1 00:00:00,166 --> 00:00:04,917 Warning: This episode may contain language unsuitable for young children or your workplace. 2 00:00:10,083 --> 00:00:13,375 Or we could do the black thing, and we could--, and we could be like-- 3 00:00:13,417 --> 00:00:15,667 There is that black--yeah. -Yeah, the black thing. 4 00:00:15,708 --> 00:00:18,458 I'm just--I need to get accustomed to money being around. 5 00:00:18,500 --> 00:00:24,291 That's the thing, I just--this is part of the physical therapy of getting me used to actually not being afraid of money. 6 00:00:24,333 --> 00:00:26,417 Richard Branson went through the same thing. 7 00:00:26,458 --> 00:00:30,667 You guys, what is this stuff, it's all over me. 8 00:00:30,708 --> 00:00:32,500 -Beautiful. -I can't apply money to myself. 9 00:00:32,542 --> 00:00:34,959 -Oh, my God, there's a lot. -I can't self-terminate. 10 00:00:35,000 --> 00:00:38,750 -Here, help me apply money. -I can't self-monetize. 11 00:00:40,708 --> 00:00:43,208 2 Player Productions Presents 12 00:01:06,166 --> 00:01:10,250 So this is a more recent point-and-click adventure game. 13 00:01:10,291 --> 00:01:12,750 I have to show you someone else's 'cause I haven't made one in a long time... 14 00:01:12,792 --> 00:01:14,583 ...I used to make them back in the '90s. 15 00:01:14,625 --> 00:01:16,542 This is Machinarium. 16 00:01:16,583 --> 00:01:18,583 You play this little robot and you click around. 17 00:01:18,625 --> 00:01:22,625 In these kind of games you walk the character around by clicking on the ground somewhere. 18 00:01:22,667 --> 00:01:27,250 You can pull on this handle here and I can make this mine cart come through the room. 19 00:01:27,291 --> 00:01:30,125 -I'm sorry, what's that? -I pulled on this handle. 20 00:01:30,166 --> 00:01:33,083 Oh, that's right, this doesn't work until I do this. 21 00:01:33,125 --> 00:01:37,875 That's what a lot of adventure game playing is like, you're like, "Oh this doesn't--why doesn't this work?" 22 00:01:37,917 --> 00:01:41,166 "Oh, I need this gear first, I need to get the gear on the sprocket." 23 00:01:41,208 --> 00:01:42,834 And so they move at a slower pace. 24 00:01:42,875 --> 00:01:49,834 And some people really like that but it also means they're not exactly as attention-getting and as visceral... 25 00:01:49,875 --> 00:01:53,417 ...and maybe as a big blockbuster action game. 26 00:01:53,458 --> 00:01:57,417 And that led us to this point now where it's really hard to get one of these games made these days... 27 00:01:57,458 --> 00:02:00,250 ...or at least get funding for it from a publisher. 28 00:02:00,291 --> 00:02:04,792 But before getting into all that, what put you on the map, like just describe the game... 29 00:02:04,834 --> 00:02:08,083 ...that got you into game famous? 30 00:02:08,125 --> 00:02:09,834 Game famous. 31 00:02:09,875 --> 00:02:13,708 You know, each game we made in the '90s, we got a little more recognition for it... 32 00:02:13,750 --> 00:02:18,041 ...and we were always pretty savvy about getting our names on the box, sort of like "Hey--" 33 00:02:18,083 --> 00:02:24,708 You know, you had to kind of act like you're famous before you're famous. 34 00:02:24,750 --> 00:02:28,125 That sounds funny, I learned that from an interview with David Lee Roth about Van Halen. 35 00:02:28,166 --> 00:02:32,417 They're like, "We always acted like we were hot shit," and so people treated us that way. 36 00:02:32,458 --> 00:02:38,625 Ladies and gentlemen, founder of Double Fine Productions, and our good friend, Tim Schafer. 37 00:02:43,000 --> 00:02:47,291 I think, like many of you, I've known what I wanted to do since I was a very young child. 38 00:02:47,333 --> 00:02:55,500 I remember the day I turned to my mother and I said, "Mom, I want to win awards." 39 00:02:55,542 --> 00:03:01,208 And she said, "Son, sports trophies mean a lot of running around and the Nobel Peace Prize, 40 00:03:01,250 --> 00:03:05,750 you have to support world peace and even, like, Best Actor at the Oscars... 41 00:03:05,792 --> 00:03:10,333 ...means a rudimentary attendance to your physical appearance." 42 00:03:10,375 --> 00:03:14,917 I said, "Mom, isn't there an award I can win while leading a sedentary lifestyle... 43 00:03:14,959 --> 00:03:20,458 ...and glorifying violence and letting my personal appearance go to hell?" 44 00:03:20,500 --> 00:03:24,959 She said, "Yes, my son, there is," and that's why we are here tonight. 45 00:03:26,750 --> 00:03:30,708 We had a big hit, Full Throttle, it was called Full Throttle and it sold a million copies... 46 00:03:30,750 --> 00:03:34,166 ...and that was really big for those PC graphic adventures. 47 00:03:34,208 --> 00:03:38,667 And then I made a game called Grim Fandango and that won Game of the Year with GameSpot, 48 00:03:38,708 --> 00:03:40,959 that was the big thing that helped a lot. 49 00:03:41,000 --> 00:03:45,917 Grim Fandango is set in the land of the dead, yeah, so. 50 00:03:45,959 --> 00:03:51,542 And it sold about half a million units and it was seen as not being commercially successful... 51 00:03:51,583 --> 00:03:54,333 ...and it was one of the reasons that adventure games died. 52 00:03:54,375 --> 00:03:57,458 And I heard a friend of mine, who worked in another game company saying, 53 00:03:57,500 --> 00:04:01,708 "We tried to get an adventure game made," and they said, "Well look, Grim Fandango... 54 00:04:01,750 --> 00:04:05,917 ...didn't do that well, so obviously, and it was a good game and it won Game of the Year... 55 00:04:05,959 --> 00:04:11,166 ...and if Game of the Year can't sell as many copies as it needs to then maybe that genre is dead." 56 00:04:11,208 --> 00:04:14,458 So I feel some responsibility. 57 00:04:14,500 --> 00:04:18,500 To make a good game and make it do well. 58 00:04:18,542 --> 00:04:22,250 He's been excited about it, I mean he's wanted to return to adventure games for a while... 59 00:04:22,291 --> 00:04:26,625 ...and it's just been a matter of not knowing how to make that happen. 60 00:04:26,667 --> 00:04:33,542 Fans are always saying they want one, but a publisher would say, "We can't make money doing those." 61 00:04:33,583 --> 00:04:39,583 So, something like Kickstarter shows up, which is this crowd sourcing website where everybody can... 62 00:04:39,625 --> 00:04:44,125 ...back a project--you pitch your project and you get backers and then if you meet your goals... 63 00:04:44,166 --> 00:04:45,917 ...you get the money and you build your project. 64 00:04:45,959 --> 00:04:49,625 Doing an adventure game is interesting 'cause it's the only way you could do that: 65 00:04:49,667 --> 00:04:53,792 letting the fans like, kind of put their money where their mouth is. 66 00:04:53,834 --> 00:04:55,708 Is that--did I get the backwards, yeah. 67 00:04:55,750 --> 00:05:00,959 No, you're right, yeah, some loudmouth fan, "I don't want to buy Trenched, but what about an adventure game?" 68 00:05:01,000 --> 00:05:03,166 Exactly. 69 00:05:03,208 --> 00:05:05,959 So explain your Kickstarter campaign, what have you just done? 70 00:05:06,000 --> 00:05:09,208 Yeah, what have we done? 71 00:05:09,250 --> 00:05:11,583 Oh, sorry, I didn't see you there. 72 00:05:11,625 --> 00:05:14,959 You caught me indulging in one of my many impressive hobbies. 73 00:05:15,000 --> 00:05:16,083 I'm Tim Schafer. 74 00:05:16,125 --> 00:05:20,125 And so we put a pitch video up where we said we want to make a game and the idea was what if we made... 75 00:05:20,166 --> 00:05:23,959 ...one of these adventure games that most publishers don't want to fund these days? 76 00:05:24,000 --> 00:05:27,083 One of my favorite types of games to make is adventure games. 77 00:05:27,125 --> 00:05:31,583 But these days it seems like adventure games are almost a bit of a lost art form. 78 00:05:31,625 --> 00:05:36,000 They exist in our dreams and our memories and in Germany. 79 00:05:36,041 --> 00:05:38,959 Maybe that would get people excited about getting a chance to do something... 80 00:05:39,000 --> 00:05:40,625 ...that couldn't be funded any other way. 81 00:05:40,667 --> 00:05:43,250 It's perfect, we got the perfect team here at Double Fine to make it. 82 00:05:43,291 --> 00:05:48,417 We got the inventor of the genre here, Ron Gilbert-- oh look, there he is right now! 83 00:05:48,458 --> 00:05:49,959 Maybe he'll help us. 84 00:05:52,417 --> 00:05:53,417 He'll help us. 85 00:05:53,458 --> 00:05:58,625 We've always talked about wanting to do, you know, more classic adventure stuff. 86 00:05:58,667 --> 00:06:04,417 And so doing the Kickstarter thing, it's like, yeah I mean that sounds really like an interesting idea. 87 00:06:04,458 --> 00:06:08,583 I think we were both very skeptical about the amount of money. 88 00:06:08,625 --> 00:06:13,708 So, we're asking for this much to make the game and this much to film it. 89 00:06:13,750 --> 00:06:16,458 And that may seem like a lot of money, but it's really not that much... 90 00:06:16,500 --> 00:06:19,000 ...for a game budget these days, it's pretty small actually. 91 00:06:19,041 --> 00:06:23,250 And I just never thought you could get the kind of money that would actually pay for a whole game budget. 92 00:06:23,291 --> 00:06:25,417 Hello, potential backers! 93 00:06:25,458 --> 00:06:30,250 I'm gonna do all three options, thank you for donating well over the amount we asked for, that's so great! 94 00:06:30,291 --> 00:06:33,000 We have too much money now. 95 00:06:33,041 --> 00:06:37,750 Damn you, why haven't anyone given us any money? I'm so sad. 96 00:06:37,792 --> 00:06:39,583 That doesn't seem believable. 97 00:06:39,625 --> 00:06:41,583 -We don't need that one anyway. -Yeah, we're not gonna use that one. 98 00:06:41,625 --> 00:06:46,708 Or just moderately--hello, thank you for dedicating the appropriate amount of... 99 00:06:46,750 --> 00:06:50,708 'Cause the previous projects in Kickstarter had only been--I don't know what the max was before then... 100 00:06:50,750 --> 00:06:56,792 ...but it looked like they were like 40 grand, I mean, we were used to making projects that were like... 101 00:06:56,834 --> 00:06:59,500 ...Brütal, like $20 million, and these smaller games were like $2 million. 102 00:06:59,542 --> 00:07:03,000 It's like, no way you can get $2 million from Kickstarter, could you? 103 00:07:07,166 --> 00:07:11,041 First 8 Hours of the Kickstarter Campaign 104 00:07:20,458 --> 00:07:25,417 They've got these groups that are scattered across the country and the world of people... 105 00:07:25,458 --> 00:07:31,583 ...who want a certain thing and what publishers wouldn't put that on paper, like "How many of them are there? 106 00:07:31,625 --> 00:07:36,166 Okay, if we make a game for x-million dollars, can we make x--30 times that?" 107 00:07:36,208 --> 00:07:38,041 No, because there's only these few people. 108 00:07:38,083 --> 00:07:43,291 I hope this works out because it is kind of--that if enough people got together they could actually make a game... 109 00:07:43,333 --> 00:07:45,834 ...like this happen, and game that we haven't really been able to make happen... 110 00:07:45,875 --> 00:07:50,792 ...for business reasons for like many, many years. 111 00:07:50,834 --> 00:07:54,250 Because of current market-- what was the phrase I was using? 112 00:07:54,291 --> 00:07:55,542 Market conditions? 113 00:07:55,583 --> 00:08:00,542 Current market realities, when they cancelled adventure games. 114 00:08:00,583 --> 00:08:03,875 Or we'll just prove all those publishers right. 115 00:08:03,917 --> 00:08:05,917 Or we'll just prove them all right. 116 00:08:14,500 --> 00:08:17,583 Since founding Double Fine Productions in 2000, Tim Schafer has enjoyed critical acclaims for his games... 117 00:08:17,625 --> 00:08:20,208 ...but only modest commercial success. 118 00:08:20,250 --> 00:08:23,959 His conflicts with publishers over games such as Psychonauts and Brütal Legend are well known... 119 00:08:24,000 --> 00:08:26,166 ...within the videogames industry. 120 00:08:28,166 --> 00:08:29,500 Hi. 121 00:08:29,542 --> 00:08:33,959 No, I mean nothing I had done before prepared me for what it's like to work for publishers. 122 00:08:34,000 --> 00:08:40,250 When you're working with a publisher, a lot of times they get involved with design decisions... 123 00:08:40,291 --> 00:08:42,500 ...and you have to make compromises. 124 00:08:42,542 --> 00:08:49,041 You have publishers out there, from the outside kind of poking in and making you do things. 125 00:08:49,083 --> 00:08:52,458 You know, that's where, I think, things can kind of come off the rails. 126 00:08:52,500 --> 00:08:55,041 And the way it felt, I don't know if this makes any sense, but in my head, 127 00:08:55,083 --> 00:08:56,583 like the creative process of making a game... 128 00:08:56,625 --> 00:09:02,458 ...was like, you're looking at this field of floating multicolored dots that are drifting slowly to the ground. 129 00:09:02,500 --> 00:09:05,583 And eventually when they hit the ground, they're going to make like a painting on the floor... 130 00:09:05,625 --> 00:09:08,458 ...but you've gotta kind of like move them around, get them in the right and see... 131 00:09:08,500 --> 00:09:12,458 ...and then as they fall, you start to see where you need more color and you move them around... 132 00:09:12,500 --> 00:09:16,417 ...and slowly they settle and you just, ah they settle and then you're done. 133 00:09:16,458 --> 00:09:18,041 So you'll be like, "Tim, what are you doing with that green dot?" 134 00:09:18,083 --> 00:09:20,667 It's like, "I can't tell you." 135 00:09:20,708 --> 00:09:24,083 You'll be like, "Okay, that dot, can we just nail that down, can we just say where that's gonna be?" 136 00:09:24,125 --> 00:09:25,041 And I'm like, "No." 137 00:09:25,083 --> 00:09:28,291 "So let's just say where all the red dots are gonna be, okay, can you just nail all the red dots down?" 138 00:09:28,333 --> 00:09:29,375 I'm like, "No!" 139 00:09:29,417 --> 00:09:33,667 "How about if we just start on this edge and we just take all the dots, like this and just nail those dots?" 140 00:09:33,708 --> 00:09:34,917 Like, "No!" 141 00:09:34,959 --> 00:09:38,583 Yeah, the games industry as a whole, I think, is in a really weird spot... 142 00:09:38,625 --> 00:09:44,125 ...where it's like we're like the film industry used to be way back in the day... 143 00:09:44,166 --> 00:09:49,041 ...where the publishers are running mostly everything-- is kind of how it was for a long time... 144 00:09:49,083 --> 00:09:54,959 ...and it's only now that people are starting to like, seek out the creators of the games that-- 145 00:09:55,000 --> 00:09:59,625 People who are making the game and try to actually support those people and lift them up a bit. 146 00:09:59,667 --> 00:10:03,875 Because Tim Schafer has consistently put out quality games. 147 00:10:03,917 --> 00:10:08,166 Games that have very large and dedicated followings. 148 00:10:08,208 --> 00:10:11,917 People would probably pay him just to spit on their screen. 149 00:10:11,959 --> 00:10:16,417 And we do appreciate that, we show our appreciation by doing what we've done... 150 00:10:16,458 --> 00:10:20,834 ...by giving them the funding for this game in eight hours. 151 00:10:20,875 --> 00:10:25,166 The whole, like past month has been a complete blur, it's gone so quick. 152 00:10:25,208 --> 00:10:31,000 But yeah, we were in Vegas for D.I.C.E. the day that we launched. 153 00:10:31,041 --> 00:10:34,208 And we had had a hard month, because we'd had a game cancelled. 154 00:10:34,250 --> 00:10:35,750 The whole team were trying to figure out... 155 00:10:35,792 --> 00:10:39,041 ...whether we could swing having this team stay on... 156 00:10:39,083 --> 00:10:42,333 ...or do we have to let go of 12 people to keep the company afloat. 157 00:10:42,375 --> 00:10:45,000 We've never laid off anyone for money before, 158 00:10:45,041 --> 00:10:48,625 so we were, um, and even besides the financial concerns, 159 00:10:48,667 --> 00:10:52,083 it's just such a--it doesn't feel like you're winning when you have a game cancelled. 160 00:10:52,125 --> 00:10:56,083 You feel like a big--you know, you've lost. 161 00:10:56,125 --> 00:10:58,959 I'm about to launch our first Kickstarter project. 162 00:10:59,000 --> 00:11:02,125 It kind of just all came together right when we were out there, 163 00:11:02,166 --> 00:11:03,333 and we had a bit of time before a meeting, 164 00:11:03,375 --> 00:11:05,000 and we were like, "We could launch this today." 165 00:11:05,041 --> 00:11:09,583 And I did have to like decide when we launched our Kickstarter that for time, 166 00:11:09,625 --> 00:11:12,208 we were like, "I guess $200,000, we can make something for $200,000," 167 00:11:12,250 --> 00:11:16,500 and I had to accept that I might only get $200,000, right? 168 00:11:16,542 --> 00:11:20,041 And then I was nervous about it so I upped it to three, right? 169 00:11:20,083 --> 00:11:23,500 And so it was like, yeah, we can make something for $300,000, 170 00:11:23,542 --> 00:11:26,041 'cause we could, 'cause that's what--you know, we've been talking about iPhone games recently, 171 00:11:26,083 --> 00:11:29,000 and that's like, three people for six months or something like that. 172 00:11:29,041 --> 00:11:30,166 Yeah, we can make something with three people for six months. 173 00:11:30,208 --> 00:11:33,583 It would look like a flash game or it would look like an iPhone game, 174 00:11:33,625 --> 00:11:37,041 but it would technically be a game... 175 00:11:37,083 --> 00:11:39,000 by all scientific definitions. 176 00:11:39,041 --> 00:11:43,041 Ah, nervous! 177 00:11:43,083 --> 00:11:47,208 Launch. 178 00:11:47,250 --> 00:11:48,917 Review, I have to review it. 179 00:11:48,959 --> 00:11:51,875 Oh man, that was...such a letdown. 180 00:11:51,917 --> 00:11:53,166 Okay. 181 00:11:53,208 --> 00:11:54,917 No, that's just a bunch of fine print. 182 00:11:54,959 --> 00:11:57,708 Just a--I never read these things anyway. 183 00:11:57,750 --> 00:11:59,458 -Should I do it? -Yeah, do it. 184 00:11:59,500 --> 00:12:01,750 It couldn't hurt, right? 185 00:12:01,792 --> 00:12:06,792 It could, but we're not gonna let it. 186 00:12:06,834 --> 00:12:11,000 And I remember like, as soon as we hit it up and we refreshed, it was like at $30. 187 00:12:11,041 --> 00:12:13,041 We were like, "Holy crap, there's already $30." 188 00:12:13,083 --> 00:12:17,959 You think I'm gonna look at how much, uh-- I don't care about money, I'm not gonna look. 189 00:12:18,000 --> 00:12:21,166 Let me look for just one second. 190 00:12:21,208 --> 00:12:22,100 What are we at? 191 00:12:22,104 --> 00:12:25,417 Okay so we posted this, what, two hours ago, right? 192 00:12:25,458 --> 00:12:29,041 Two hours ago--we launched our Kickstarter project two hours ago. 193 00:12:29,083 --> 00:12:33,000 Hundred and six thousand dollars and fifty-six-- 194 00:12:33,041 --> 00:12:34,959 hundred and six. 195 00:12:35,000 --> 00:12:36,291 I can't even count, it's so high. 196 00:12:36,333 --> 00:12:38,125 It's such a high number, that's crazy. 197 00:12:38,166 --> 00:12:40,208 It's too much money. 198 00:12:40,250 --> 00:12:43,917 Yeah, so when we hit a million, that was definitely like... 199 00:12:43,959 --> 00:12:46,667 ...that was a day after, one day after we launched, right? 200 00:12:46,708 --> 00:12:47,750 What are we at? 201 00:12:47,792 --> 00:12:50,291 I want to just say I love you guys and not for the money. 202 00:12:50,333 --> 00:12:52,917 Nine, nine, nine, seventy-three-- 203 00:12:52,959 --> 00:12:53,959 Three! 204 00:12:54,000 --> 00:12:56,792 Oh my God, they're counting down to a refresh. 205 00:12:56,834 --> 00:12:58,083 F5! 206 00:12:58,125 --> 00:12:59,917 Two! 207 00:13:04,208 --> 00:13:06,125 -It's exciting, isn't it? -Oh my God, it's so exciting! 208 00:13:06,166 --> 00:13:07,875 What's the number? 209 00:13:07,917 --> 00:13:09,083 Refresh! 210 00:13:09,125 --> 00:13:10,875 Refresh! 211 00:13:10,917 --> 00:13:12,083 Refresh! 212 00:13:12,125 --> 00:13:14,166 Internet has crashed. 213 00:13:14,208 --> 00:13:16,208 No! 214 00:13:16,250 --> 00:13:17,959 Internet has crashed. 215 00:13:18,000 --> 00:13:21,834 -What? -No! 216 00:13:21,875 --> 00:13:23,125 Where's my phone? 217 00:13:23,166 --> 00:13:24,959 The internet's crashed. 218 00:13:31,125 --> 00:13:33,500 -I think they all died. -They're dying! 219 00:13:36,333 --> 00:13:37,333 Are you guys okay? 220 00:13:37,375 --> 00:13:40,041 What happened? 221 00:13:40,083 --> 00:13:41,291 Oh, they're being crushed, it's horrible. 222 00:13:41,333 --> 00:13:43,166 Oh no! 223 00:13:43,208 --> 00:13:46,875 No! 224 00:13:46,917 --> 00:13:51,291 What happened? 225 00:13:51,333 --> 00:13:53,208 -It's a million dollars. -Is it? 226 00:13:53,250 --> 00:13:55,208 That's what a million dollars sounds like. 227 00:13:55,250 --> 00:13:56,834 What do you mean it crashed? 228 00:13:56,875 --> 00:13:58,041 It crashed. 229 00:13:58,083 --> 00:14:00,333 Kickstarter crashed. 230 00:14:00,375 --> 00:14:02,000 Kickstarter crashed. 231 00:14:02,041 --> 00:14:04,917 Kickstarter crashed, yeah! 232 00:14:04,959 --> 00:14:06,333 No! 233 00:14:10,834 --> 00:14:12,625 Yeah! 234 00:14:14,083 --> 00:14:15,083 Wait, wait. 235 00:14:15,125 --> 00:14:22,000 Yeah, that was definitely one of the high points where it was like, "Holy crap, this is a huge thing." 236 00:14:22,041 --> 00:14:23,208 A million in 24 hours! 237 00:14:23,250 --> 00:14:28,000 Tim Schafer, you just made a million dollars in 24 hours, what are you doing? 238 00:14:27,104 --> 00:14:29,959 I gotta make a game. 239 00:14:30,000 --> 00:14:34,500 Over the last few days, Tim Schafer from Double Fine took to crowd funding site Kickstarter... 240 00:14:34,542 --> 00:14:35,542 ...to fund his next game. 241 00:14:35,583 --> 00:14:37,875 It feels like a happening, you know what I mean? 242 00:14:37,917 --> 00:14:39,041 Like, it feels like an event. 243 00:14:39,083 --> 00:14:41,458 They're raising money at a clip of a thousand dollars per minute. 244 00:14:41,500 --> 00:14:42,500 It's incredible. 245 00:14:42,542 --> 00:14:45,792 One question that is on everybody's mind: you get the million dollars. 246 00:14:45,834 --> 00:14:48,291 Did you immediately withdraw it all, put it into a vault, 247 00:14:48,333 --> 00:14:51,291 and then dive into it like Scrooge McDuck style? 248 00:14:51,333 --> 00:14:54,708 Then during Kickstarter, really like it made it an-- I don't know what it was, 249 00:14:54,750 --> 00:14:58,041 but it made everyone just take that big basket of money... 250 00:14:58,083 --> 00:15:00,667 ...and shake it out over our heads. 251 00:15:00,708 --> 00:15:02,708 It really was like the end of "It's a Wonderful Life." 252 00:15:09,500 --> 00:15:11,500 Okay. 253 00:15:23,117 --> 00:15:25,959 So excited! 254 00:15:28,041 --> 00:15:29,083 Thumbs up! 255 00:15:29,125 --> 00:15:33,166 Thumbs up, yes. 256 00:15:33,208 --> 00:15:34,104 That was pretty amazing. 257 00:15:34,108 --> 00:15:36,375 It was amazing. 258 00:15:36,417 --> 00:15:40,875 I told you adventure games are not dead! 259 00:15:40,917 --> 00:15:43,333 The thing that I noticed was that it was just such a morale booster, 260 00:15:43,375 --> 00:15:47,542 the whole team, and I think it just felt like a lot of good will and love... 261 00:15:47,583 --> 00:15:50,291 ...coming towards the company, and everyone got super excited about it, 262 00:15:50,333 --> 00:15:53,000 and 'cause it was like this feeling of like, we knew those people were out there, 263 00:15:53,041 --> 00:15:56,000 we knew they were, but--'cause sometimes they don't show up when you make a game. 264 00:15:56,041 --> 00:15:58,125 You make a game, you release it, and you're like... 265 00:15:58,166 --> 00:15:59,375 ...thought it was gonna sell a lot and it didn't, 266 00:15:59,417 --> 00:16:03,959 you're like, "Where are all those people that it feels like there's all this good will out there?" 267 00:16:04,000 --> 00:16:05,250 If it hits two million-- 268 00:16:05,291 --> 00:16:08,083 -One of us has to shave. -Jeff's shaving. 269 00:16:08,125 --> 00:16:11,708 Lee has to shave my scrotum if it gets to two million. 270 00:16:13,917 --> 00:16:16,792 Only if Jeff agrees to do it on camera. 271 00:16:16,834 --> 00:16:19,250 -Congratulations. -You went there. 272 00:16:19,291 --> 00:16:22,375 It had been a long time since we'd had an experience where we felt like we were the winners. 273 00:16:22,417 --> 00:16:27,417 We were at D.I.C.E. and I was walking through D.I.C.E. feeling like a winner, 274 00:16:27,458 --> 00:16:30,083 which is really kind of like-- not that I feel like a loser, 275 00:16:30,125 --> 00:16:32,291 but usually you feel like the, um... 276 00:16:32,333 --> 00:16:36,000 ...alternative to money. 277 00:16:37,333 --> 00:16:39,083 Tim's First Day Back at the Office 278 00:16:38,112 --> 00:16:41,375 I hear them, I hear them. 279 00:16:41,417 --> 00:16:44,166 Still here, still here. 280 00:16:44,208 --> 00:16:47,166 I mean, I'm proud of all of our games and I wouldn't switch 'em... 281 00:16:47,208 --> 00:16:49,917 ...with anyone else's games, but usually walking at a convention like that, 282 00:16:49,959 --> 00:16:53,125 you're talking to the people who made Uncharted, and they're really nice, 283 00:16:53,166 --> 00:16:56,500 and you're like, "Congratulations on that game, did really well for you." 284 00:16:56,542 --> 00:17:02,166 And like, you don't often feel like-- you feel like they're the family member... 285 00:17:02,208 --> 00:17:04,959 ...who's like still living at home, like, yeah, 286 00:17:05,000 --> 00:17:07,959 and they're all really nice to us, but, you know, we haven't-- 287 00:17:08,000 --> 00:17:09,104 it's different when you make a bunch of money. 288 00:17:09,108 --> 00:17:12,875 And we raised $1.7 million on Kickstarter. 289 00:17:16,041 --> 00:17:18,250 -That auto-refresh thing? -Yes. 290 00:17:18,291 --> 00:17:21,792 We were in the hotel room and I was listening on Skype on the iPad, 291 00:17:21,834 --> 00:17:24,417 Just hear this room like: 292 00:17:24,458 --> 00:17:27,917 Then all of a sudden: 293 00:17:27,959 --> 00:17:30,333 Distortion sound as everyone lost their shit. 294 00:17:30,375 --> 00:17:35,125 And right now, we're almost $2.5 million, and we have six more days to go. 295 00:17:35,166 --> 00:17:38,208 Everything moved really quickly, and I actually didn't really have a chance... 296 00:17:38,250 --> 00:17:43,792 ...to like let everything sit in until yesterday, when it finished, and I was like... 297 00:17:43,834 --> 00:17:48,625 ...finally, it like hit me, and I was like, "Holy crap, we did something really crazy here." 298 00:17:50,834 --> 00:17:52,166 Two minutes! 299 00:17:52,208 --> 00:17:53,792 Two minutes! 300 00:17:55,959 --> 00:17:58,375 Nine thousand viewers. 301 00:17:58,417 --> 00:18:01,000 So like we cleared in advance, I'm gonna shake this up... 302 00:18:01,041 --> 00:18:05,708 ...and I'm gonna spray it all over your head. 303 00:18:05,750 --> 00:18:07,166 Why is that... 304 00:18:07,208 --> 00:18:09,959 Ron--my God, that's terrible for your teeth! 305 00:18:10,000 --> 00:18:11,375 Two minutes! 306 00:18:11,417 --> 00:18:14,417 Two minutes. 307 00:18:14,458 --> 00:18:15,500 Oh, jeez. 308 00:18:15,542 --> 00:18:17,166 That was premature! 309 00:18:17,208 --> 00:18:18,834 Premature! 310 00:18:18,875 --> 00:18:20,125 Premature! 311 00:18:20,166 --> 00:18:24,708 There's still a part of my skeptical, pessimistic brain that says, 312 00:18:24,750 --> 00:18:26,417 "Well, you could never do this again," 313 00:18:26,458 --> 00:18:31,166 that this was really kind of this one-time perfect storm thing. 314 00:18:31,208 --> 00:18:33,500 But I don't know, I mean, maybe not. 315 00:18:46,208 --> 00:18:47,208 Done! 316 00:18:47,250 --> 00:18:49,083 Yeah! 317 00:18:56,112 --> 00:19:00,166 I've been so happy about that, ever since Kickstarter started, 318 00:19:00,208 --> 00:19:02,417 just thinking about how I still have to answer to people, 319 00:19:02,458 --> 00:19:04,291 like people who funded the game, you know, 320 00:19:04,333 --> 00:19:06,917 but they're exactly the people I want to answer to. 321 00:19:06,959 --> 00:19:10,083 Those are the people I'm makin' the dots for, right, and all those things, like-- 322 00:19:10,125 --> 00:19:13,875 and so, it's like... 323 00:19:13,917 --> 00:19:17,667 it's just a really liberating and freeing thing to just think that I'm just gonna have to worry... 324 00:19:17,708 --> 00:19:20,083 ...about how good the game is and almost nothing else. 325 00:19:28,104 --> 00:19:30,041 Love you guys. 326 00:19:30,083 --> 00:19:31,041 It has been an amazing experience. 327 00:19:31,083 --> 00:19:33,083 So much love. 328 00:19:33,125 --> 00:19:35,917 We know that it's not all about us and Double Fine, 329 00:19:35,959 --> 00:19:40,083 but about you, the fans, and what you guys want to say and do with your money... 330 00:19:40,125 --> 00:19:43,125 ...and choose to do and make things happen for yourself. 331 00:19:43,166 --> 00:19:47,041 I mean, I don't want to make a huge speech here, 'cause I'll get all choked up. 332 00:19:47,083 --> 00:19:48,083 Too late. 333 00:19:48,125 --> 00:19:49,458 Too late. 334 00:19:49,500 --> 00:19:53,000 But I just--I don't want to say this is the end of the, you know, 335 00:19:53,041 --> 00:19:55,041 the old games industry as we know it. 336 00:19:55,083 --> 00:19:58,125 It's not, it's not. 337 00:19:58,166 --> 00:20:02,875 And it's not--and it's not like a total replacement of all publishers and publishing games. 338 00:20:02,917 --> 00:20:06,959 There's still gonna be--there still might be a few games made by publishers after today. 339 00:20:07,000 --> 00:20:08,250 Just a couple games. 340 00:20:08,291 --> 00:20:12,041 But it does mean if you've ever been told that you're part of a niche market, 341 00:20:12,083 --> 00:20:16,125 if you've ever, like, when you were a kid and you had your favorite TV show cancelled, 342 00:20:16,166 --> 00:20:19,208 or you hear about your favorite band being dropped by their label for not selling enough, 343 00:20:19,250 --> 00:20:22,000 and you've just been like, "Why does a big company get to choose... 344 00:20:22,041 --> 00:20:24,834 ...what music I listen to, or what movies I watch, or what TV shows I watch, 345 00:20:24,875 --> 00:20:29,125 or what game I get to play," now you know that they can't do that anymore. 346 00:20:29,166 --> 00:20:30,166 You can choose. 347 00:20:30,208 --> 00:20:32,250 So thanks everybody, very much. 348 00:20:36,375 --> 00:20:39,166 Thank you to the team, everybody! 349 00:20:41,667 --> 00:20:46,166 Thanks my parents for backing the project, and everyone else's parents who backed the project. 350 00:20:46,208 --> 00:20:48,166 Does anyone else want to thank anybody? 351 00:20:48,208 --> 00:20:49,458 Thank you! 352 00:20:49,500 --> 00:20:50,875 Thank you! 353 00:20:50,917 --> 00:20:52,208 Thank you. 354 00:20:52,250 --> 00:20:55,542 Thanks everyone, and now we dance. 355 00:20:55,583 --> 00:20:57,375 Everyone! 356 00:21:00,104 --> 00:21:02,417 Ron's dancing! 357 00:21:27,750 --> 00:21:30,834 Special thanks to our backers. 358 00:21:30,875 --> 00:21:33,750 We couldn't have done it without you!