[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.17,0:00:04.92,Default,,0000,0000,0000,,Warning: This episode may contain language unsuitable\Nfor young children or your workplace. Dialogue: 0,0:00:10.08,0:00:13.38,Default,,0000,0000,0000,,Or we could do the black thing, and we could--,\Nand we could be like-- Dialogue: 0,0:00:13.42,0:00:15.67,Default,,0000,0000,0000,,There is that black--yeah.\N-Yeah, the black thing. Dialogue: 0,0:00:15.71,0:00:18.46,Default,,0000,0000,0000,,I'm just--I need to get accustomed\Nto money being around. Dialogue: 0,0:00:18.50,0:00:24.29,Default,,0000,0000,0000,,That's the thing, I just--this is part of the physical therapy\Nof getting me used to actually not being afraid of money. Dialogue: 0,0:00:24.33,0:00:26.42,Default,,0000,0000,0000,,Richard Branson went through the same thing. Dialogue: 0,0:00:26.46,0:00:30.67,Default,,0000,0000,0000,,You guys, what is this stuff, it's all over me. Dialogue: 0,0:00:30.71,0:00:32.50,Default,,0000,0000,0000,,-Beautiful.\N-I can't apply money to myself. Dialogue: 0,0:00:32.54,0:00:34.96,Default,,0000,0000,0000,,-Oh, my God, there's a lot.\N-I can't self-terminate. Dialogue: 0,0:00:35.00,0:00:38.75,Default,,0000,0000,0000,,-Here, help me apply money.\N-I can't self-monetize. Dialogue: 0,0:00:40.71,0:00:43.21,Default,,0000,0000,0000,,2 Player Productions Presents Dialogue: 0,0:01:06.17,0:01:10.25,Default,,0000,0000,0000,,So this is a more recent\Npoint-and-click adventure game. Dialogue: 0,0:01:10.29,0:01:12.75,Default,,0000,0000,0000,,I have to show you someone else's\N'cause I haven't made one in a long time... Dialogue: 0,0:01:12.79,0:01:14.58,Default,,0000,0000,0000,,...I used to make them back in the '90s. Dialogue: 0,0:01:14.62,0:01:16.54,Default,,0000,0000,0000,,This is Machinarium. Dialogue: 0,0:01:16.58,0:01:18.58,Default,,0000,0000,0000,,You play this little robot and you click around. Dialogue: 0,0:01:18.62,0:01:22.62,Default,,0000,0000,0000,,In these kind of games you walk the character around\Nby clicking on the ground somewhere. Dialogue: 0,0:01:22.67,0:01:27.25,Default,,0000,0000,0000,,You can pull on this handle here and I can make\Nthis mine cart come through the room. Dialogue: 0,0:01:27.29,0:01:30.12,Default,,0000,0000,0000,,-I'm sorry, what's that?\N-I pulled on this handle. Dialogue: 0,0:01:30.17,0:01:33.08,Default,,0000,0000,0000,,Oh, that's right, this doesn't work until I do this. Dialogue: 0,0:01:33.12,0:01:37.88,Default,,0000,0000,0000,,That's what a lot of adventure game playing is like, you're\Nlike, "Oh this doesn't--why doesn't this work?" Dialogue: 0,0:01:37.92,0:01:41.17,Default,,0000,0000,0000,,"Oh, I need this gear first, I need to get the gear on the\Nsprocket." Dialogue: 0,0:01:41.21,0:01:42.83,Default,,0000,0000,0000,,And so they move at a slower pace. Dialogue: 0,0:01:42.88,0:01:49.83,Default,,0000,0000,0000,,And some people really like that but it also means they're\Nnot exactly as attention-getting and as visceral... Dialogue: 0,0:01:49.88,0:01:53.42,Default,,0000,0000,0000,,...and maybe as a big blockbuster action game. Dialogue: 0,0:01:53.46,0:01:57.42,Default,,0000,0000,0000,,And that led us to this point now where it's really hard to\Nget one of these games made these days... Dialogue: 0,0:01:57.46,0:02:00.25,Default,,0000,0000,0000,,...or at least get funding for it from a publisher. Dialogue: 0,0:02:00.29,0:02:04.79,Default,,0000,0000,0000,,But before getting into all that, what put you on the map,\Nlike just describe the game... Dialogue: 0,0:02:04.83,0:02:08.08,Default,,0000,0000,0000,,...that got you into game famous? Dialogue: 0,0:02:08.12,0:02:09.83,Default,,0000,0000,0000,,Game famous. Dialogue: 0,0:02:09.88,0:02:13.71,Default,,0000,0000,0000,,You know, each game we made in the '90s,\Nwe got a little more recognition for it... Dialogue: 0,0:02:13.75,0:02:18.04,Default,,0000,0000,0000,,...and we were always pretty savvy about getting\Nour names on the box, sort of like "Hey--" Dialogue: 0,0:02:18.08,0:02:24.71,Default,,0000,0000,0000,,You know, you had to kind of act like\Nyou're famous before you're famous. Dialogue: 0,0:02:24.75,0:02:28.12,Default,,0000,0000,0000,,That sounds funny, I learned that from an interview\Nwith David Lee Roth about Van Halen. Dialogue: 0,0:02:28.17,0:02:32.42,Default,,0000,0000,0000,,They're like, "We always acted like we were hot shit,"\Nand so people treated us that way. Dialogue: 0,0:02:32.46,0:02:38.62,Default,,0000,0000,0000,,Ladies and gentlemen, founder of Double Fine\NProductions, and our good friend, Tim Schafer. Dialogue: 0,0:02:43.00,0:02:47.29,Default,,0000,0000,0000,,I think, like many of you, I've known what I wanted\Nto do since I was a very young child. Dialogue: 0,0:02:47.33,0:02:55.50,Default,,0000,0000,0000,,I remember the day I turned to my mother\Nand I said, "Mom, I want to win awards." Dialogue: 0,0:02:55.54,0:03:01.21,Default,,0000,0000,0000,,And she said, "Son, sports trophies mean a lot\Nof running around and the Nobel Peace Prize, Dialogue: 0,0:03:01.25,0:03:05.75,Default,,0000,0000,0000,,you have to support world peace\Nand even, like, Best Actor at the Oscars... Dialogue: 0,0:03:05.79,0:03:10.33,Default,,0000,0000,0000,,...means a rudimentary attendance\Nto your physical appearance." Dialogue: 0,0:03:10.38,0:03:14.92,Default,,0000,0000,0000,,I said, "Mom, isn't there an award\NI can win while leading a sedentary lifestyle... Dialogue: 0,0:03:14.96,0:03:20.46,Default,,0000,0000,0000,,...and glorifying violence and letting my\Npersonal appearance go to hell?" Dialogue: 0,0:03:20.50,0:03:24.96,Default,,0000,0000,0000,,She said, "Yes, my son, there is,"\Nand that's why we are here tonight. Dialogue: 0,0:03:26.75,0:03:30.71,Default,,0000,0000,0000,,We had a big hit, Full Throttle, it was called\NFull Throttle and it sold a million copies... Dialogue: 0,0:03:30.75,0:03:34.17,Default,,0000,0000,0000,,...and that was really big\Nfor those PC graphic adventures. Dialogue: 0,0:03:34.21,0:03:38.67,Default,,0000,0000,0000,,And then I made a game called Grim Fandango\Nand that won Game of the Year with GameSpot, Dialogue: 0,0:03:38.71,0:03:40.96,Default,,0000,0000,0000,,that was the big thing that helped a lot. Dialogue: 0,0:03:41.00,0:03:45.92,Default,,0000,0000,0000,,Grim Fandango is set in\Nthe land of the dead, yeah, so. Dialogue: 0,0:03:45.96,0:03:51.54,Default,,0000,0000,0000,,And it sold about half a million units and it was seen\Nas not being commercially successful... Dialogue: 0,0:03:51.58,0:03:54.33,Default,,0000,0000,0000,,...and it was one of the reasons\Nthat adventure games died. Dialogue: 0,0:03:54.38,0:03:57.46,Default,,0000,0000,0000,,And I heard a friend of mine, who worked\Nin another game company saying, Dialogue: 0,0:03:57.50,0:04:01.71,Default,,0000,0000,0000,,"We tried to get an adventure game made,"\Nand they said, "Well look, Grim Fandango... Dialogue: 0,0:04:01.75,0:04:05.92,Default,,0000,0000,0000,,...didn't do that well, so obviously, and it was a good game\Nand it won Game of the Year... Dialogue: 0,0:04:05.96,0:04:11.17,Default,,0000,0000,0000,,...and if Game of the Year can't sell as many copies\Nas it needs to then maybe that genre is dead." Dialogue: 0,0:04:11.21,0:04:14.46,Default,,0000,0000,0000,,So I feel some responsibility. Dialogue: 0,0:04:14.50,0:04:18.50,Default,,0000,0000,0000,,To make a good game and make it do well. Dialogue: 0,0:04:18.54,0:04:22.25,Default,,0000,0000,0000,,He's been excited about it, I mean he's wanted\Nto return to adventure games for a while... Dialogue: 0,0:04:22.29,0:04:26.62,Default,,0000,0000,0000,,...and it's just been a matter of not knowing\Nhow to make that happen. Dialogue: 0,0:04:26.67,0:04:33.54,Default,,0000,0000,0000,,Fans are always saying they want one, but a publisher\Nwould say, "We can't make money doing those." Dialogue: 0,0:04:33.58,0:04:39.58,Default,,0000,0000,0000,,So, something like Kickstarter shows up, which is this\Ncrowd sourcing website where everybody can... Dialogue: 0,0:04:39.62,0:04:44.12,Default,,0000,0000,0000,,...back a project--you pitch your project and you get\Nbackers and then if you meet your goals... Dialogue: 0,0:04:44.17,0:04:45.92,Default,,0000,0000,0000,,...you get the money and you build your project. Dialogue: 0,0:04:45.96,0:04:49.62,Default,,0000,0000,0000,,Doing an adventure game is interesting\N'cause it's the only way you could do that: Dialogue: 0,0:04:49.67,0:04:53.79,Default,,0000,0000,0000,,letting the fans like, kind of put\Ntheir money where their mouth is. Dialogue: 0,0:04:53.83,0:04:55.71,Default,,0000,0000,0000,,Is that--did I get the backwards, yeah. Dialogue: 0,0:04:55.75,0:05:00.96,Default,,0000,0000,0000,,No, you're right, yeah, some loudmouth fan, "I don't want\Nto buy Trenched, but what about an adventure game?" Dialogue: 0,0:05:01.00,0:05:03.17,Default,,0000,0000,0000,,Exactly. Dialogue: 0,0:05:03.21,0:05:05.96,Default,,0000,0000,0000,,So explain your Kickstarter campaign,\Nwhat have you just done? Dialogue: 0,0:05:06.00,0:05:09.21,Default,,0000,0000,0000,,Yeah, what have we done? Dialogue: 0,0:05:09.25,0:05:11.58,Default,,0000,0000,0000,,Oh, sorry, I didn't see you there. Dialogue: 0,0:05:11.62,0:05:14.96,Default,,0000,0000,0000,,You caught me indulging in one\Nof my many impressive hobbies. Dialogue: 0,0:05:15.00,0:05:16.08,Default,,0000,0000,0000,,I'm Tim Schafer. Dialogue: 0,0:05:16.12,0:05:20.12,Default,,0000,0000,0000,,And so we put a pitch video up where we said we want to\Nmake a game and the idea was what if we made... Dialogue: 0,0:05:20.17,0:05:23.96,Default,,0000,0000,0000,,...one of these adventure games that most\Npublishers don't want to fund these days? Dialogue: 0,0:05:24.00,0:05:27.08,Default,,0000,0000,0000,,One of my favorite types of games\Nto make is adventure games. Dialogue: 0,0:05:27.12,0:05:31.58,Default,,0000,0000,0000,,But these days it seems like adventure games\Nare almost a bit of a lost art form. Dialogue: 0,0:05:31.62,0:05:36.00,Default,,0000,0000,0000,,They exist in our dreams and our memories\Nand in Germany. Dialogue: 0,0:05:36.04,0:05:38.96,Default,,0000,0000,0000,,Maybe that would get people excited about\Ngetting a chance to do something... Dialogue: 0,0:05:39.00,0:05:40.62,Default,,0000,0000,0000,,...that couldn't be funded any other way. Dialogue: 0,0:05:40.67,0:05:43.25,Default,,0000,0000,0000,,It's perfect, we got the perfect team\Nhere at Double Fine to make it. Dialogue: 0,0:05:43.29,0:05:48.42,Default,,0000,0000,0000,,We got the inventor of the genre here, Ron Gilbert--\Noh look, there he is right now! Dialogue: 0,0:05:48.46,0:05:49.96,Default,,0000,0000,0000,,Maybe he'll help us. Dialogue: 0,0:05:52.42,0:05:53.42,Default,,0000,0000,0000,,He'll help us. Dialogue: 0,0:05:53.46,0:05:58.62,Default,,0000,0000,0000,,We've always talked about wanting to do,\Nyou know, more classic adventure stuff. Dialogue: 0,0:05:58.67,0:06:04.42,Default,,0000,0000,0000,,And so doing the Kickstarter thing, it's like, yeah I mean\Nthat sounds really like an interesting idea. Dialogue: 0,0:06:04.46,0:06:08.58,Default,,0000,0000,0000,,I think we were both very skeptical\Nabout the amount of money. Dialogue: 0,0:06:08.62,0:06:13.71,Default,,0000,0000,0000,,So, we're asking for this much to make the game\Nand this much to film it. Dialogue: 0,0:06:13.75,0:06:16.46,Default,,0000,0000,0000,,And that may seem like a lot of money,\Nbut it's really not that much... Dialogue: 0,0:06:16.50,0:06:19.00,Default,,0000,0000,0000,,...for a game budget these days,\Nit's pretty small actually. Dialogue: 0,0:06:19.04,0:06:23.25,Default,,0000,0000,0000,,And I just never thought you could get the kind of money\Nthat would actually pay for a whole game budget. Dialogue: 0,0:06:23.29,0:06:25.42,Default,,0000,0000,0000,,Hello, potential backers! Dialogue: 0,0:06:25.46,0:06:30.25,Default,,0000,0000,0000,,I'm gonna do all three options, thank you for donating well\Nover the amount we asked for, that's so great! Dialogue: 0,0:06:30.29,0:06:33.00,Default,,0000,0000,0000,,We have too much money now. Dialogue: 0,0:06:33.04,0:06:37.75,Default,,0000,0000,0000,,Damn you, why haven't anyone given us any money?\NI'm so sad. Dialogue: 0,0:06:37.79,0:06:39.58,Default,,0000,0000,0000,,That doesn't seem believable. Dialogue: 0,0:06:39.62,0:06:41.58,Default,,0000,0000,0000,,-We don't need that one anyway.\N-Yeah, we're not gonna use that one. Dialogue: 0,0:06:41.62,0:06:46.71,Default,,0000,0000,0000,,Or just moderately--hello, thank you for dedicating\Nthe appropriate amount of... Dialogue: 0,0:06:46.75,0:06:50.71,Default,,0000,0000,0000,,'Cause the previous projects in Kickstarter had only\Nbeen--I don't know what the max was before then... Dialogue: 0,0:06:50.75,0:06:56.79,Default,,0000,0000,0000,,...but it looked like they were like 40 grand, I mean,\Nwe were used to making projects that were like... Dialogue: 0,0:06:56.83,0:06:59.50,Default,,0000,0000,0000,,...Brütal, like $20 million,\Nand these smaller games were like $2 million. Dialogue: 0,0:06:59.54,0:07:03.00,Default,,0000,0000,0000,,It's like, no way you can get $2 million\Nfrom Kickstarter, could you? Dialogue: 0,0:07:07.17,0:07:11.04,Default,,0000,0000,0000,,First 8 Hours\Nof the Kickstarter Campaign Dialogue: 0,0:07:20.46,0:07:25.42,Default,,0000,0000,0000,,They've got these groups that are scattered\Nacross the country and the world of people... Dialogue: 0,0:07:25.46,0:07:31.58,Default,,0000,0000,0000,,...who want a certain thing and what publishers wouldn't\Nput that on paper, like "How many of them are there? Dialogue: 0,0:07:31.62,0:07:36.17,Default,,0000,0000,0000,,Okay, if we make a game for x-million dollars,\Ncan we make x--30 times that?" Dialogue: 0,0:07:36.21,0:07:38.04,Default,,0000,0000,0000,,No, because there's only these few people. Dialogue: 0,0:07:38.08,0:07:43.29,Default,,0000,0000,0000,,I hope this works out because it is kind of--that if enough\Npeople got together they could actually make a game... Dialogue: 0,0:07:43.33,0:07:45.83,Default,,0000,0000,0000,,...like this happen, and game that we haven't\Nreally been able to make happen... Dialogue: 0,0:07:45.88,0:07:50.79,Default,,0000,0000,0000,,...for business reasons for like many, many years. Dialogue: 0,0:07:50.83,0:07:54.25,Default,,0000,0000,0000,,Because of current market--\Nwhat was the phrase I was using? Dialogue: 0,0:07:54.29,0:07:55.54,Default,,0000,0000,0000,,Market conditions? Dialogue: 0,0:07:55.58,0:08:00.54,Default,,0000,0000,0000,,Current market realities,\Nwhen they cancelled adventure games. Dialogue: 0,0:08:00.58,0:08:03.88,Default,,0000,0000,0000,,Or we'll just prove all those publishers right. Dialogue: 0,0:08:03.92,0:08:05.92,Default,,0000,0000,0000,,Or we'll just prove them all right. Dialogue: 0,0:08:14.50,0:08:17.58,Default,,0000,0000,0000,,Since founding Double Fine Productions in 2000, Tim\NSchafer has enjoyed critical acclaims for his games... Dialogue: 0,0:08:17.62,0:08:20.21,Default,,0000,0000,0000,,...but only modest commercial success. Dialogue: 0,0:08:20.25,0:08:23.96,Default,,0000,0000,0000,,His conflicts with publishers over games such as\NPsychonauts and Brütal Legend are well known... Dialogue: 0,0:08:24.00,0:08:26.17,Default,,0000,0000,0000,,...within the videogames industry. Dialogue: 0,0:08:28.17,0:08:29.50,Default,,0000,0000,0000,,Hi. Dialogue: 0,0:08:29.54,0:08:33.96,Default,,0000,0000,0000,,No, I mean nothing I had done before prepared me\Nfor what it's like to work for publishers. Dialogue: 0,0:08:34.00,0:08:40.25,Default,,0000,0000,0000,,When you're working with a publisher, a lot of times\Nthey get involved with design decisions... Dialogue: 0,0:08:40.29,0:08:42.50,Default,,0000,0000,0000,,...and you have to make compromises. Dialogue: 0,0:08:42.54,0:08:49.04,Default,,0000,0000,0000,,You have publishers out there, from the outside\Nkind of poking in and making you do things. Dialogue: 0,0:08:49.08,0:08:52.46,Default,,0000,0000,0000,,You know, that's where, I think,\Nthings can kind of come off the rails. Dialogue: 0,0:08:52.50,0:08:55.04,Default,,0000,0000,0000,,And the way it felt, I don't know if this makes any sense,\Nbut in my head, Dialogue: 0,0:08:55.08,0:08:56.58,Default,,0000,0000,0000,,like the creative process of making a game... Dialogue: 0,0:08:56.62,0:09:02.46,Default,,0000,0000,0000,,...was like, you're looking at this field of floating\Nmulticolored dots that are drifting slowly to the ground. Dialogue: 0,0:09:02.50,0:09:05.58,Default,,0000,0000,0000,,And eventually when they hit the ground,\Nthey're going to make like a painting on the floor... Dialogue: 0,0:09:05.62,0:09:08.46,Default,,0000,0000,0000,,...but you've gotta kind of like move them around,\Nget them in the right and see... Dialogue: 0,0:09:08.50,0:09:12.46,Default,,0000,0000,0000,,...and then as they fall, you start to see where you need\Nmore color and you move them around... Dialogue: 0,0:09:12.50,0:09:16.42,Default,,0000,0000,0000,,...and slowly they settle and you just,\Nah they settle and then you're done. Dialogue: 0,0:09:16.46,0:09:18.04,Default,,0000,0000,0000,,So you'll be like, "Tim, what are you doing\Nwith that green dot?" Dialogue: 0,0:09:18.08,0:09:20.67,Default,,0000,0000,0000,,It's like, "I can't tell you." Dialogue: 0,0:09:20.71,0:09:24.08,Default,,0000,0000,0000,,You'll be like, "Okay, that dot, can we just nail that down,\Ncan we just say where that's gonna be?" Dialogue: 0,0:09:24.12,0:09:25.04,Default,,0000,0000,0000,,And I'm like, "No." Dialogue: 0,0:09:25.08,0:09:28.29,Default,,0000,0000,0000,,"So let's just say where all the red dots are gonna be,\Nokay, can you just nail all the red dots down?" Dialogue: 0,0:09:28.33,0:09:29.38,Default,,0000,0000,0000,,I'm like, "No!" Dialogue: 0,0:09:29.42,0:09:33.67,Default,,0000,0000,0000,,"How about if we just start on this edge and we just take\Nall the dots, like this and just nail those dots?" Dialogue: 0,0:09:33.71,0:09:34.92,Default,,0000,0000,0000,,Like, "No!" Dialogue: 0,0:09:34.96,0:09:38.58,Default,,0000,0000,0000,,Yeah, the games industry as a whole,\NI think, is in a really weird spot... Dialogue: 0,0:09:38.62,0:09:44.12,Default,,0000,0000,0000,,...where it's like we're like the film industry\Nused to be way back in the day... Dialogue: 0,0:09:44.17,0:09:49.04,Default,,0000,0000,0000,,...where the publishers are running mostly everything--\Nis kind of how it was for a long time... Dialogue: 0,0:09:49.08,0:09:54.96,Default,,0000,0000,0000,,...and it's only now that people are starting to like,\Nseek out the creators of the games that-- Dialogue: 0,0:09:55.00,0:09:59.62,Default,,0000,0000,0000,,People who are making the game and try to actually\Nsupport those people and lift them up a bit. Dialogue: 0,0:09:59.67,0:10:03.88,Default,,0000,0000,0000,,Because Tim Schafer has consistently\Nput out quality games. Dialogue: 0,0:10:03.92,0:10:08.17,Default,,0000,0000,0000,,Games that have very large\Nand dedicated followings. Dialogue: 0,0:10:08.21,0:10:11.92,Default,,0000,0000,0000,,People would probably pay him\Njust to spit on their screen. Dialogue: 0,0:10:11.96,0:10:16.42,Default,,0000,0000,0000,,And we do appreciate that, we show our appreciation\Nby doing what we've done... Dialogue: 0,0:10:16.46,0:10:20.83,Default,,0000,0000,0000,,...by giving them the funding\Nfor this game in eight hours. Dialogue: 0,0:10:20.88,0:10:25.17,Default,,0000,0000,0000,,The whole, like past month has been a complete blur,\Nit's gone so quick. Dialogue: 0,0:10:25.21,0:10:31.00,Default,,0000,0000,0000,,But yeah, we were in Vegas for D.I.C.E.\Nthe day that we launched. Dialogue: 0,0:10:31.04,0:10:34.21,Default,,0000,0000,0000,,And we had had a hard month,\Nbecause we'd had a game cancelled. Dialogue: 0,0:10:34.25,0:10:35.75,Default,,0000,0000,0000,,The whole team were trying to figure out... Dialogue: 0,0:10:35.79,0:10:39.04,Default,,0000,0000,0000,,...whether we could swing having this team stay on... Dialogue: 0,0:10:39.08,0:10:42.33,Default,,0000,0000,0000,,...or do we have to let go of 12 people\Nto keep the company afloat. Dialogue: 0,0:10:42.38,0:10:45.00,Default,,0000,0000,0000,,We've never laid off anyone for money before, Dialogue: 0,0:10:45.04,0:10:48.62,Default,,0000,0000,0000,,so we were, um, and even\Nbesides the financial concerns, Dialogue: 0,0:10:48.67,0:10:52.08,Default,,0000,0000,0000,,it's just such a--it doesn't feel like you're winning\Nwhen you have a game cancelled. Dialogue: 0,0:10:52.12,0:10:56.08,Default,,0000,0000,0000,,You feel like a big--you know, you've lost. Dialogue: 0,0:10:56.12,0:10:58.96,Default,,0000,0000,0000,,I'm about to launch our first Kickstarter project. Dialogue: 0,0:10:59.00,0:11:02.12,Default,,0000,0000,0000,,It kind of just all came together\Nright when we were out there, Dialogue: 0,0:11:02.17,0:11:03.33,Default,,0000,0000,0000,,and we had a bit of time before a meeting, Dialogue: 0,0:11:03.38,0:11:05.00,Default,,0000,0000,0000,,and we were like, "We could launch this today." Dialogue: 0,0:11:05.04,0:11:09.58,Default,,0000,0000,0000,,And I did have to like decide when\Nwe launched our Kickstarter that for time, Dialogue: 0,0:11:09.62,0:11:12.21,Default,,0000,0000,0000,,we were like, "I guess $200,000,\Nwe can make something for $200,000," Dialogue: 0,0:11:12.25,0:11:16.50,Default,,0000,0000,0000,,and I had to accept that I might\Nonly get $200,000, right? Dialogue: 0,0:11:16.54,0:11:20.04,Default,,0000,0000,0000,,And then I was nervous about it\Nso I upped it to three, right? Dialogue: 0,0:11:20.08,0:11:23.50,Default,,0000,0000,0000,,And so it was like, yeah,\Nwe can make something for $300,000, Dialogue: 0,0:11:23.54,0:11:26.04,Default,,0000,0000,0000,,'cause we could, 'cause that's what--you know,\Nwe've been talking about iPhone games recently, Dialogue: 0,0:11:26.08,0:11:29.00,Default,,0000,0000,0000,,and that's like, three people for six months\Nor something like that. Dialogue: 0,0:11:29.04,0:11:30.17,Default,,0000,0000,0000,,Yeah, we can make something\Nwith three people for six months. Dialogue: 0,0:11:30.21,0:11:33.58,Default,,0000,0000,0000,,It would look like a flash game or it would look like an\NiPhone game, Dialogue: 0,0:11:33.62,0:11:37.04,Default,,0000,0000,0000,,but it would technically be a game... Dialogue: 0,0:11:37.08,0:11:39.00,Default,,0000,0000,0000,,by all scientific definitions. Dialogue: 0,0:11:39.04,0:11:43.04,Default,,0000,0000,0000,,Ah, nervous! Dialogue: 0,0:11:43.08,0:11:47.21,Default,,0000,0000,0000,,Launch. Dialogue: 0,0:11:47.25,0:11:48.92,Default,,0000,0000,0000,,Review, I have to review it. Dialogue: 0,0:11:48.96,0:11:51.88,Default,,0000,0000,0000,,Oh man, that was...such a letdown. Dialogue: 0,0:11:51.92,0:11:53.17,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:11:53.21,0:11:54.92,Default,,0000,0000,0000,,No, that's just a bunch of fine print. Dialogue: 0,0:11:54.96,0:11:57.71,Default,,0000,0000,0000,,Just a--I never read these things anyway. Dialogue: 0,0:11:57.75,0:11:59.46,Default,,0000,0000,0000,,-Should I do it?\N-Yeah, do it. Dialogue: 0,0:11:59.50,0:12:01.75,Default,,0000,0000,0000,,It couldn't hurt, right? Dialogue: 0,0:12:01.79,0:12:06.79,Default,,0000,0000,0000,,It could, but we're not gonna let it. Dialogue: 0,0:12:06.83,0:12:11.00,Default,,0000,0000,0000,,And I remember like, as soon as we hit it up\Nand we refreshed, it was like at $30. Dialogue: 0,0:12:11.04,0:12:13.04,Default,,0000,0000,0000,,We were like, "Holy crap, there's already $30." Dialogue: 0,0:12:13.08,0:12:17.96,Default,,0000,0000,0000,,You think I'm gonna look at how much, uh--\NI don't care about money, I'm not gonna look. Dialogue: 0,0:12:18.00,0:12:21.17,Default,,0000,0000,0000,,Let me look for just one second. Dialogue: 0,0:12:21.21,0:12:22.10,Default,,0000,0000,0000,,What are we at? Dialogue: 0,0:12:22.10,0:12:25.42,Default,,0000,0000,0000,,Okay so we posted this, what, two hours ago, right? Dialogue: 0,0:12:25.46,0:12:29.04,Default,,0000,0000,0000,,Two hours ago--we launched\Nour Kickstarter project two hours ago. Dialogue: 0,0:12:29.08,0:12:33.00,Default,,0000,0000,0000,,Hundred and six thousand dollars and fifty-six-- Dialogue: 0,0:12:33.04,0:12:34.96,Default,,0000,0000,0000,,hundred and six. Dialogue: 0,0:12:35.00,0:12:36.29,Default,,0000,0000,0000,,I can't even count, it's so high. Dialogue: 0,0:12:36.33,0:12:38.12,Default,,0000,0000,0000,,It's such a high number, that's crazy. Dialogue: 0,0:12:38.17,0:12:40.21,Default,,0000,0000,0000,,It's too much money. Dialogue: 0,0:12:40.25,0:12:43.92,Default,,0000,0000,0000,,Yeah, so when we hit a million,\Nthat was definitely like... Dialogue: 0,0:12:43.96,0:12:46.67,Default,,0000,0000,0000,,...that was a day after,\None day after we launched, right? Dialogue: 0,0:12:46.71,0:12:47.75,Default,,0000,0000,0000,,What are we at? Dialogue: 0,0:12:47.79,0:12:50.29,Default,,0000,0000,0000,,I want to just say I love you guys\Nand not for the money. Dialogue: 0,0:12:50.33,0:12:52.92,Default,,0000,0000,0000,,Nine, nine, nine, seventy-three-- Dialogue: 0,0:12:52.96,0:12:53.96,Default,,0000,0000,0000,,Three! Dialogue: 0,0:12:54.00,0:12:56.79,Default,,0000,0000,0000,,Oh my God, they're counting down\Nto a refresh. Dialogue: 0,0:12:56.83,0:12:58.08,Default,,0000,0000,0000,,F5! Dialogue: 0,0:12:58.12,0:12:59.92,Default,,0000,0000,0000,,Two! Dialogue: 0,0:13:04.21,0:13:06.12,Default,,0000,0000,0000,,-It's exciting, isn't it?\N-Oh my God, it's so exciting! Dialogue: 0,0:13:06.17,0:13:07.88,Default,,0000,0000,0000,,What's the number? Dialogue: 0,0:13:07.92,0:13:09.08,Default,,0000,0000,0000,,Refresh! Dialogue: 0,0:13:09.12,0:13:10.88,Default,,0000,0000,0000,,Refresh! Dialogue: 0,0:13:10.92,0:13:12.08,Default,,0000,0000,0000,,Refresh! Dialogue: 0,0:13:12.12,0:13:14.17,Default,,0000,0000,0000,,Internet has crashed. Dialogue: 0,0:13:14.21,0:13:16.21,Default,,0000,0000,0000,,No! Dialogue: 0,0:13:16.25,0:13:17.96,Default,,0000,0000,0000,,Internet has crashed. Dialogue: 0,0:13:18.00,0:13:21.83,Default,,0000,0000,0000,,-What?\N-No! Dialogue: 0,0:13:21.88,0:13:23.12,Default,,0000,0000,0000,,Where's my phone? Dialogue: 0,0:13:23.17,0:13:24.96,Default,,0000,0000,0000,,The internet's crashed. Dialogue: 0,0:13:31.12,0:13:33.50,Default,,0000,0000,0000,,-I think they all died.\N-They're dying! Dialogue: 0,0:13:36.33,0:13:37.33,Default,,0000,0000,0000,,Are you guys okay? Dialogue: 0,0:13:37.38,0:13:40.04,Default,,0000,0000,0000,,What happened? Dialogue: 0,0:13:40.08,0:13:41.29,Default,,0000,0000,0000,,Oh, they're being crushed,\Nit's horrible. Dialogue: 0,0:13:41.33,0:13:43.17,Default,,0000,0000,0000,,Oh no! Dialogue: 0,0:13:43.21,0:13:46.88,Default,,0000,0000,0000,,No! Dialogue: 0,0:13:46.92,0:13:51.29,Default,,0000,0000,0000,,What happened? Dialogue: 0,0:13:51.33,0:13:53.21,Default,,0000,0000,0000,,-It's a million dollars.\N-Is it? Dialogue: 0,0:13:53.25,0:13:55.21,Default,,0000,0000,0000,,That's what a million dollars sounds like. Dialogue: 0,0:13:55.25,0:13:56.83,Default,,0000,0000,0000,,What do you mean it crashed? Dialogue: 0,0:13:56.88,0:13:58.04,Default,,0000,0000,0000,,It crashed. Dialogue: 0,0:13:58.08,0:14:00.33,Default,,0000,0000,0000,,Kickstarter crashed. Dialogue: 0,0:14:00.38,0:14:02.00,Default,,0000,0000,0000,,Kickstarter crashed. Dialogue: 0,0:14:02.04,0:14:04.92,Default,,0000,0000,0000,,Kickstarter crashed, yeah! Dialogue: 0,0:14:04.96,0:14:06.33,Default,,0000,0000,0000,,No! Dialogue: 0,0:14:10.83,0:14:12.62,Default,,0000,0000,0000,,Yeah! Dialogue: 0,0:14:14.08,0:14:15.08,Default,,0000,0000,0000,,Wait, wait. Dialogue: 0,0:14:15.12,0:14:22.00,Default,,0000,0000,0000,,Yeah, that was definitely one of the high points\Nwhere it was like, "Holy crap, this is a huge thing." Dialogue: 0,0:14:22.04,0:14:23.21,Default,,0000,0000,0000,,A million in 24 hours! Dialogue: 0,0:14:23.25,0:14:28.00,Default,,0000,0000,0000,,Tim Schafer, you just made a million dollars\Nin 24 hours, what are you doing? Dialogue: 0,0:14:27.10,0:14:29.96,Default,,0000,0000,0000,,I gotta make a game. Dialogue: 0,0:14:30.00,0:14:34.50,Default,,0000,0000,0000,,Over the last few days, Tim Schafer from Double Fine\Ntook to crowd funding site Kickstarter... Dialogue: 0,0:14:34.54,0:14:35.54,Default,,0000,0000,0000,,...to fund his next game. Dialogue: 0,0:14:35.58,0:14:37.88,Default,,0000,0000,0000,,It feels like a happening, you know what I mean? Dialogue: 0,0:14:37.92,0:14:39.04,Default,,0000,0000,0000,,Like, it feels like an event. Dialogue: 0,0:14:39.08,0:14:41.46,Default,,0000,0000,0000,,They're raising money at a clip\Nof a thousand dollars per minute. Dialogue: 0,0:14:41.50,0:14:42.50,Default,,0000,0000,0000,,It's incredible. Dialogue: 0,0:14:42.54,0:14:45.79,Default,,0000,0000,0000,,One question that is on everybody's mind:\Nyou get the million dollars. Dialogue: 0,0:14:45.83,0:14:48.29,Default,,0000,0000,0000,,Did you immediately withdraw it all,\Nput it into a vault, Dialogue: 0,0:14:48.33,0:14:51.29,Default,,0000,0000,0000,,and then dive into it like Scrooge McDuck style? Dialogue: 0,0:14:51.33,0:14:54.71,Default,,0000,0000,0000,,Then during Kickstarter, really like it made it an--\NI don't know what it was, Dialogue: 0,0:14:54.75,0:14:58.04,Default,,0000,0000,0000,,but it made everyone just take\Nthat big basket of money... Dialogue: 0,0:14:58.08,0:15:00.67,Default,,0000,0000,0000,,...and shake it out over our heads. Dialogue: 0,0:15:00.71,0:15:02.71,Default,,0000,0000,0000,,It really was like the end of "It's a Wonderful Life." Dialogue: 0,0:15:09.50,0:15:11.50,Default,,0000,0000,0000,,Okay. Dialogue: 0,0:15:23.12,0:15:25.96,Default,,0000,0000,0000,,So excited! Dialogue: 0,0:15:28.04,0:15:29.08,Default,,0000,0000,0000,,Thumbs up! Dialogue: 0,0:15:29.12,0:15:33.17,Default,,0000,0000,0000,,Thumbs up, yes. Dialogue: 0,0:15:33.21,0:15:34.10,Default,,0000,0000,0000,,That was pretty amazing. Dialogue: 0,0:15:34.11,0:15:36.38,Default,,0000,0000,0000,,It was amazing. Dialogue: 0,0:15:36.42,0:15:40.88,Default,,0000,0000,0000,,I told you adventure games\Nare not dead! Dialogue: 0,0:15:40.92,0:15:43.33,Default,,0000,0000,0000,,The thing that I noticed was that\Nit was just such a morale booster, Dialogue: 0,0:15:43.38,0:15:47.54,Default,,0000,0000,0000,,the whole team, and I think it just\Nfelt like a lot of good will and love... Dialogue: 0,0:15:47.58,0:15:50.29,Default,,0000,0000,0000,,...coming towards the company,\Nand everyone got super excited about it, Dialogue: 0,0:15:50.33,0:15:53.00,Default,,0000,0000,0000,,and 'cause it was like this feeling\Nof like, we knew those people were out there, Dialogue: 0,0:15:53.04,0:15:56.00,Default,,0000,0000,0000,,we knew they were, but--'cause sometimes\Nthey don't show up when you make a game. Dialogue: 0,0:15:56.04,0:15:58.12,Default,,0000,0000,0000,,You make a game, you release it,\Nand you're like... Dialogue: 0,0:15:58.17,0:15:59.38,Default,,0000,0000,0000,,...thought it was gonna sell a lot\Nand it didn't, Dialogue: 0,0:15:59.42,0:16:03.96,Default,,0000,0000,0000,,you're like, "Where are all those people\Nthat it feels like there's all this good will out there?" Dialogue: 0,0:16:04.00,0:16:05.25,Default,,0000,0000,0000,,If it hits two million-- Dialogue: 0,0:16:05.29,0:16:08.08,Default,,0000,0000,0000,,-One of us has to shave.\N-Jeff's shaving. Dialogue: 0,0:16:08.12,0:16:11.71,Default,,0000,0000,0000,,Lee has to shave my scrotum\Nif it gets to two million. Dialogue: 0,0:16:13.92,0:16:16.79,Default,,0000,0000,0000,,Only if Jeff agrees to do it on camera. Dialogue: 0,0:16:16.83,0:16:19.25,Default,,0000,0000,0000,,-Congratulations.\N-You went there. Dialogue: 0,0:16:19.29,0:16:22.38,Default,,0000,0000,0000,,It had been a long time since we'd had an experience\Nwhere we felt like we were the winners. Dialogue: 0,0:16:22.42,0:16:27.42,Default,,0000,0000,0000,,We were at D.I.C.E. and I was walking through D.I.C.E.\Nfeeling like a winner, Dialogue: 0,0:16:27.46,0:16:30.08,Default,,0000,0000,0000,,which is really kind of like--\Nnot that I feel like a loser, Dialogue: 0,0:16:30.12,0:16:32.29,Default,,0000,0000,0000,,but usually you feel like the, um... Dialogue: 0,0:16:32.33,0:16:36.00,Default,,0000,0000,0000,,...alternative to money. Dialogue: 0,0:16:37.33,0:16:39.08,Default,,0000,0000,0000,,Tim's First Day Back\Nat the Office Dialogue: 0,0:16:38.11,0:16:41.38,Default,,0000,0000,0000,,I hear them,\NI hear them. Dialogue: 0,0:16:41.42,0:16:44.17,Default,,0000,0000,0000,,Still here,\Nstill here. Dialogue: 0,0:16:44.21,0:16:47.17,Default,,0000,0000,0000,,I mean, I'm proud of all of our games\Nand I wouldn't switch 'em... Dialogue: 0,0:16:47.21,0:16:49.92,Default,,0000,0000,0000,,...with anyone else's games,\Nbut usually walking at a convention like that, Dialogue: 0,0:16:49.96,0:16:53.12,Default,,0000,0000,0000,,you're talking to the people who made Uncharted,\Nand they're really nice, Dialogue: 0,0:16:53.17,0:16:56.50,Default,,0000,0000,0000,,and you're like, "Congratulations on that game,\Ndid really well for you." Dialogue: 0,0:16:56.54,0:17:02.17,Default,,0000,0000,0000,,And like, you don't often feel like--\Nyou feel like they're the family member... Dialogue: 0,0:17:02.21,0:17:04.96,Default,,0000,0000,0000,,...who's like still living at home,\Nlike, yeah, Dialogue: 0,0:17:05.00,0:17:07.96,Default,,0000,0000,0000,,and they're all really nice to us, but, you know,\Nwe haven't-- Dialogue: 0,0:17:08.00,0:17:09.10,Default,,0000,0000,0000,,it's different when you make\Na bunch of money. Dialogue: 0,0:17:09.11,0:17:12.88,Default,,0000,0000,0000,,And we raised $1.7 million\Non Kickstarter. Dialogue: 0,0:17:16.04,0:17:18.25,Default,,0000,0000,0000,,-That auto-refresh thing?\N-Yes. Dialogue: 0,0:17:18.29,0:17:21.79,Default,,0000,0000,0000,,We were in the hotel room and I was listening\Non Skype on the iPad, Dialogue: 0,0:17:21.83,0:17:24.42,Default,,0000,0000,0000,,Just hear this room like: Dialogue: 0,0:17:24.46,0:17:27.92,Default,,0000,0000,0000,,Then all of a sudden: Dialogue: 0,0:17:27.96,0:17:30.33,Default,,0000,0000,0000,,Distortion sound as everyone lost their shit. Dialogue: 0,0:17:30.38,0:17:35.12,Default,,0000,0000,0000,,And right now, we're almost $2.5 million,\Nand we have six more days to go. Dialogue: 0,0:17:35.17,0:17:38.21,Default,,0000,0000,0000,,Everything moved really quickly,\Nand I actually didn't really have a chance... Dialogue: 0,0:17:38.25,0:17:43.79,Default,,0000,0000,0000,,...to like let everything sit in until yesterday,\Nwhen it finished, and I was like... Dialogue: 0,0:17:43.83,0:17:48.62,Default,,0000,0000,0000,,...finally, it like hit me, and I was like,\N"Holy crap, we did something really crazy here." Dialogue: 0,0:17:50.83,0:17:52.17,Default,,0000,0000,0000,,Two minutes! Dialogue: 0,0:17:52.21,0:17:53.79,Default,,0000,0000,0000,,Two minutes! Dialogue: 0,0:17:55.96,0:17:58.38,Default,,0000,0000,0000,,Nine thousand viewers. Dialogue: 0,0:17:58.42,0:18:01.00,Default,,0000,0000,0000,,So like we cleared in advance,\NI'm gonna shake this up... Dialogue: 0,0:18:01.04,0:18:05.71,Default,,0000,0000,0000,,...and I'm gonna spray it all over your head. Dialogue: 0,0:18:05.75,0:18:07.17,Default,,0000,0000,0000,,Why is that... Dialogue: 0,0:18:07.21,0:18:09.96,Default,,0000,0000,0000,,Ron--my God, that's terrible for your teeth! Dialogue: 0,0:18:10.00,0:18:11.38,Default,,0000,0000,0000,,Two minutes! Dialogue: 0,0:18:11.42,0:18:14.42,Default,,0000,0000,0000,,Two minutes. Dialogue: 0,0:18:14.46,0:18:15.50,Default,,0000,0000,0000,,Oh, jeez. Dialogue: 0,0:18:15.54,0:18:17.17,Default,,0000,0000,0000,,That was premature! Dialogue: 0,0:18:17.21,0:18:18.83,Default,,0000,0000,0000,,Premature! Dialogue: 0,0:18:18.88,0:18:20.12,Default,,0000,0000,0000,,Premature! Dialogue: 0,0:18:20.17,0:18:24.71,Default,,0000,0000,0000,,There's still a part of my skeptical,\Npessimistic brain that says, Dialogue: 0,0:18:24.75,0:18:26.42,Default,,0000,0000,0000,,"Well, you could never do this again," Dialogue: 0,0:18:26.46,0:18:31.17,Default,,0000,0000,0000,,that this was really kind of this\None-time perfect storm thing. Dialogue: 0,0:18:31.21,0:18:33.50,Default,,0000,0000,0000,,But I don't know, I mean, maybe not. Dialogue: 0,0:18:46.21,0:18:47.21,Default,,0000,0000,0000,,Done! Dialogue: 0,0:18:47.25,0:18:49.08,Default,,0000,0000,0000,,Yeah! Dialogue: 0,0:18:56.11,0:19:00.17,Default,,0000,0000,0000,,I've been so happy about that,\Never since Kickstarter started, Dialogue: 0,0:19:00.21,0:19:02.42,Default,,0000,0000,0000,,just thinking about how\NI still have to answer to people, Dialogue: 0,0:19:02.46,0:19:04.29,Default,,0000,0000,0000,,like people who funded the game,\Nyou know, Dialogue: 0,0:19:04.33,0:19:06.92,Default,,0000,0000,0000,,but they're exactly the people\NI want to answer to. Dialogue: 0,0:19:06.96,0:19:10.08,Default,,0000,0000,0000,,Those are the people I'm makin' the dots for, right,\Nand all those things, like-- Dialogue: 0,0:19:10.12,0:19:13.88,Default,,0000,0000,0000,,and so, it's like... Dialogue: 0,0:19:13.92,0:19:17.67,Default,,0000,0000,0000,,it's just a really liberating and freeing thing\Nto just think that I'm just gonna have to worry... Dialogue: 0,0:19:17.71,0:19:20.08,Default,,0000,0000,0000,,...about how good the game is\Nand almost nothing else. Dialogue: 0,0:19:28.10,0:19:30.04,Default,,0000,0000,0000,,Love you guys. Dialogue: 0,0:19:30.08,0:19:31.04,Default,,0000,0000,0000,,It has been an amazing experience. Dialogue: 0,0:19:31.08,0:19:33.08,Default,,0000,0000,0000,,So much love. Dialogue: 0,0:19:33.12,0:19:35.92,Default,,0000,0000,0000,,We know that it's not all about us\Nand Double Fine, Dialogue: 0,0:19:35.96,0:19:40.08,Default,,0000,0000,0000,,but about you, the fans, and what you guys want to say\Nand do with your money... Dialogue: 0,0:19:40.12,0:19:43.12,Default,,0000,0000,0000,,...and choose to do and make things happen\Nfor yourself. Dialogue: 0,0:19:43.17,0:19:47.04,Default,,0000,0000,0000,,I mean, I don't want to make a huge speech here,\N'cause I'll get all choked up. Dialogue: 0,0:19:47.08,0:19:48.08,Default,,0000,0000,0000,,Too late. Dialogue: 0,0:19:48.12,0:19:49.46,Default,,0000,0000,0000,,Too late. Dialogue: 0,0:19:49.50,0:19:53.00,Default,,0000,0000,0000,,But I just--I don't want to say\Nthis is the end of the, you know, Dialogue: 0,0:19:53.04,0:19:55.04,Default,,0000,0000,0000,,the old games industry as we know it. Dialogue: 0,0:19:55.08,0:19:58.12,Default,,0000,0000,0000,,It's not, it's not. Dialogue: 0,0:19:58.17,0:20:02.88,Default,,0000,0000,0000,,And it's not--and it's not like a total replacement\Nof all publishers and publishing games. Dialogue: 0,0:20:02.92,0:20:06.96,Default,,0000,0000,0000,,There's still gonna be--there still might be\Na few games made by publishers after today. Dialogue: 0,0:20:07.00,0:20:08.25,Default,,0000,0000,0000,,Just a couple games. Dialogue: 0,0:20:08.29,0:20:12.04,Default,,0000,0000,0000,,But it does mean if you've ever been told\Nthat you're part of a niche market, Dialogue: 0,0:20:12.08,0:20:16.12,Default,,0000,0000,0000,,if you've ever, like, when you were a kid\Nand you had your favorite TV show cancelled, Dialogue: 0,0:20:16.17,0:20:19.21,Default,,0000,0000,0000,,or you hear about your favorite band\Nbeing dropped by their label for not selling enough, Dialogue: 0,0:20:19.25,0:20:22.00,Default,,0000,0000,0000,,and you've just been like,\N"Why does a big company get to choose... Dialogue: 0,0:20:22.04,0:20:24.83,Default,,0000,0000,0000,,...what music I listen to, or what movies\NI watch, or what TV shows I watch, Dialogue: 0,0:20:24.88,0:20:29.12,Default,,0000,0000,0000,,or what game I get to play,"\Nnow you know that they can't do that anymore. Dialogue: 0,0:20:29.17,0:20:30.17,Default,,0000,0000,0000,,You can choose. Dialogue: 0,0:20:30.21,0:20:32.25,Default,,0000,0000,0000,,So thanks everybody, very much. Dialogue: 0,0:20:36.38,0:20:39.17,Default,,0000,0000,0000,,Thank you to the team,\Neverybody! Dialogue: 0,0:20:41.67,0:20:46.17,Default,,0000,0000,0000,,Thanks my parents for backing the project,\Nand everyone else's parents who backed the project. Dialogue: 0,0:20:46.21,0:20:48.17,Default,,0000,0000,0000,,Does anyone else want to thank anybody? Dialogue: 0,0:20:48.21,0:20:49.46,Default,,0000,0000,0000,,Thank you! Dialogue: 0,0:20:49.50,0:20:50.88,Default,,0000,0000,0000,,Thank you! Dialogue: 0,0:20:50.92,0:20:52.21,Default,,0000,0000,0000,,Thank you. Dialogue: 0,0:20:52.25,0:20:55.54,Default,,0000,0000,0000,,Thanks everyone,\Nand now we dance. Dialogue: 0,0:20:55.58,0:20:57.38,Default,,0000,0000,0000,,Everyone! Dialogue: 0,0:21:00.10,0:21:02.42,Default,,0000,0000,0000,,Ron's dancing! Dialogue: 0,0:21:27.75,0:21:30.83,Default,,0000,0000,0000,,Special thanks to our backers. Dialogue: 0,0:21:30.88,0:21:33.75,Default,,0000,0000,0000,,We couldn't have done it without you!