,,or simply want to tell us Dialogue: 0,0:05:41.85,0:05:44.12,Default,,0000,0000,0000,,who's the best source for gaming\Ninfromation in your country. Dialogue: 0,0:05:44.17,0:05:44.84,Default,,0000,0000,0000,,Please email us. Dialogue: 0,0:05:44.89,0:05:45.79,Default,,0000,0000,0000,,That would be amazing. Dialogue: 0,0:05:45.84,0:05:47.45,Default,,0000,0000,0000,,And that is all we got time for. Dialogue: 0,0:05:47.50,0:05:50.46,Default,,0000,0000,0000,,I'll plan on scheduling these Mailbag Episodes\Na little more often from now on Dialogue: 0,0:05:50.51,0:05:53.07,Default,,0000,0000,0000,,and we're gonna try to organize\Noccasionall live stream Q&As Dialogue: 0,0:05:53.12,0:05:54.73,Default,,0000,0000,0000,,so we can answer more of you\Nguys questions. Dialogue: 0,0:05:54.78,0:05:56.44,Default,,0000,0000,0000,,But for now thanks again for all\Nthe questions. Dialogue: 0,0:05:56.49,0:05:58.21,Default,,0000,0000,0000,,Thank you Erin for helping us out once again. Dialogue: 0,0:05:58.26,0:05:59.25,Default,,0000,0000,0000,,We'll see you next week