0:00:00.166,0:00:04.917 Warning: This episode may contain language unsuitable[br]for young children or your workplace. 0:00:10.083,0:00:13.375 Or we could do the black thing, and we could--,[br]and we could be like-- 0:00:13.417,0:00:15.667 There is that black--yeah.[br]-Yeah, the black thing. 0:00:15.708,0:00:18.458 I'm just--I need to get accustomed[br]to money being around. 0:00:18.500,0:00:24.291 That's the thing, I just--this is part of the physical therapy[br]of getting me used to actually not being afraid of money. 0:00:24.333,0:00:26.417 Richard Branson went through the same thing. 0:00:26.458,0:00:30.667 You guys, what is this stuff, it's all over me. 0:00:30.708,0:00:32.500 -Beautiful.[br]-I can't apply money to myself. 0:00:32.542,0:00:34.959 -Oh, my God, there's a lot.[br]-I can't self-terminate. 0:00:35.000,0:00:38.750 -Here, help me apply money.[br]-I can't self-monetize. 0:00:40.708,0:00:43.208 2 Player Productions Presents 0:01:06.166,0:01:10.250 So this is a more recent[br]point-and-click adventure game. 0:01:10.291,0:01:12.750 I have to show you someone else's[br]'cause I haven't made one in a long time... 0:01:12.792,0:01:14.583 ...I used to make them back in the '90s. 0:01:14.625,0:01:16.542 This is Machinarium. 0:01:16.583,0:01:18.583 You play this little robot and you click around. 0:01:18.625,0:01:22.625 In these kind of games you walk the character around[br]by clicking on the ground somewhere. 0:01:22.667,0:01:27.250 You can pull on this handle here and I can make[br]this mine cart come through the room. 0:01:27.291,0:01:30.125 -I'm sorry, what's that?[br]-I pulled on this handle. 0:01:30.166,0:01:33.083 Oh, that's right, this doesn't work until I do this. 0:01:33.125,0:01:37.875 That's what a lot of adventure game playing is like, you're[br]like, "Oh this doesn't--why doesn't this work?" 0:01:37.917,0:01:41.166 "Oh, I need this gear first, I need to get the gear on the[br]sprocket." 0:01:41.208,0:01:42.834 And so they move at a slower pace. 0:01:42.875,0:01:49.834 And some people really like that but it also means they're[br]not exactly as attention-getting and as visceral... 0:01:49.875,0:01:53.417 ...and maybe as a big blockbuster action game. 0:01:53.458,0:01:57.417 And that led us to this point now where it's really hard to[br]get one of these games made these days... 0:01:57.458,0:02:00.250 ...or at least get funding for it from a publisher. 0:02:00.291,0:02:04.792 But before getting into all that, what put you on the map,[br]like just describe the game... 0:02:04.834,0:02:08.083 ...that got you into game famous? 0:02:08.125,0:02:09.834 Game famous. 0:02:09.875,0:02:13.708 You know, each game we made in the '90s,[br]we got a little more recognition for it... 0:02:13.750,0:02:18.041 ...and we were always pretty savvy about getting[br]our names on the box, sort of like "Hey--" 0:02:18.083,0:02:24.708 You know, you had to kind of act like[br]you're famous before you're famous. 0:02:24.750,0:02:28.125 That sounds funny, I learned that from an interview[br]with David Lee Roth about Van Halen. 0:02:28.166,0:02:32.417 They're like, "We always acted like we were hot shit,"[br]and so people treated us that way. 0:02:32.458,0:02:38.625 Ladies and gentlemen, founder of Double Fine[br]Productions, and our good friend, Tim Schafer. 0:02:43.000,0:02:47.291 I think, like many of you, I've known what I wanted[br]to do since I was a very young child. 0:02:47.333,0:02:55.500 I remember the day I turned to my mother[br]and I said, "Mom, I want to win awards." 0:02:55.542,0:03:01.208 And she said, "Son, sports trophies mean a lot[br]of running around and the Nobel Peace Prize, 0:03:01.250,0:03:05.750 you have to support world peace[br]and even, like, Best Actor at the Oscars... 0:03:05.792,0:03:10.333 ...means a rudimentary attendance[br]to your physical appearance." 0:03:10.375,0:03:14.917 I said, "Mom, isn't there an award[br]I can win while leading a sedentary lifestyle... 0:03:14.959,0:03:20.458 ...and glorifying violence and letting my[br]personal appearance go to hell?" 0:03:20.500,0:03:24.959 She said, "Yes, my son, there is,"[br]and that's why we are here tonight. 0:03:26.750,0:03:30.708 We had a big hit, Full Throttle, it was called[br]Full Throttle and it sold a million copies... 0:03:30.750,0:03:34.166 ...and that was really big[br]for those PC graphic adventures. 0:03:34.208,0:03:38.667 And then I made a game called Grim Fandango[br]and that won Game of the Year with GameSpot, 0:03:38.708,0:03:40.959 that was the big thing that helped a lot. 0:03:41.000,0:03:45.917 Grim Fandango is set in[br]the land of the dead, yeah, so. 0:03:45.959,0:03:51.542 And it sold about half a million units and it was seen[br]as not being commercially successful... 0:03:51.583,0:03:54.333 ...and it was one of the reasons[br]that adventure games died. 0:03:54.375,0:03:57.458 And I heard a friend of mine, who worked[br]in another game company saying, 0:03:57.500,0:04:01.708 "We tried to get an adventure game made,"[br]and they said, "Well look, Grim Fandango... 0:04:01.750,0:04:05.917 ...didn't do that well, so obviously, and it was a good game[br]and it won Game of the Year... 0:04:05.959,0:04:11.166 ...and if Game of the Year can't sell as many copies[br]as it needs to then maybe that genre is dead." 0:04:11.208,0:04:14.458 So I feel some responsibility. 0:04:14.500,0:04:18.500 To make a good game and make it do well. 0:04:18.542,0:04:22.250 He's been excited about it, I mean he's wanted[br]to return to adventure games for a while... 0:04:22.291,0:04:26.625 ...and it's just been a matter of not knowing[br]how to make that happen. 0:04:26.667,0:04:33.542 Fans are always saying they want one, but a publisher[br]would say, "We can't make money doing those." 0:04:33.583,0:04:39.583 So, something like Kickstarter shows up, which is this[br]crowd sourcing website where everybody can... 0:04:39.625,0:04:44.125 ...back a project--you pitch your project and you get[br]backers and then if you meet your goals... 0:04:44.166,0:04:45.917 ...you get the money and you build your project. 0:04:45.959,0:04:49.625 Doing an adventure game is interesting[br]'cause it's the only way you could do that: 0:04:49.667,0:04:53.792 letting the fans like, kind of put[br]their money where their mouth is. 0:04:53.834,0:04:55.708 Is that--did I get the backwards, yeah. 0:04:55.750,0:05:00.959 No, you're right, yeah, some loudmouth fan, "I don't want[br]to buy Trenched, but what about an adventure game?" 0:05:01.000,0:05:03.166 Exactly. 0:05:03.208,0:05:05.959 So explain your Kickstarter campaign,[br]what have you just done? 0:05:06.000,0:05:09.208 Yeah, what have we done? 0:05:09.250,0:05:11.583 Oh, sorry, I didn't see you there. 0:05:11.625,0:05:14.959 You caught me indulging in one[br]of my many impressive hobbies. 0:05:15.000,0:05:16.083 I'm Tim Schafer. 0:05:16.125,0:05:20.125 And so we put a pitch video up where we said we want to[br]make a game and the idea was what if we made... 0:05:20.166,0:05:23.959 ...one of these adventure games that most[br]publishers don't want to fund these days? 0:05:24.000,0:05:27.083 One of my favorite types of games[br]to make is adventure games. 0:05:27.125,0:05:31.583 But these days it seems like adventure games[br]are almost a bit of a lost art form. 0:05:31.625,0:05:36.000 They exist in our dreams and our memories[br]and in Germany. 0:05:36.041,0:05:38.959 Maybe that would get people excited about[br]getting a chance to do something... 0:05:39.000,0:05:40.625 ...that couldn't be funded any other way. 0:05:40.667,0:05:43.250 It's perfect, we got the perfect team[br]here at Double Fine to make it. 0:05:43.291,0:05:48.417 We got the inventor of the genre here, Ron Gilbert--[br]oh look, there he is right now! 0:05:48.458,0:05:49.959 Maybe he'll help us. 0:05:52.417,0:05:53.417 He'll help us. 0:05:53.458,0:05:58.625 We've always talked about wanting to do,[br]you know, more classic adventure stuff. 0:05:58.667,0:06:04.417 And so doing the Kickstarter thing, it's like, yeah I mean[br]that sounds really like an interesting idea. 0:06:04.458,0:06:08.583 I think we were both very skeptical[br]about the amount of money. 0:06:08.625,0:06:13.708 So, we're asking for this much to make the game[br]and this much to film it. 0:06:13.750,0:06:16.458 And that may seem like a lot of money,[br]but it's really not that much... 0:06:16.500,0:06:19.000 ...for a game budget these days,[br]it's pretty small actually. 0:06:19.041,0:06:23.250 And I just never thought you could get the kind of money[br]that would actually pay for a whole game budget. 0:06:23.291,0:06:25.417 Hello, potential backers! 0:06:25.458,0:06:30.250 I'm gonna do all three options, thank you for donating well[br]over the amount we asked for, that's so great! 0:06:30.291,0:06:33.000 We have too much money now. 0:06:33.041,0:06:37.750 Damn you, why haven't anyone given us any money?[br]I'm so sad. 0:06:37.792,0:06:39.583 That doesn't seem believable. 0:06:39.625,0:06:41.583 -We don't need that one anyway.[br]-Yeah, we're not gonna use that one. 0:06:41.625,0:06:46.708 Or just moderately--hello, thank you for dedicating[br]the appropriate amount of... 0:06:46.750,0:06:50.708 'Cause the previous projects in Kickstarter had only[br]been--I don't know what the max was before then... 0:06:50.750,0:06:56.792 ...but it looked like they were like 40 grand, I mean,[br]we were used to making projects that were like... 0:06:56.834,0:06:59.500 ...Brütal, like $20 million,[br]and these smaller games were like $2 million. 0:06:59.542,0:07:03.000 It's like, no way you can get $2 million[br]from Kickstarter, could you? 0:07:07.166,0:07:11.041 First 8 Hours[br]of the Kickstarter Campaign 0:07:20.458,0:07:25.417 They've got these groups that are scattered[br]across the country and the world of people... 0:07:25.458,0:07:31.583 ...who want a certain thing and what publishers wouldn't[br]put that on paper, like "How many of them are there? 0:07:31.625,0:07:36.166 Okay, if we make a game for x-million dollars,[br]can we make x--30 times that?" 0:07:36.208,0:07:38.041 No, because there's only these few people. 0:07:38.083,0:07:43.291 I hope this works out because it is kind of--that if enough[br]people got together they could actually make a game... 0:07:43.333,0:07:45.834 ...like this happen, and game that we haven't[br]really been able to make happen... 0:07:45.875,0:07:50.792 ...for business reasons for like many, many years. 0:07:50.834,0:07:54.250 Because of current market--[br]what was the phrase I was using? 0:07:54.291,0:07:55.542 Market conditions? 0:07:55.583,0:08:00.542 Current market realities,[br]when they cancelled adventure games. 0:08:00.583,0:08:03.875 Or we'll just prove all those publishers right. 0:08:03.917,0:08:05.917 Or we'll just prove them all right. 0:08:14.500,0:08:17.583 Since founding Double Fine Productions in 2000, Tim[br]Schafer has enjoyed critical acclaims for his games... 0:08:17.625,0:08:20.208 ...but only modest commercial success. 0:08:20.250,0:08:23.959 His conflicts with publishers over games such as[br]Psychonauts and Brütal Legend are well known... 0:08:24.000,0:08:26.166 ...within the videogames industry. 0:08:28.166,0:08:29.500 Hi. 0:08:29.542,0:08:33.959 No, I mean nothing I had done before prepared me[br]for what it's like to work for publishers. 0:08:34.000,0:08:40.250 When you're working with a publisher, a lot of times[br]they get involved with design decisions... 0:08:40.291,0:08:42.500 ...and you have to make compromises. 0:08:42.542,0:08:49.041 You have publishers out there, from the outside[br]kind of poking in and making you do things. 0:08:49.083,0:08:52.458 You know, that's where, I think,[br]things can kind of come off the rails. 0:08:52.500,0:08:55.041 And the way it felt, I don't know if this makes any sense,[br]but in my head, 0:08:55.083,0:08:56.583 like the creative process of making a game... 0:08:56.625,0:09:02.458 ...was like, you're looking at this field of floating[br]multicolored dots that are drifting slowly to the ground. 0:09:02.500,0:09:05.583 And eventually when they hit the ground,[br]they're going to make like a painting on the floor... 0:09:05.625,0:09:08.458 ...but you've gotta kind of like move them around,[br]get them in the right and see... 0:09:08.500,0:09:12.458 ...and then as they fall, you start to see where you need[br]more color and you move them around... 0:09:12.500,0:09:16.417 ...and slowly they settle and you just,[br]ah they settle and then you're done. 0:09:16.458,0:09:18.041 So you'll be like, "Tim, what are you doing[br]with that green dot?" 0:09:18.083,0:09:20.667 It's like, "I can't tell you." 0:09:20.708,0:09:24.083 You'll be like, "Okay, that dot, can we just nail that down,[br]can we just say where that's gonna be?" 0:09:24.125,0:09:25.041 And I'm like, "No." 0:09:25.083,0:09:28.291 "So let's just say where all the red dots are gonna be,[br]okay, can you just nail all the red dots down?" 0:09:28.333,0:09:29.375 I'm like, "No!" 0:09:29.417,0:09:33.667 "How about if we just start on this edge and we just take[br]all the dots, like this and just nail those dots?" 0:09:33.708,0:09:34.917 Like, "No!" 0:09:34.959,0:09:38.583 Yeah, the games industry as a whole,[br]I think, is in a really weird spot... 0:09:38.625,0:09:44.125 ...where it's like we're like the film industry[br]used to be way back in the day... 0:09:44.166,0:09:49.041 ...where the publishers are running mostly everything--[br]is kind of how it was for a long time... 0:09:49.083,0:09:54.959 ...and it's only now that people are starting to like,[br]seek out the creators of the games that-- 0:09:55.000,0:09:59.625 People who are making the game and try to actually[br]support those people and lift them up a bit. 0:09:59.667,0:10:03.875 Because Tim Schafer has consistently[br]put out quality games. 0:10:03.917,0:10:08.166 Games that have very large[br]and dedicated followings. 0:10:08.208,0:10:11.917 People would probably pay him[br]just to spit on their screen. 0:10:11.959,0:10:16.417 And we do appreciate that, we show our appreciation[br]by doing what we've done... 0:10:16.458,0:10:20.834 ...by giving them the funding[br]for this game in eight hours. 0:10:20.875,0:10:25.166 The whole, like past month has been a complete blur,[br]it's gone so quick. 0:10:25.208,0:10:31.000 But yeah, we were in Vegas for D.I.C.E.[br]the day that we launched. 0:10:31.041,0:10:34.208 And we had had a hard month,[br]because we'd had a game cancelled. 0:10:34.250,0:10:35.750 The whole team were trying to figure out... 0:10:35.792,0:10:39.041 ...whether we could swing having this team stay on... 0:10:39.083,0:10:42.333 ...or do we have to let go of 12 people[br]to keep the company afloat. 0:10:42.375,0:10:45.000 We've never laid off anyone for money before, 0:10:45.041,0:10:48.625 so we were, um, and even[br]besides the financial concerns, 0:10:48.667,0:10:52.083 it's just such a--it doesn't feel like you're winning[br]when you have a game cancelled. 0:10:52.125,0:10:56.083 You feel like a big--you know, you've lost. 0:10:56.125,0:10:58.959 I'm about to launch our first Kickstarter project. 0:10:59.000,0:11:02.125 It kind of just all came together[br]right when we were out there, 0:11:02.166,0:11:03.333 and we had a bit of time before a meeting, 0:11:03.375,0:11:05.000 and we were like, "We could launch this today." 0:11:05.041,0:11:09.583 And I did have to like decide when[br]we launched our Kickstarter that for time, 0:11:09.625,0:11:12.208 we were like, "I guess $200,000,[br]we can make something for $200,000," 0:11:12.250,0:11:16.500 and I had to accept that I might[br]only get $200,000, right? 0:11:16.542,0:11:20.041 And then I was nervous about it[br]so I upped it to three, right? 0:11:20.083,0:11:23.500 And so it was like, yeah,[br]we can make something for $300,000, 0:11:23.542,0:11:26.041 'cause we could, 'cause that's what--you know,[br]we've been talking about iPhone games recently, 0:11:26.083,0:11:29.000 and that's like, three people for six months[br]or something like that. 0:11:29.041,0:11:30.166 Yeah, we can make something[br]with three people for six months. 0:11:30.208,0:11:33.583 It would look like a flash game or it would look like an[br]iPhone game, 0:11:33.625,0:11:37.041 but it would technically be a game... 0:11:37.083,0:11:39.000 by all scientific definitions. 0:11:39.041,0:11:43.041 Ah, nervous! 0:11:43.083,0:11:47.208 Launch. 0:11:47.250,0:11:48.917 Review, I have to review it. 0:11:48.959,0:11:51.875 Oh man, that was...such a letdown. 0:11:51.917,0:11:53.166 Okay. 0:11:53.208,0:11:54.917 No, that's just a bunch of fine print. 0:11:54.959,0:11:57.708 Just a--I never read these things anyway. 0:11:57.750,0:11:59.458 -Should I do it?[br]-Yeah, do it. 0:11:59.500,0:12:01.750 It couldn't hurt, right? 0:12:01.792,0:12:06.792 It could, but we're not gonna let it. 0:12:06.834,0:12:11.000 And I remember like, as soon as we hit it up[br]and we refreshed, it was like at $30. 0:12:11.041,0:12:13.041 We were like, "Holy crap, there's already $30." 0:12:13.083,0:12:17.959 You think I'm gonna look at how much, uh--[br]I don't care about money, I'm not gonna look. 0:12:18.000,0:12:21.166 Let me look for just one second. 0:12:21.208,0:12:22.100 What are we at? 0:12:22.104,0:12:25.417 Okay so we posted this, what, two hours ago, right? 0:12:25.458,0:12:29.041 Two hours ago--we launched[br]our Kickstarter project two hours ago. 0:12:29.083,0:12:33.000 Hundred and six thousand dollars and fifty-six-- 0:12:33.041,0:12:34.959 hundred and six. 0:12:35.000,0:12:36.291 I can't even count, it's so high. 0:12:36.333,0:12:38.125 It's such a high number, that's crazy. 0:12:38.166,0:12:40.208 It's too much money. 0:12:40.250,0:12:43.917 Yeah, so when we hit a million,[br]that was definitely like... 0:12:43.959,0:12:46.667 ...that was a day after,[br]one day after we launched, right? 0:12:46.708,0:12:47.750 What are we at? 0:12:47.792,0:12:50.291 I want to just say I love you guys[br]and not for the money. 0:12:50.333,0:12:52.917 Nine, nine, nine, seventy-three-- 0:12:52.959,0:12:53.959 Three! 0:12:54.000,0:12:56.792 Oh my God, they're counting down[br]to a refresh. 0:12:56.834,0:12:58.083 F5! 0:12:58.125,0:12:59.917 Two! 0:13:04.208,0:13:06.125 -It's exciting, isn't it?[br]-Oh my God, it's so exciting! 0:13:06.166,0:13:07.875 What's the number? 0:13:07.917,0:13:09.083 Refresh! 0:13:09.125,0:13:10.875 Refresh! 0:13:10.917,0:13:12.083 Refresh! 0:13:12.125,0:13:14.166 Internet has crashed. 0:13:14.208,0:13:16.208 No! 0:13:16.250,0:13:17.959 Internet has crashed. 0:13:18.000,0:13:21.834 -What?[br]-No! 0:13:21.875,0:13:23.125 Where's my phone? 0:13:23.166,0:13:24.959 The internet's crashed. 0:13:31.125,0:13:33.500 -I think they all died.[br]-They're dying! 0:13:36.333,0:13:37.333 Are you guys okay? 0:13:37.375,0:13:40.041 What happened? 0:13:40.083,0:13:41.291 Oh, they're being crushed,[br]it's horrible. 0:13:41.333,0:13:43.166 Oh no! 0:13:43.208,0:13:46.875 No! 0:13:46.917,0:13:51.291 What happened? 0:13:51.333,0:13:53.208 -It's a million dollars.[br]-Is it? 0:13:53.250,0:13:55.208 That's what a million dollars sounds like. 0:13:55.250,0:13:56.834 What do you mean it crashed? 0:13:56.875,0:13:58.041 It crashed. 0:13:58.083,0:14:00.333 Kickstarter crashed. 0:14:00.375,0:14:02.000 Kickstarter crashed. 0:14:02.041,0:14:04.917 Kickstarter crashed, yeah! 0:14:04.959,0:14:06.333 No! 0:14:10.834,0:14:12.625 Yeah! 0:14:14.083,0:14:15.083 Wait, wait. 0:14:15.125,0:14:22.000 Yeah, that was definitely one of the high points[br]where it was like, "Holy crap, this is a huge thing." 0:14:22.041,0:14:23.208 A million in 24 hours! 0:14:23.250,0:14:28.000 Tim Schafer, you just made a million dollars[br]in 24 hours, what are you doing? 0:14:27.104,0:14:29.959 I gotta make a game. 0:14:30.000,0:14:34.500 Over the last few days, Tim Schafer from Double Fine[br]took to crowd funding site Kickstarter... 0:14:34.542,0:14:35.542 ...to fund his next game. 0:14:35.583,0:14:37.875 It feels like a happening, you know what I mean? 0:14:37.917,0:14:39.041 Like, it feels like an event. 0:14:39.083,0:14:41.458 They're raising money at a clip[br]of a thousand dollars per minute. 0:14:41.500,0:14:42.500 It's incredible. 0:14:42.542,0:14:45.792 One question that is on everybody's mind:[br]you get the million dollars. 0:14:45.834,0:14:48.291 Did you immediately withdraw it all,[br]put it into a vault, 0:14:48.333,0:14:51.291 and then dive into it like Scrooge McDuck style? 0:14:51.333,0:14:54.708 Then during Kickstarter, really like it made it an--[br]I don't know what it was, 0:14:54.750,0:14:58.041 but it made everyone just take[br]that big basket of money... 0:14:58.083,0:15:00.667 ...and shake it out over our heads. 0:15:00.708,0:15:02.708 It really was like the end of "It's a Wonderful Life." 0:15:09.500,0:15:11.500 Okay. 0:15:23.117,0:15:25.959 So excited! 0:15:28.041,0:15:29.083 Thumbs up! 0:15:29.125,0:15:33.166 Thumbs up, yes. 0:15:33.208,0:15:34.104 That was pretty amazing. 0:15:34.108,0:15:36.375 It was amazing. 0:15:36.417,0:15:40.875 I told you adventure games[br]are not dead! 0:15:40.917,0:15:43.333 The thing that I noticed was that[br]it was just such a morale booster, 0:15:43.375,0:15:47.542 the whole team, and I think it just[br]felt like a lot of good will and love... 0:15:47.583,0:15:50.291 ...coming towards the company,[br]and everyone got super excited about it, 0:15:50.333,0:15:53.000 and 'cause it was like this feeling[br]of like, we knew those people were out there, 0:15:53.041,0:15:56.000 we knew they were, but--'cause sometimes[br]they don't show up when you make a game. 0:15:56.041,0:15:58.125 You make a game, you release it,[br]and you're like... 0:15:58.166,0:15:59.375 ...thought it was gonna sell a lot[br]and it didn't, 0:15:59.417,0:16:03.959 you're like, "Where are all those people[br]that it feels like there's all this good will out there?" 0:16:04.000,0:16:05.250 If it hits two million-- 0:16:05.291,0:16:08.083 -One of us has to shave.[br]-Jeff's shaving. 0:16:08.125,0:16:11.708 Lee has to shave my scrotum[br]if it gets to two million. 0:16:13.917,0:16:16.792 Only if Jeff agrees to do it on camera. 0:16:16.834,0:16:19.250 -Congratulations.[br]-You went there. 0:16:19.291,0:16:22.375 It had been a long time since we'd had an experience[br]where we felt like we were the winners. 0:16:22.417,0:16:27.417 We were at D.I.C.E. and I was walking through D.I.C.E.[br]feeling like a winner, 0:16:27.458,0:16:30.083 which is really kind of like--[br]not that I feel like a loser, 0:16:30.125,0:16:32.291 but usually you feel like the, um... 0:16:32.333,0:16:36.000 ...alternative to money. 0:16:37.333,0:16:39.083 Tim's First Day Back[br]at the Office 0:16:38.112,0:16:41.375 I hear them,[br]I hear them. 0:16:41.417,0:16:44.166 Still here,[br]still here. 0:16:44.208,0:16:47.166 I mean, I'm proud of all of our games[br]and I wouldn't switch 'em... 0:16:47.208,0:16:49.917 ...with anyone else's games,[br]but usually walking at a convention like that, 0:16:49.959,0:16:53.125 you're talking to the people who made Uncharted,[br]and they're really nice, 0:16:53.166,0:16:56.500 and you're like, "Congratulations on that game,[br]did really well for you." 0:16:56.542,0:17:02.166 And like, you don't often feel like--[br]you feel like they're the family member... 0:17:02.208,0:17:04.959 ...who's like still living at home,[br]like, yeah, 0:17:05.000,0:17:07.959 and they're all really nice to us, but, you know,[br]we haven't-- 0:17:08.000,0:17:09.104 it's different when you make[br]a bunch of money. 0:17:09.108,0:17:12.875 And we raised $1.7 million[br]on Kickstarter. 0:17:16.041,0:17:18.250 -That auto-refresh thing?[br]-Yes. 0:17:18.291,0:17:21.792 We were in the hotel room and I was listening[br]on Skype on the iPad, 0:17:21.834,0:17:24.417 Just hear this room like: 0:17:24.458,0:17:27.917 Then all of a sudden: 0:17:27.959,0:17:30.333 Distortion sound as everyone lost their shit. 0:17:30.375,0:17:35.125 And right now, we're almost $2.5 million,[br]and we have six more days to go. 0:17:35.166,0:17:38.208 Everything moved really quickly,[br]and I actually didn't really have a chance... 0:17:38.250,0:17:43.792 ...to like let everything sit in until yesterday,[br]when it finished, and I was like... 0:17:43.834,0:17:48.625 ...finally, it like hit me, and I was like,[br]"Holy crap, we did something really crazy here." 0:17:50.834,0:17:52.166 Two minutes! 0:17:52.208,0:17:53.792 Two minutes! 0:17:55.959,0:17:58.375 Nine thousand viewers. 0:17:58.417,0:18:01.000 So like we cleared in advance,[br]I'm gonna shake this up... 0:18:01.041,0:18:05.708 ...and I'm gonna spray it all over your head. 0:18:05.750,0:18:07.166 Why is that... 0:18:07.208,0:18:09.959 Ron--my God, that's terrible for your teeth! 0:18:10.000,0:18:11.375 Two minutes! 0:18:11.417,0:18:14.417 Two minutes. 0:18:14.458,0:18:15.500 Oh, jeez. 0:18:15.542,0:18:17.166 That was premature! 0:18:17.208,0:18:18.834 Premature! 0:18:18.875,0:18:20.125 Premature! 0:18:20.166,0:18:24.708 There's still a part of my skeptical,[br]pessimistic brain that says, 0:18:24.750,0:18:26.417 "Well, you could never do this again," 0:18:26.458,0:18:31.166 that this was really kind of this[br]one-time perfect storm thing. 0:18:31.208,0:18:33.500 But I don't know, I mean, maybe not. 0:18:46.208,0:18:47.208 Done! 0:18:47.250,0:18:49.083 Yeah! 0:18:56.112,0:19:00.166 I've been so happy about that,[br]ever since Kickstarter started, 0:19:00.208,0:19:02.417 just thinking about how[br]I still have to answer to people, 0:19:02.458,0:19:04.291 like people who funded the game,[br]you know, 0:19:04.333,0:19:06.917 but they're exactly the people[br]I want to answer to. 0:19:06.959,0:19:10.083 Those are the people I'm makin' the dots for, right,[br]and all those things, like-- 0:19:10.125,0:19:13.875 and so, it's like... 0:19:13.917,0:19:17.667 it's just a really liberating and freeing thing[br]to just think that I'm just gonna have to worry... 0:19:17.708,0:19:20.083 ...about how good the game is[br]and almost nothing else. 0:19:28.104,0:19:30.041 Love you guys. 0:19:30.083,0:19:31.041 It has been an amazing experience. 0:19:31.083,0:19:33.083 So much love. 0:19:33.125,0:19:35.917 We know that it's not all about us[br]and Double Fine, 0:19:35.959,0:19:40.083 but about you, the fans, and what you guys want to say[br]and do with your money... 0:19:40.125,0:19:43.125 ...and choose to do and make things happen[br]for yourself. 0:19:43.166,0:19:47.041 I mean, I don't want to make a huge speech here,[br]'cause I'll get all choked up. 0:19:47.083,0:19:48.083 Too late. 0:19:48.125,0:19:49.458 Too late. 0:19:49.500,0:19:53.000 But I just--I don't want to say[br]this is the end of the, you know, 0:19:53.041,0:19:55.041 the old games industry as we know it. 0:19:55.083,0:19:58.125 It's not, it's not. 0:19:58.166,0:20:02.875 And it's not--and it's not like a total replacement[br]of all publishers and publishing games. 0:20:02.917,0:20:06.959 There's still gonna be--there still might be[br]a few games made by publishers after today. 0:20:07.000,0:20:08.250 Just a couple games. 0:20:08.291,0:20:12.041 But it does mean if you've ever been told[br]that you're part of a niche market, 0:20:12.083,0:20:16.125 if you've ever, like, when you were a kid[br]and you had your favorite TV show cancelled, 0:20:16.166,0:20:19.208 or you hear about your favorite band[br]being dropped by their label for not selling enough, 0:20:19.250,0:20:22.000 and you've just been like,[br]"Why does a big company get to choose... 0:20:22.041,0:20:24.834 ...what music I listen to, or what movies[br]I watch, or what TV shows I watch, 0:20:24.875,0:20:29.125 or what game I get to play,"[br]now you know that they can't do that anymore. 0:20:29.166,0:20:30.166 You can choose. 0:20:30.208,0:20:32.250 So thanks everybody, very much. 0:20:36.375,0:20:39.166 Thank you to the team,[br]everybody! 0:20:41.667,0:20:46.166 Thanks my parents for backing the project,[br]and everyone else's parents who backed the project. 0:20:46.208,0:20:48.166 Does anyone else want to thank anybody? 0:20:48.208,0:20:49.458 Thank you! 0:20:49.500,0:20:50.875 Thank you! 0:20:50.917,0:20:52.208 Thank you. 0:20:52.250,0:20:55.542 Thanks everyone,[br]and now we dance. 0:20:55.583,0:20:57.375 Everyone! 0:21:00.104,0:21:02.417 Ron's dancing! 0:21:27.750,0:21:30.834 Special thanks to our backers. 0:21:30.875,0:21:33.750 We couldn't have done it without you!