WEBVTT 00:00:07.644 --> 00:00:12.141 It's the mid '90s. Super Nintendo and Sega Genesis were the two big competitors. 00:00:12.141 --> 00:00:17.303 The 16-bit era was coming to an end, while the next generation consoles were on their way. 00:00:17.303 --> 00:00:22.308 The Sega Saturn, the PlayStation, and the Nintendo 64 were ready to hit the scene. 00:00:22.308 --> 00:00:28.541 The graphics were getting better, and video game companies were racing their technology to a never-ending finish line. 00:00:29.110 --> 00:00:34.624 During the ongoing delay of the Nintendo 64, Nintendo announced a new product to fill the time, 00:00:34.624 --> 00:00:40.492 and continue their successful line of portable game systems, beginning with the Game & Watch games and the Game Boy. 00:00:40.492 --> 00:00:45.624 The product, originally dubbed "VR32", would become known as the Virtual Boy. 00:00:45.624 --> 00:00:53.195 It made use of 3D technology, where each eye would see two separate screens and create the illusion of three-dimensional depth. 00:00:53.195 --> 00:01:00.894 Virtual reality seemed like the way of the future. Just the idea of feeling like you were in the game was an awesome concept. 00:01:00.894 --> 00:01:05.405 But instead, it turned out to be the grand motherlode of shit. 00:01:07.913 --> 00:01:11.758 The first problem was that it was marketed as a portable system. 00:01:11.758 --> 00:01:14.376 Yeah, portable! My ass is portable! 00:01:14.376 --> 00:01:18.462 You could barely find a comfortable way to play this big, red, ugly piece of shit at home, 00:01:18.462 --> 00:01:22.647 let alone bring it somewhere! Like, you couldn't play it in a car or something like that! 00:01:22.647 --> 00:01:28.660 And...come to think of it, you wouldn't want to play this thing in public anyway! You'd look like an asshole! 00:01:58.364 --> 00:02:01.585 Why isn't there a head strap? Let's think about this. 00:02:01.585 --> 00:02:08.724 This must be one of the worst designs for any invention in history! It's basically a pair of goggles on a stand! 00:02:08.724 --> 00:02:12.640 To me, that translates to a pair of eyeballs on legs. 00:02:12.640 --> 00:02:17.948 The controller's really weird, too. It has two D-pads and the battery pack is attached to it. 00:02:17.948 --> 00:02:24.093 You can swap it with an AC adapter, but when you're playing on a table, it can come loose and shut off your game! 00:02:24.093 --> 00:02:31.866 The 3D effects are hard to focus and they strain your eyes. There was even a warning on the box that said it could cause headaches and seizures. 00:02:31.866 --> 00:02:35.192 That's great, right? That's like the cherry on the shit sundae! 00:02:35.192 --> 00:02:38.897 How would you like to play bad games and have a headache, too? 00:02:38.897 --> 00:02:42.915 But, before I say the games are bad, let's take an honest look. 00:02:42.915 --> 00:02:50.964 Unfortunately, the only way I can record these games is to zoom into the eyepiece. So, please excuse the guerrilla-style videography. 00:02:50.964 --> 00:02:58.148 Let's begin with Mario's Tennis. This was one of the first Virtual Boy games to be released and it's usually the first one that most people have played. 00:02:58.148 --> 00:03:01.783 It starts out with Mario hitting a tennis ball right into your face. 00:03:01.783 --> 00:03:08.010 The 3D effect is actually pretty effective. But without experiencing the actual game, you can't see it. 00:03:08.010 --> 00:03:14.837 Now, the main thing that disappointed everybody right from the beginning was the fact that the games were all in red and black. 00:03:14.837 --> 00:03:19.542 Now, the original Game Boy was in black and white, or black and greenish-yellow, whatever. 00:03:19.542 --> 00:03:26.562 But the Virtual Boy was supposed to be cutting-edge, so, it was fair to expect it to be in color. What a letdown. 00:03:26.562 --> 00:03:31.585 Now, as for the game itself, it's just tennis, but with a selection of Mario characters. 00:03:31.585 --> 00:03:39.201 Not bad, but nothing special. The big problem for me, personally, what the hell kind of virtual reality game is this? 00:03:39.201 --> 00:03:44.882 I don't feel like I'm on the court interacting. I would have expected this to be in a first-person perspective. 00:03:44.882 --> 00:03:51.843 The whole idea of virtual reality is to simulate the experience of the game like you're actually in the environment. 00:03:51.843 --> 00:03:57.844 It's supposed to feel like reality, hence the term, "virtual reality". 00:03:57.844 --> 00:04:03.558 Here's another one, Galactic Pinball. Well, it's just a pinball game with a space theme. 00:04:03.558 --> 00:04:08.623 The 3D effects are pretty shallow on this one. Nothing ever really comes up in your face. 00:04:08.623 --> 00:04:11.723 To use the paddles, you hit the buttons on the bottom of the controller, 00:04:11.723 --> 00:04:17.396 which feels like using a real pinball machine, but you expect to be able hit the button harder to hit the ball harder. 00:04:17.396 --> 00:04:23.498 So, in the long run, it just makes you wish you were playing a real pinball machine instead, or, anything other than this! 00:04:23.498 --> 00:04:25.944 I feel like I'm taking an eye exam! 00:04:25.944 --> 00:04:28.960 And speaking of that, my eyes are starting to hurt already. 00:04:28.960 --> 00:04:33.473 If you play this long enough and go blind, you can really become the pinball wizard. 00:04:33.473 --> 00:04:38.145 Okay, now we have Teleroboxer. Kinda like Rock 'Em, Sock 'Em Robots. 00:04:38.145 --> 00:04:43.855 And holy shit, it's a first-person perspective! This is a little more like virtual reality! 00:04:43.855 --> 00:04:47.211 The gameplay is pretty much the same as Punch-Out!. You can punch to the face, 00:04:47.211 --> 00:04:51.847 punch to the body, hook, upper cut, duck, dodge, and you can make use of both D-pads, 00:04:51.847 --> 00:04:57.291 which individually control each arm, so you can block with one arm and punch with the other at the same time. 00:04:57.291 --> 00:05:01.648 It's not bad, and the 3D effects are cool, especially when your opponent knocks you out. 00:05:05.232 --> 00:05:10.876 Next up, Red Alarm. Well, "Red" is right. All the games should have had "Red" in the title. 00:05:10.876 --> 00:05:16.525 It's basically a flying game, like Star Fox. Remember what the graphics looked like on Star Fox? 00:05:16.525 --> 00:05:22.780 Everything was a polygon. But imagine that in red and black without any rendered shapes whatsoever. 00:05:22.780 --> 00:05:29.281 Everything's just a wire frame. It looks like a game that hasn't been finished. Worst of all, it's disorienting! 00:05:29.281 --> 00:05:33.379 If only there were some kind of texture, you'd be able to see where the boundaries are. 00:05:33.379 --> 00:05:38.677 But without it, you're just flying around with a bunch of lines! Often, I think I'm flying into an opening, 00:05:38.677 --> 00:05:43.746 but then I just find I'm butting against a wall! Look at this! Where am I supposed to go? 00:05:45.212 --> 00:05:50.702 One thing that's cool is that you can switch camera angles. I choose the POV because, after all, 00:05:50.702 --> 00:05:59.021 isn't this supposed to be virtual reality? Unfortunately, Red Alarm and Teleroboxer are the only two Virtual Boy games to have this feature. 00:06:01.160 --> 00:06:06.920 Next up is Wario Land. You take control of Wario with one basic goal: reach the end of each level. 00:06:06.920 --> 00:06:11.670 Along the way, you gotta find keys to open doors, collect treasures, and fight enemies. 00:06:11.670 --> 00:06:14.007 You stomp on them, throw them, or dash into 'em. 00:06:14.007 --> 00:06:19.370 There's also parts where you can leap into the background, obviously trying to cater to the 3D gimmick. 00:06:19.370 --> 00:06:26.489 But it's actually a good game. Damn good. But, only one problem: it's on Virtual Boy. 00:06:26.489 --> 00:06:30.632 Next, we have Panic Bomber. It's a puzzle game and a decent one, I might add. 00:06:30.632 --> 00:06:35.890 Basically, things fall down and you gotta match three of a kind in a row, in a column, or diagonal. 00:06:35.890 --> 00:06:42.176 The matched pieces disappear and you get bombs. When a lit bomb falls, you can use it to blow up the other bombs. 00:06:42.176 --> 00:06:48.451 Now, I have one question. Why in the holy mother of fuck does this need to be on Virtual Boy? 00:06:48.451 --> 00:06:52.557 It's a puzzle game! This is the kind of thing that belongs on Game Boy! 00:06:52.557 --> 00:06:58.772 Not only is there nothing remotely 3D or virtual reality-based, you can only play it alone. 00:06:58.772 --> 00:07:02.603 Aren't puzzle games most fun when you have friends to play with? 00:07:02.603 --> 00:07:06.989 Well, Virtual Boy actually had an extension port for a multiplayer cable. 00:07:06.989 --> 00:07:10.940 It would have been used to link two Virtual Boys, much like the Game Boy did. 00:07:10.940 --> 00:07:15.826 But the only problem, they never released the cable or made any games that supported it, 00:07:15.826 --> 00:07:21.680 because the Virtual Boy sucked so hard, it was retired before such a thing could be released! 00:07:21.680 --> 00:07:26.971 Next, we're up to Mario Clash. Every Nintendo console had its own definitive Mario title. 00:07:26.971 --> 00:07:29.025 And this, you would hope, would be decent. 00:07:29.025 --> 00:07:34.591 But what you get is basically a remake of the original 1983 Mario Bros. arcade. 00:07:34.591 --> 00:07:38.661 Each level is just one screen, and the goal is to knock out all the enemies, 00:07:38.661 --> 00:07:42.753 except for the Koopas, you stomp on them and use their shells to throw at the other enemies. 00:07:42.753 --> 00:07:47.569 Some of the enemies, like the ones with the three spikes on their back, have to be killed from a distance. 00:07:47.569 --> 00:07:51.381 So, it's basically Mario Bros. with a background and foreground. 00:07:51.381 --> 00:07:56.477 What bothers me about this game is just one simple problem. They swapped the buttons! 00:07:56.477 --> 00:08:02.548 B is jump and A throws shells! How did they fuck up the controls for a Mario game? 00:08:02.548 --> 00:08:08.954 Why change what we grew up with? Why change what's been firmly planted in our brains since childhood? 00:08:08.954 --> 00:08:15.719 There's also a bonus stage, and look what we have here: texture! It's nice to see a floor that's fully rendered for once. 00:08:15.719 --> 00:08:21.344 Overall, Mario Clash isn't bad, but it's repetitive. And it goes on for 99 levels, 00:08:21.344 --> 00:08:28.715 probably making it the longest Virtual Boy game. And since it causes eye strain, it shouldn't be finished in one sitting. 00:08:28.715 --> 00:08:34.067 Next, Nester's Funky Bowling. Any subscriber to Nintendo Power knows who Nester is, 00:08:34.067 --> 00:08:40.703 and this is probably the only game he's ever been in. All I can say is it's bowling. That's what it is. 00:08:40.703 --> 00:08:47.382 But I don't know what's so funky about it. It's just an average bowling game with the same ten pins over and over. 00:08:47.382 --> 00:08:53.573 The animation on Nester's reactions is pretty fun to watch, but other than that, there's not much to say. 00:08:53.573 --> 00:08:56.124 Okay, next is Virtual League Baseball. 00:08:56.124 --> 00:09:00.780 You bat, you run, you pitch, you catch, you run, you throw, it's baseball. 00:09:00.780 --> 00:09:05.022 The music is pretty cool, and you get a nice 3D effect when it shows the field, 00:09:05.022 --> 00:09:09.535 kinda like you're sitting in the seats, almost like a (ahem) virtual reality feel. 00:09:09.535 --> 00:09:12.832 When it comes to batting, the hit detection is kinda awkward, 00:09:12.832 --> 00:09:16.553 and when you're in the outfield, it's like you need a microscope to see the players. 00:09:16.553 --> 00:09:24.139 It's such a strange sensation to be controlling sprites the size of ants, kinda like North & South on NES. 00:09:25.370 --> 00:09:32.051 Now, let's do Vertical Force. This one is a 2D shooter, kinda like Galaga, 1942, or R-Type. 00:09:32.051 --> 00:09:37.195 It's a genre that's classic. As classic as a good old TV screen. 00:09:37.195 --> 00:09:43.688 The only 3D part is that you can switch between two different altitudes, so it's kinda like 2D-3D. 00:09:43.688 --> 00:09:49.524 Sometimes, you gotta fly up or down to avoid obstacles. But most of the time, you can just stay where you are. 00:09:49.524 --> 00:09:57.532 The 3D effect isn't even that deep anyway. This is another perfect example of a game that doesn't need to be on Virtual Boy. 00:09:57.532 --> 00:10:04.090 Next is...Golf. That's it, just golf. Of all the games with this title, I'd stick to Golf on NES. 00:10:04.090 --> 00:10:12.205 You pick your club, you line up your shots, and that's about it. Just the idea of playing an 18-hole course on this makes me sick. 00:10:12.205 --> 00:10:17.968 The graphics are decent, but they beg to be in green and black rather than red and black. 00:10:17.968 --> 00:10:25.137 Well, it would be nice if it was in color, but let me tell you, if there's one color that I imagine when it comes to golf, it's fucking anything but red! 00:10:25.937 --> 00:10:31.763 Next, we have 3D Tetris. Now, anyone who's familiar with Tetris will immediately understand the concept. 00:10:31.763 --> 00:10:37.799 Blocks fall down and you have to put them together without leaving gaps. Any time you fill a whole row, they disappear. 00:10:37.799 --> 00:10:44.316 And the only difference is that it's in 3D, but that means it moves along a lot slower because there's a lot more space to fill. 00:10:44.316 --> 00:10:51.073 The A and B buttons turn the blocks around in the second dimension, while the right D-pad flips them in the third dimension. 00:10:51.073 --> 00:10:55.723 The left D-pad moves the pieces around to where you want to drop them, and it works quite well. 00:10:56.154 --> 00:11:02.868 3D Tetris and Teleroboxer are the only two Virtual Boy games that use both D-pads to do something different. 00:11:02.868 --> 00:11:08.477 Until the blocks drop down, they're transparent and they have little shadows to help you tell where they're gonna land. 00:11:08.477 --> 00:11:16.951 Also, the layout keeps moving, so they basically tried everything they could so that you won't get confused, but still, it's a little hard to tell what you're doing. 00:11:16.951 --> 00:11:23.336 The 3D aspect isn't even very unique. They could have made a game like this on just about any other console at the time. 00:11:23.336 --> 00:11:27.510 While the Virtual Boy does place parts of the graphics in front of other parts, 00:11:27.510 --> 00:11:34.144 the blocks here are just two-dimensional shapes drawn to give the feeling of the third dimension without actually doing so. 00:11:34.144 --> 00:11:41.319 It's like if I just draw on a piece of paper. There, that's 3D. I'd say just stick to regular Tetris. 00:11:42.365 --> 00:11:51.407 Well now, we saved the worst for last. It's Waterworld. Now, let's just stop for a moment and take this in, okay? (deep breath) 00:11:51.897 --> 00:11:55.802 Waterworld...on...Virtual Boy. 00:11:57.110 --> 00:11:59.711 It's like puking on a pile of shit! 00:11:59.804 --> 00:12:04.390 Alright. Here we go. Ocean presents Waterworld. How ironic. 00:12:04.590 --> 00:12:08.874 Well, as far as the graphics go, too bad they couldn't use the color blue. 00:12:08.874 --> 00:12:12.811 I mean, they had two choices for the water. It could have been red or black. 00:12:12.811 --> 00:12:19.403 Well, at least they chose black because if it was red, we'd be calling it "Bloodworld". Either way, it looks like shit. 00:12:19.403 --> 00:12:25.022 The object of the game is just to shoot everybody and rescue the people. It's basically a remake of Defender. 00:12:25.022 --> 00:12:30.438 There's not really any goal, other than getting a high score, which really helps, since it doesn't save any data. 00:12:30.438 --> 00:12:34.587 There's actually a 9-player mode, which I honestly find hard to believe. 00:12:34.587 --> 00:12:42.788 Could you imagine passing the Virtual Boy around a room to eight other people? I'd rather drink Kevin Costner's recycled piss water. 00:12:42.788 --> 00:12:48.141 Waterworld is the only movie-based game on Virtual Boy, and doesn't it seem like a match made in heaven? 00:12:48.141 --> 00:12:58.749 It's a perfect analogy: an over-budget, over-hyped movie turned into a game on a gimmicky, over-priced anal atom bomb of a console exploding with diarrhea! 00:12:59.703 --> 00:13:04.822 Well, that's it. The Virtual Boy was such a flop, it died in less than a year. 00:13:04.822 --> 00:13:12.077 Yeah, now I didn't pick these games - this is all of them. I just reviewed every Virtual Boy game to be released in North America. 00:13:12.077 --> 00:13:17.673 That's right. I am holding the entire library of games for this piece of shit in my one hand, 00:13:17.673 --> 00:13:23.870 with the exception of Jack Bros., with is rare, expensive, and probably not worth jack shit. 00:13:23.870 --> 00:13:28.811 It's time for an update, because now, I have Jack Bros., thank you very much! 00:13:28.811 --> 00:13:35.730 It's like I talk about shit, and somebody sends me shit. So, let's give it a look and make this whole episode complete. 00:13:35.730 --> 00:13:42.962 Jack Bros., here we go. It's in Japanese, and since this game's story-based, I'm not gonna be able to read any of the text. 00:13:42.962 --> 00:13:49.822 But the story doesn't concern us, we wanna know how it plays. You get a choice of three characters who look like Halloween mascots. 00:13:49.822 --> 00:13:55.721 Jack Frost, Jack Lantern, and a skeleton named Jack the Ripper. He's the coolest character, 00:13:55.721 --> 00:14:00.636 but his attack is just a sword, while the rest of the characters can shoot projectiles. 00:14:00.636 --> 00:14:04.208 That's real deceiving! It's almost like they planned it that way. 00:14:04.208 --> 00:14:09.122 Obviously you're gonna pick the fuckin' skeleton, but they give him the shittiest weapon! 00:14:09.122 --> 00:14:16.149 So it plays like a typical overhead view, where you have to fight monsters, collect keys, and find an exit before time runs out. 00:14:16.149 --> 00:14:22.895 Instantly, it reminds me of Gauntlet. And that's not a bad thing. For such a rare game, it's not half-bad. 00:14:22.895 --> 00:14:30.461 But it doesn't utilize the Virtual Boy in any unique way. It goes 3D a little when you drop to a lower platform, 00:14:30.461 --> 00:14:38.029 but overall it just comes down to the same thing. This should've been on Game Boy. This has nothing to do with virtual reality. 00:14:38.029 --> 00:14:44.005 I don't feel like I'm there! They didn't even try to make it virtual! Instead, they were just jackin' off! 00:14:44.005 --> 00:14:47.976 And that takes care of the whole Virtual Boy catalog. 00:14:47.976 --> 00:14:54.382 Now, to be fair, most of the games were okay, but they're the same kind of games you might as well be playing on a regular TV screen. 00:14:54.382 --> 00:15:02.815 I mean, they tried to take advantage of some 3D elements, but this wasn't called "3D Boy", it was called "Virtual Boy"! 00:15:02.815 --> 00:15:08.056 They didn't even attempt, they didn't even attempt a virtual reality concept. 00:15:08.056 --> 00:15:13.765 What it needed was some first-person shooter games. Like Doom. That would've been awesome! 00:15:13.765 --> 00:15:17.529 Now, it's been about ten years, the technology's gotten better, 00:15:17.529 --> 00:15:24.009 but nobody really gives a shit about virtual reality anymore. And maybe, that's for the best. 00:15:25.055 --> 00:15:26.984 [explosion]