0:00:00.000,0:00:00.620 0:00:00.620,0:00:03.122 So let's say that this is[br]an equilateral triangle. 0:00:03.122,0:00:05.080 And what I want to do is[br]make another shape out 0:00:05.080,0:00:06.205 of this equilateral triangle. 0:00:06.205,0:00:07.621 And I'm going to[br]do that by taking 0:00:07.621,0:00:09.370 each of the sides[br]of this triangle, 0:00:09.370,0:00:11.854 and divide them into[br]three equal sections. 0:00:11.855,0:00:15.010 0:00:15.010,0:00:18.736 So my equilateral triangle[br]wasn't drawn super ideally. 0:00:18.736,0:00:20.110 But I think you'll[br]get the point. 0:00:20.110,0:00:21.810 And in the middle section[br]I want to construct 0:00:21.810,0:00:23.104 another equilateral triangle. 0:00:23.105,0:00:29.510 0:00:29.510,0:00:32.680 So it's going to look[br]something like this. 0:00:32.680,0:00:35.090 And then right[br]over here I'm going 0:00:35.090,0:00:37.740 to put another[br]equilateral triangle. 0:00:37.740,0:00:40.270 And so now I went from[br]that equilateral triangle 0:00:40.270,0:00:43.250 to something that's looking[br]like a star, or a Star of David. 0:00:43.250,0:00:44.670 And then I'm going[br]to do it again. 0:00:44.670,0:00:46.700 So each of the sides[br]now I'm going to divide 0:00:46.700,0:00:48.410 into three equal sides. 0:00:48.410,0:00:50.000 And in that middle[br]segment I'm going 0:00:50.000,0:00:51.295 to put an equilateral triangle. 0:00:51.295,0:00:54.130 0:00:54.130,0:00:56.370 So in the middle[br]segment I'm going 0:00:56.370,0:00:59.349 to put an equilateral triangle. 0:00:59.350,0:01:01.950 So I'm going to do it for[br]every one of the sides. 0:01:01.950,0:01:05.600 So let me do it right there. 0:01:05.600,0:01:06.759 And then right there. 0:01:06.760,0:01:10.030 I think you get the idea,[br]but I want to make it clear. 0:01:10.030,0:01:15.260 So let me just, so then like[br]that, and then like that, 0:01:15.260,0:01:20.060 like that, and then almost[br]done for this iteration. 0:01:20.060,0:01:21.840 This pass. 0:01:21.840,0:01:23.260 And it'll look like that. 0:01:23.260,0:01:24.330 Then I could do it again. 0:01:24.330,0:01:26.663 Each of the segments I can[br]divide into three equal sides 0:01:26.663,0:01:28.259 and draw another[br]equilateral triangle. 0:01:28.260,0:01:31.440 So I could just there,[br]there, there, there. 0:01:31.440,0:01:33.259 I think you see[br]where this is going. 0:01:33.260,0:01:37.534 And I could keep going[br]on forever and forever. 0:01:37.534,0:01:38.950 So what I want to[br]do in this video 0:01:38.950,0:01:40.930 is think about[br]what's going on here. 0:01:40.930,0:01:43.000 And what I'm actually[br]drawing, if we just 0:01:43.000,0:01:45.000 keep on doing this[br]forever and forever, 0:01:45.000,0:01:47.990 every side, every iteration,[br]we look at each side, 0:01:47.990,0:01:49.520 we divide into[br]three equal sides. 0:01:49.520,0:01:52.176 And then the next iteration,[br]or three equal segments, 0:01:52.177,0:01:53.760 the next iteration,[br]the middle segment 0:01:53.760,0:01:55.799 we turn to another[br]equilateral triangle. 0:01:55.799,0:01:57.590 This shape that we're[br]describing right here 0:01:57.590,0:01:59.950 is called a Koch snowflake. 0:01:59.950,0:02:03.300 And I'm sure I'm[br]mispronouncing the Koch part. 0:02:03.300,0:02:05.480 A Koch snowflake,[br]and it was first 0:02:05.480,0:02:08.229 described by this gentleman[br]right over here, who 0:02:08.229,0:02:11.270 is a Swedish mathematician,[br]Niels Fabian Helge von 0:02:11.270,0:02:14.610 Koch, who I'm sure[br]I'm mispronouncing it. 0:02:14.610,0:02:17.740 And this was one of the[br]earliest described fractals. 0:02:17.740,0:02:19.690 So this is a fractal. 0:02:19.690,0:02:22.120 And the reason why it[br]is considered a fractal 0:02:22.120,0:02:24.890 is that it looks the same,[br]or it looks very similar, 0:02:24.890,0:02:26.630 on any scale you look at it. 0:02:26.630,0:02:29.591 So when you look at it at this[br]scale, so if you look at this, 0:02:29.591,0:02:31.090 it like you see a[br]bunch of triangles 0:02:31.090,0:02:32.320 with some bumps on it. 0:02:32.320,0:02:35.130 But then if you were to[br]zoom in right over there, 0:02:35.130,0:02:38.190 then you would still see[br]that same type of pattern. 0:02:38.190,0:02:39.926 And then if you were[br]to zoom in again, 0:02:39.926,0:02:41.299 you would see it[br]again and again. 0:02:41.300,0:02:43.320 So a fractal is anything[br]that at on any scale, 0:02:43.320,0:02:46.769 on any level of zoom, it kind[br]of looks roughly the same. 0:02:46.770,0:02:48.270 So that's why it's[br]called a fractal. 0:02:48.270,0:02:49.790 Now what's particularly[br]interesting, 0:02:49.790,0:02:53.700 and why I'm putting it at this[br]point in the geometry playlist, 0:02:53.700,0:02:56.417 is that this actually has[br]an infinite perimeter. 0:02:56.417,0:02:58.500 If you were to keep doing[br]it, if you were actually 0:02:58.500,0:03:00.690 to make the Koch[br]snowflake, where 0:03:00.690,0:03:04.130 you keep an infinite number[br]of times on every smaller 0:03:04.130,0:03:05.840 little triangle[br]here, you keep adding 0:03:05.840,0:03:09.754 another equilateral[br]triangle on its side. 0:03:09.754,0:03:11.670 And to show that it has[br]an infinite perimeter, 0:03:11.670,0:03:13.890 let's just consider[br]one side over here. 0:03:13.890,0:03:15.959 So let's say that[br]this side, so let's 0:03:15.960,0:03:18.024 say we're starting[br]right when we started 0:03:18.024,0:03:19.940 with that original[br]triangle, that's that side. 0:03:19.940,0:03:21.565 Let's say it has length s. 0:03:21.565,0:03:23.565 And then we divide it[br]into three equal segments. 0:03:23.565,0:03:26.170 0:03:26.170,0:03:29.910 So those are going to[br]be s/3, s/3-- actually, 0:03:29.910,0:03:31.670 let me write it this way. 0:03:31.670,0:03:36.170 s/3, s/3, and s/3. 0:03:36.170,0:03:38.730 And in the middle segment, you[br]make an equilateral triangle. 0:03:38.730,0:03:41.840 0:03:41.840,0:03:44.462 So each of these sides[br]are going to be s/3. 0:03:44.462,0:03:47.290 s/3, s/3. 0:03:47.290,0:03:51.471 And now the length of this new[br]part-- I can't call it a line 0:03:51.472,0:03:53.180 anymore, because it[br]has this bump in it-- 0:03:53.180,0:03:57.580 the length of this part right[br]over here, this side, now 0:03:57.580,0:04:01.510 doesn't have just a length[br]of s, it is now s/3 times 4. 0:04:01.510,0:04:03.160 Before it was s/3 times 3. 0:04:03.160,0:04:07.730 Now you have 1, 2, 3, 4[br]segments that are s/3. 0:04:07.730,0:04:10.399 So now, after one[br]time, after one pace, 0:04:10.400,0:04:15.160 after one time of doing[br]this adding triangles, 0:04:15.160,0:04:17.480 our new side, after[br]we add that bump, 0:04:17.480,0:04:20.760 is going to be four times s/3. 0:04:20.760,0:04:23.730 Or it equals 4/3 s. 0:04:23.730,0:04:28.670 So if our original[br]perimeter when it was just 0:04:28.670,0:04:31.100 a triangle is p sub 0. 0:04:31.100,0:04:33.930 After one pass, after[br]we add one set of bumps, 0:04:33.930,0:04:39.840 then our perimeter is going to[br]be 4/3 times the original one. 0:04:39.840,0:04:42.630 Because each of the sides are[br]going to be 4/3 bigger now. 0:04:42.630,0:04:44.610 So this was made[br]up of three sides. 0:04:44.610,0:04:46.870 Now each of those sides[br]are going to be 4/3 bigger. 0:04:46.870,0:04:49.400 So the new perimeter's[br]going to be 4/3 times that. 0:04:49.400,0:04:51.679 And then when we take[br]a second pass on it, 0:04:51.680,0:04:54.740 it's going to be 4/3[br]times this first pass. 0:04:54.740,0:04:57.650 So every pass you take,[br]it's getting 4/3 bigger. 0:04:57.650,0:05:00.380 Or it's getting, I guess,[br]a 1/3 bigger on every, 0:05:00.380,0:05:03.437 it's getting 4/3[br]the previous pass. 0:05:03.437,0:05:05.520 And so if you do that an[br]infinite number of times, 0:05:05.520,0:05:09.219 if you multiply any[br]number by 4/3 an 0:05:09.220,0:05:11.180 infinite number of[br]times, you're going 0:05:11.180,0:05:13.820 to get an infinite number[br]of infinite length. 0:05:13.820,0:05:16.274 So P infinity. 0:05:16.274,0:05:18.690 The perimeter, if you do this[br]an infinite number of times, 0:05:18.690,0:05:20.370 is infinite. 0:05:20.370,0:05:21.920 Now that by itself[br]is kind of cool, 0:05:21.920,0:05:24.461 just to think about something[br]that has an infinite perimeter. 0:05:24.461,0:05:28.192 But what's even neater is that[br]it actually has a finite area. 0:05:28.192,0:05:29.900 And when I say a finite[br]area, it actually 0:05:29.900,0:05:32.164 covers a bounded[br]amount of space. 0:05:32.164,0:05:34.080 And I could actually[br]draw a shape around this, 0:05:34.080,0:05:36.120 and this thing will[br]never expand beyond that. 0:05:36.120,0:05:37.620 And to think about[br]it, I'm not going 0:05:37.620,0:05:39.240 to do a really[br]formal proof, just 0:05:39.240,0:05:42.520 think about it, what happens[br]on any one of these sides. 0:05:42.520,0:05:44.630 So on that first pass we[br]have that this triangle 0:05:44.630,0:05:46.010 gets popped out. 0:05:46.010,0:05:49.340 And then, if you think about it,[br]if you just draw what happens, 0:05:49.340,0:05:51.681 the next iteration you draw[br]these two triangles right 0:05:51.681,0:05:52.180 over there. 0:05:52.180,0:05:54.270 And these two characters[br]right over there. 0:05:54.270,0:05:56.330 And then you put some[br]triangles over here, 0:05:56.330,0:05:58.520 and here, and here,[br]and here, and here. 0:05:58.520,0:05:59.700 So on and so forth. 0:05:59.700,0:06:01.960 But notice, you can keep[br]adding more and more. 0:06:01.960,0:06:04.630 You can add essentially an[br]infinite number of these bumps, 0:06:04.630,0:06:07.380 but you're never going to[br]go past this original point. 0:06:07.380,0:06:10.490 And the same thing is going[br]to be true on this side 0:06:10.490,0:06:11.540 right over here. 0:06:11.540,0:06:14.240 It's also going to be true[br]of this side over here. 0:06:14.240,0:06:16.920 Also going to be true[br]at this side over here. 0:06:16.920,0:06:19.680 Also going to be true[br]this side over there. 0:06:19.680,0:06:22.130 And then also going to be[br]true that side over there. 0:06:22.130,0:06:24.750 So even if you do this an[br]infinite number of times, 0:06:24.750,0:06:27.450 this shape, this Koch[br]snowflake will never 0:06:27.450,0:06:30.430 have a larger area than[br]this bounding hexagon. 0:06:30.430,0:06:33.190 Or which will never have a[br]larger area than a shape that 0:06:33.190,0:06:34.342 looks something like that. 0:06:34.342,0:06:35.925 I'm just kind of[br]drawing an arbitrary, 0:06:35.925,0:06:38.070 well I want to make it[br]outside of the hexagon, 0:06:38.070,0:06:40.849 I could put a circle[br]outside of it. 0:06:40.850,0:06:44.690 So this thing I drew in blue, or[br]this hexagon I drew in magenta, 0:06:44.690,0:06:47.050 those clearly have a fixed area. 0:06:47.050,0:06:49.290 And this Koch snowflake[br]will always be bounded. 0:06:49.290,0:06:52.070 Even though you can add these[br]bumps an infinite number 0:06:52.070,0:06:53.050 of times. 0:06:53.050,0:06:55.057 So a bunch of really[br]cool things here. 0:06:55.057,0:06:55.890 One, it's a fractal. 0:06:55.890,0:06:58.880 You can keep zooming in[br]and it'll look the same. 0:06:58.880,0:07:01.750 The other thing, infinite,[br]infinite perimeter, 0:07:01.750,0:07:04.787 and finite, finite area. 0:07:04.787,0:07:06.120 Now you might say, wait Sal, OK. 0:07:06.120,0:07:07.590 This is a very abstract thing. 0:07:07.590,0:07:10.510 Things like this don't actually[br]exist in the real world. 0:07:10.510,0:07:12.849 And there's a fun[br]thought experiment 0:07:12.850,0:07:14.880 that people talk about[br]in the fractal world, 0:07:14.880,0:07:17.540 and that's finding the[br]perimeter of England. 0:07:17.540,0:07:19.390 Or you can actually[br]do it with any island. 0:07:19.390,0:07:21.020 And so England looks[br]something like-- 0:07:21.020,0:07:22.750 and I'm not an[br]expert on, let's say 0:07:22.750,0:07:24.600 it looks something[br]like that-- so at first 0:07:24.600,0:07:26.099 you might approximate[br]the perimeter. 0:07:26.099,0:07:28.330 And you might measure[br]this distance, 0:07:28.330,0:07:32.240 you might measure this[br]distance, plus this distance, 0:07:32.240,0:07:34.970 plus this distance, plus that[br]distance, plus that distance, 0:07:34.970,0:07:36.051 plus that distance. 0:07:36.051,0:07:38.050 And you're like look, it[br]has a finite perimeter. 0:07:38.050,0:07:39.660 It clearly has a finite area. 0:07:39.660,0:07:42.070 But you're like, look, that[br]has a finite perimeter. 0:07:42.070,0:07:43.610 But you're like, no,[br]wait that's not as good. 0:07:43.610,0:07:45.610 You have to approximate it a[br]little bit better than that. 0:07:45.610,0:07:47.068 Instead of doing[br]it that rough, you 0:07:47.068,0:07:48.762 need to make a bunch[br]of smaller lines. 0:07:48.762,0:07:50.470 You need to make a[br]bunch of smaller lines 0:07:50.470,0:07:52.400 so you can hug the coast[br]a little bit better. 0:07:52.400,0:07:55.647 And you're like, OK, that's[br]a much better approximation. 0:07:55.647,0:07:57.730 But then, let's say you're[br]at some piece of coast, 0:07:57.730,0:08:02.620 if we zoom in enough,[br]the actual coast line 0:08:02.620,0:08:04.492 is going to look[br]something like this. 0:08:04.492,0:08:05.950 The actual coast[br]line will have all 0:08:05.950,0:08:08.240 of these little divots in it. 0:08:08.240,0:08:10.960 And essentially, when you did[br]that first, when did this pass, 0:08:10.960,0:08:13.292 you were just measuring that. 0:08:13.292,0:08:15.750 And you're like, that's not[br]the perimeter of the coastline. 0:08:15.750,0:08:17.791 You're going to have to[br]do many, many more sides. 0:08:17.791,0:08:22.300 You're going to do something[br]like this, to actually get 0:08:22.300,0:08:25.747 the perimeter of the coast line. 0:08:25.747,0:08:27.330 And you're just like,[br]hey, now that is 0:08:27.330,0:08:29.179 a good approximation[br]for the perimeter. 0:08:29.179,0:08:31.719 But if you were to zoom in on[br]that part of the coastline even 0:08:31.720,0:08:34.539 more, it'll actually turn out[br]that it won't look exactly 0:08:34.539,0:08:35.429 like that. 0:08:35.429,0:08:37.230 It'll actually come[br]in and out like this. 0:08:37.230,0:08:39.230 Maybe it'll look[br]something like that. 0:08:39.230,0:08:41.688 So instead of having these[br]rough lines that just measure it 0:08:41.688,0:08:43.605 like that, you're going[br]to say, oh wait, no, I 0:08:43.605,0:08:46.280 need to go a little bit closer[br]and hug it even tighter. 0:08:46.280,0:08:48.390 And you can really keep[br]on doing that until you 0:08:48.390,0:08:50.560 get to the actual atomic level. 0:08:50.560,0:08:55.300 So the actual coastline of[br]an island, or a continent, 0:08:55.300,0:08:58.640 or anything, is actually[br]somewhat kind of fractalish. 0:08:58.640,0:09:00.760 And it is, you can[br]kind of think of it 0:09:00.760,0:09:02.477 as having an almost[br]infinite perimeter. 0:09:02.477,0:09:04.060 Obviously at some[br]point you're getting 0:09:04.060,0:09:06.640 to kind of the atomic level,[br]so it won't quite be the same. 0:09:06.640,0:09:08.449 But it's kind of[br]the same phenomenon. 0:09:08.450,0:09:11.420 It's an interesting thing[br]to actually think about.