Alright, let's play some shitty games. Now, I have three games here based on the Indiana Jones trilogy. Trilogy? Oh, shit! There's a fourth movie comin' out! Yeah, tomorrow, in fact! For 19 years, we've been calling it the Indiana Jones trilogy. But now, it's the last day when we can actually call it that. Now, I'm psyched. I mean you can just tell, I'm all ready. So, to celebrate the occasion, let's pop this fucker in! Raiders of the Lost Ark on Atari 2600. The first thing that happens, you see Indiana Jones descending from some kind of escalator, and then, nothing. You try every button, and by every button, I mean one, you rock the joystick all around, you flick every possible switch, and nothing happens! Is the game broken, or did I already find the Ark, and that's the end of the game? Pretty easy, I must say. But guess what, you're supposed to plug the controller into the second port. Now the game begins and you can move Indy. Yeah, isn't that weird? But even more fucked up, you need two controllers to play the game. Controller 1 selects items with the joystick and drops items with the button. Controller 2 moves Indy with the joystick and uses items with the button. Once you figure that out, you think you're all set? But no, the confusion has only begun. You wander around the marketplace, yeah, that's what it is, but you never know that unless you read about it. You collect items from baskets. Now, let me show you. This is the gun. Makes sense, right, you see the little bullet flyin' out? Now, let me show you the whip. This is the whip. It's the same as the gun, just a shorter range! Why is it just a dot? I know the graphics on the Atari are limited, but don't tell me you can't draw a line! So, after leaving this innocent marketplace you end up falling, and then there's some tall crazy guy in black chasing you around. Who is he? What is he? Is he from the movie? Could it be him? I don't know. But you walk all the way to the bottom with this guy pestering you, only to find a dead end. So you go all the way back up to the top, which just brings you back to the marketplace. There's nowhere left to go but back up where you started. But there's snakes on the edge of the screen just waiting for you, so it's impossible to go up without getting killed. Fucking snakes, I hate 'em! But here's what you can do. Go to the merchant, select the bag of gold, and drop it, which exchanges it for the flute. When you have the flute selected, it plays a tune which keeps the snakes from killing you. That's a lot of faith to put in the gamer for you to know that this is a merchant, that's a bag of gold, that's a flute, and you use it to keep snakes away! But anyway, you'll find that you can't go anywhere beyond these three screens. You'll explore every last corner and exhaust every possibility of where you're supposed to go. But guess what, see this thing? That's a grenade. You put the grenade next to the right hand wall, you leave the screen, then you come back, and there's a nice big hole in the wall. Okay, first of all, you'd have to know how to use the grenade! You can't drop it like we did with the bag of gold. You gotta use the right controller, otherwise the bomb just goes away and nothing happens. So dropping it isn't the same as activating it. But besides, how would you know to bomb a hole in the wall? Even in a Zelda game, there's usually some sort of clue. But here, there's nothing! So, you go through the caves, you collect all kinds of weird items, you can't even tell what they are. You end up in some sort of trap. You have to whip your way through the walls, which is easier said than done, then you come out and then you find that you can't touch the walls in this room. If even a single pixel of your body comes in contact with any of these walls, it sends you back in the trap. But still, where do you go? You're supposed to touch this one spot on the wall, which leads you to the next room. Well, after knowing that you can't touch anything else in the room, why the fuck would you even consider trying to go through the wall? Is there ever such a thing as a door? Also, in order to access certain parts of the game, it depends on how you move to the next screen. Here, we've already seen when you go down like normal, you fall and end up in this weird place they call The Valley of Poison. But, if you gently, carefully, just ease your way down, it takes you to a whole different screen. Then there's a weird treasure room where you have to keep swapping items, you leave the room, you come back into the room, you drop this, pick up that, swap this, exchange that, 'till finally you get all the items you need. Of course, each item is just trial and error to figure out what they do, and where in the game you use 'em. Like the hourglass or the ankh. You use them to summon a little dot that bounces around, it's supposed to be a grappling hook. You hit the right controller button and time it when the dot goes over an island, then you'll appear on that island. You'd expect Indiana Jones to use a whip to swing across, but not an hourglass that turns into a grappling hook! By this point, I also really have to say using two controllers is a pain in the ass. Unless you're Goro. I'd recommend two sets of hands or two players. Then you get to this part where you need to stand in a certain place for this map to appear. Oh, like in the movie! You need to select the key to enter, you need the clock to tell you when the sun is rising, you need the medallion so the sun can shine at the right time and mark the spot on the map where you have to find a shovel to dig for the Ark! Wow! How complicated can it be for an Atari game? Let alone that this is one of the few Atari games that you can actually beat, whereas most of them are just about trying to get a high score. And when I say it can be beat, that's hypothetical, because honestly, I think it'd be easier to find the real Lost Ark. Just the fact that you have to feel around for secret passageways and stuff, it makes you feel like Indiana Jones. Well, they got me there. Next up is Temple of Doom. Based off the second movie, Indiana Jones and the Temple of Doom was an arcade game, which was ported to many home computers before eventually arriving on the Nintendo Entertainment System. There were two versions: an unlicensed black cartridge by Tengen and an official release by Mindscape. The cover art is the same, except it's reversed, almost like the one game is a mirror reflection of the other. In fact, both versions are the same exact game, so I don't know what's up with that. The game begins, Indy walks from one cave to the next and...what's going on here, what the hell? Oh no, not this again - Oh, it's Select. It's one of those games, where Select is Start. What's up with Indiana Jones? He looks like a park ranger. And he walks like he just dumped ass. Alright, so basically, you're just going around rescuing little kids. See, there's a little kid, you get the little kid, and then y- oh, you get the sword, and - oh my god, another sword, oh, another sword, oh my god, this little cave here is awfully generous. All through the game you keep finding swords and guns and stuff, but the big question is, what do you do with them? The Start button brings up this screen which shows your supply, but how do you select your weapons? You try every button and nothing works, so what's the point of this screen? Nothing, it's just for shits and giggles. Oh well, we're having fun with our whip in the meantime, but then you find that your whip is pretty useless. You can use it to swing around and kill small insects, but any of the regular bad guys, it only makes them jitter around and grunt. [grunt] [AVGN] It should be a dance. [imitates grunts] Whip it! [imitates grunts] Come on! This is ridiculous! By now you're wondering, "Where the fuck are my weapons?!" Well, here's how it works. You hold the Select button while pressing right for the sword, left for the gun, up for the bomb, and down for the whip! On top of just being awkward, it's impossible when you're in a tight situation and have to switch real fast! There's no way to pause the game and then switch weapons, you have to do it during the action! If you're on a conveyor belt, there's no way you're gonna mess around, unless you want to fall off and die! That's my biggest gripe with this game. I've never heard of such a back-ass dimwitted idiotic lame-brained way to switch weapons, but at least you only use one controller. There's also a serious problem going on with the jumping. Whenever you jump, you gravitate towards the bottom of the screen. You're constantly fighting against it with the D-pad. At first I didn't understand what was going on, but now I kinda see what they were trying to do. The cliffs, the platforms, the conveyor belts, everything's descending as you go down, like you're on the side of a mountain, so whenever you jump, naturally, you drop. But you're sorta looking at it from a bird's eye perspective. But no, wait. Are these doors actually just rectangular holes in the ground? Is Indiana Jones walking or is he crawling? Or...huh. I don't know, I don't have a fucking clue, it's like they couldn't decide if they were making a 3D or a 2D platformer, so what you get is like a hybrid! Anyway, the big problem is figuring out where you're supposed to go. Some call it a platformer game, some call it an adventure game, I classify it as a "where the fuck do I go?" kind of game. Yeah, one of those. It's dreadful, all you do is jump around. You go in doors and you jump around some more. You jump around, you jump around. The stages don't really progress much. Everything looks the same. It almost seems like I'm doing laps. [record needle scratch] But wait! Yeah, how did I get here again? You wanna know why? Because the damn stages cycle over and over again! Let me draw it out. It's like, OK, here's the stage, you know, all the little cliffs, the doors, the lava pits, all that bullshit. Anyway, for example, if you go all the way down here, you don't hit a wall or any kind of boundary, you just come out up here, but without any indication that you've done so! What kind of bullshit is that? Everything looks the same, anyway, so it only makes an already confusing game even more confusing! Who would want to play this? I'd rather drink buffalo shizz! That's a combination of shit and jizz. Yeah, that's foul. I apologize. You know, there's a major paradox going on here. If you keep jumping down, you're basically coming out the top again. Yeah, you follow? It's kinda like a never-ending staircase. Even Einstein would be baffled by how this game breaks the laws of physics. Just the fact that this game was made the way it is, it's a shit stain on the fabric of nature. Another thing I hate is whenever you get hit, usually by a stupid bat or something, you end up going apeshit like Indy's having a seizure or something. It stuns you for a few seconds, but if it happens on a conveyor belt, you're fucked! You're going over the edge! How did I die? Look at this, I jumped down, I land on the conveyor belt and I'm dead. You mean from sticking my toe in the very, very, very edge of this lava pit? Fuck! Let's try again. Kiss my ass! I hate this game! It's fucking horrible! Next up, Indiana Jones and the Last Crusade. But first, let's get Temple of Doom out of there. The Last Crusade is another one of those games where you have to press the Select button to start. Why is that? There are some good things to say about this game. It makes a legitimate attempt to follow the storyline from the movie, and it plays more like a traditional side-scroller. Most of the time, at least. There is an overhead stage where you're on the motorcycle, which is cool to have some variety, but then there's a puzzle. I don't wanna do a fuckin' puzzle, I'm not even good at these things! What's this supposed to be, anyway? I wouldn't be surprised if it was just a giant middle finger saying "Fuck you!" The side-scrolling stages are okay, but redundant. You just mash buttons. Sometimes, you get hit, sometimes, they get hit. Pure random. The castle stage is a fuckin' maze. Unless you draw a map, you'll never know which direction to go, or where you've already been. This game can be annoying, but it is playable. I never intended to review it anyway because it's not the same version of Last Crusade that I remember. Yes, that's right. Once again, there's two versions. The one we just played was by Taito. The other one's by Ubisoft. This time, both of them are licensed, and the cover art is almost identical. The differences are very slight. It's almost like playing one of those picture games where you guess what's different. So because they look basically the same, you would imagine that they're the same game, just like with Temple of Doom. But, no! This time, they're both completely different! Why make two games off the same movie on the same console? To make it better, right? Well, let's see how much better it is. While the animation is pretty decent on Indy, why is there this choppy outline around his body? And where's the color? Everything's in monochrome. It's like something you'd see on Game Boy. Indy's in like a sepia tone while the backgrounds range from yellow to green. What happened? Even the Game Gear version had more color, and that was a handheld console! So, when the game begins you immediately take damage from everything in sight. Even when you fall off the rope, some mysterious force hits you on your way down. Then you get shot at while you're wondering "Where's my whip? Is this all you can do, is just punch?" How am I supposed to fight a guy with a gun with my fists? You think you can just take the platform and go over him, but no, you come to a dead end, with a little narrow opening, just to tease you. No, you can't crawl. I tried. And you can't jump down, either, so it's all the way back to the guy with the gun. You gotta get near him without touching him, and still, it takes quite a few punches to put him down. And this is just one guy! There's a million of 'em! Next thing you come to a small body of water. You can't touch it or you die. You just keep jumping on the ropes. Fuck! Oh my god, get back onto the rope! What the hell do I- Awwww, what the fuck? How is Indiana Jones such a wimp that he can't set foot in water more shallow than a kiddy pool? All the way through the game's without mercy. And it doesn't help to not have a whip. And why does there always have to be a fucking time limit? Once you get to the first level boss, any sane person would shut the game off. Just look, I have to fight a guy with a long range weapon with my bare fists. Once you get the pattern down, you're able to step in, take a few jabs, and step back while avoiding the stalactites at the same time. And look how much damage it takes when you punch him. Is it a fucking joke?! Dumbasses made this game, should've sent it to the Marx Brothers. Halfway through the second level you finally get this weird item. In the back of your mind you think, "What is that, a whip or something? No." By this point, you don't even expect the whip to be in the game. But yeah, this is the whip! You just have to select it, that's all. Why would you not want to select the whip? So now, you're in complete shock thinking to yourself "Oh, I get it now." "Like in the movie. He doesn't get the whip 'till he's on the train." [record needle scratch] But whoa, whoa. Let's talk about the story. As the game begins, it just says "Exploring the Caves", that's it. It doesn't tell you why you're exploring the caves. But before you can complete each level, you need to find certain items. Here, it's a cross. So, okay, is this supposed to be the opening scene of the movie, where he's young Boy Scout Indy? Then why does he have the jacket and hat? In the third level, he's in the catacombs looking for stone tablets, and in the fourth level, he's in the castle looking for the pages of his father's diary. So the whole game is loosely based around scenes from the movie, but the whole time, it's the same adult Indy. So, here's the bottom line: either follow the movie or just give me the goddamn whip! This is great, right? You remember when Indy fought an archer on the train? Come on! You gotta be kidding me. Oh man, just die. Ugh, god. Oh my god. The fuck, man? [crash] Oh, shit! You think Indiana Jones would have been a great concept for a side-scroller game, but they just kept fucking it up! How'd they do this, it's ass! But here's one which was actually pretty decent, so let's take a quick look. Indiana Jones' Greatest Adventures is exactly what you'd expect of a movie based game on Super Nintendo. You move from left to right and kill a bunch of bad guys with your whip. It's more self-explanatory than most of the previous games, which makes it easy to pick up and play. And thank god it has a password system with only four characters, making it easy to continue where you left off. Best of all, the stages all follow scenes from the movies. That's right, from Raiders to Crusade. One thing I find funny is that the final boss of the game is the skeleton, you know, when Donovan drinks the wrong grail. Kinda reminds me of a Castlevania game. Overall, LucasArts gave the same care and attention to the franchise as they did with their Star Wars trilogy, except here, they're all rolled into one game. Same as me, combining three reviews into one. But hey, now I'm pushing four, so let's end this thing.