1 00:00:07,644 --> 00:00:12,141 It's the mid '90s. Super Nintendo and Sega Genesis were the two big competitors. 2 00:00:12,141 --> 00:00:17,303 The 16-bit era was coming to an end, while the next generation consoles were on their way. 3 00:00:17,303 --> 00:00:22,308 The Sega Saturn, the PlayStation, and the Nintendo 64 were ready to hit the scene. 4 00:00:22,308 --> 00:00:28,541 The graphics were getting better, and video game companies were racing their technology to a never-ending finish line. 5 00:00:29,110 --> 00:00:34,624 During the ongoing delay of the Nintendo 64, Nintendo announced a new product to fill the time, 6 00:00:34,624 --> 00:00:40,492 and continue their successful line of portable game systems, beginning with the Game & Watch games and the Game Boy. 7 00:00:40,492 --> 00:00:45,624 The product, originally dubbed "VR32", would become known as the Virtual Boy. 8 00:00:45,624 --> 00:00:53,195 It made use of 3D technology, where each eye would see two separate screens and create the illusion of three-dimensional depth. 9 00:00:53,195 --> 00:01:00,894 Virtual reality seemed like the way of the future. Just the idea of feeling like you were in the game was an awesome concept. 10 00:01:00,894 --> 00:01:05,405 But instead, it turned out to be the grand motherlode of shit. 11 00:01:07,913 --> 00:01:11,758 The first problem was that it was marketed as a portable system. 12 00:01:11,758 --> 00:01:14,376 Yeah, portable! My ass is portable! 13 00:01:14,376 --> 00:01:18,462 You could barely find a comfortable way to play this big, red, ugly piece of shit at home, 14 00:01:18,462 --> 00:01:22,647 let alone bring it somewhere! Like, you couldn't play it in a car or something like that! 15 00:01:22,647 --> 00:01:28,660 And...come to think of it, you wouldn't want to play this thing in public anyway! You'd look like an asshole! 16 00:01:58,364 --> 00:02:01,585 Why isn't there a head strap? Let's think about this. 17 00:02:01,585 --> 00:02:08,724 This must be one of the worst designs for any invention in history! It's basically a pair of goggles on a stand! 18 00:02:08,724 --> 00:02:12,640 To me, that translates to a pair of eyeballs on legs. 19 00:02:12,640 --> 00:02:17,948 The controller's really weird, too. It has two D-pads and the battery pack is attached to it. 20 00:02:17,948 --> 00:02:24,093 You can swap it with an AC adapter, but when you're playing on a table, it can come loose and shut off your game! 21 00:02:24,093 --> 00:02:31,866 The 3D effects are hard to focus and they strain your eyes. There was even a warning on the box that said it could cause headaches and seizures. 22 00:02:31,866 --> 00:02:35,192 That's great, right? That's like the cherry on the shit sundae! 23 00:02:35,192 --> 00:02:38,897 How would you like to play bad games and have a headache, too? 24 00:02:38,897 --> 00:02:42,915 But, before I say the games are bad, let's take an honest look. 25 00:02:42,915 --> 00:02:50,964 Unfortunately, the only way I can record these games is to zoom into the eyepiece. So, please excuse the guerrilla-style videography. 26 00:02:50,964 --> 00:02:58,148 Let's begin with Mario's Tennis. This was one of the first Virtual Boy games to be released and it's usually the first one that most people have played. 27 00:02:58,148 --> 00:03:01,783 It starts out with Mario hitting a tennis ball right into your face. 28 00:03:01,783 --> 00:03:08,010 The 3D effect is actually pretty effective. But without experiencing the actual game, you can't see it. 29 00:03:08,010 --> 00:03:14,837 Now, the main thing that disappointed everybody right from the beginning was the fact that the games were all in red and black. 30 00:03:14,837 --> 00:03:19,542 Now, the original Game Boy was in black and white, or black and greenish-yellow, whatever. 31 00:03:19,542 --> 00:03:26,562 But the Virtual Boy was supposed to be cutting-edge, so, it was fair to expect it to be in color. What a letdown. 32 00:03:26,562 --> 00:03:31,585 Now, as for the game itself, it's just tennis, but with a selection of Mario characters. 33 00:03:31,585 --> 00:03:39,201 Not bad, but nothing special. The big problem for me, personally, what the hell kind of virtual reality game is this? 34 00:03:39,201 --> 00:03:44,882 I don't feel like I'm on the court interacting. I would have expected this to be in a first-person perspective. 35 00:03:44,882 --> 00:03:51,843 The whole idea of virtual reality is to simulate the experience of the game like you're actually in the environment. 36 00:03:51,843 --> 00:03:57,844 It's supposed to feel like reality, hence the term, "virtual reality". 37 00:03:57,844 --> 00:04:03,558 Here's another one, Galactic Pinball. Well, it's just a pinball game with a space theme. 38 00:04:03,558 --> 00:04:08,623 The 3D effects are pretty shallow on this one. Nothing ever really comes up in your face. 39 00:04:08,623 --> 00:04:11,723 To use the paddles, you hit the buttons on the bottom of the controller, 40 00:04:11,723 --> 00:04:17,396 which feels like using a real pinball machine, but you expect to be able hit the button harder to hit the ball harder. 41 00:04:17,396 --> 00:04:23,498 So, in the long run, it just makes you wish you were playing a real pinball machine instead, or, anything other than this! 42 00:04:23,498 --> 00:04:25,944 I feel like I'm taking an eye exam! 43 00:04:25,944 --> 00:04:28,960 And speaking of that, my eyes are starting to hurt already. 44 00:04:28,960 --> 00:04:33,473 If you play this long enough and go blind, you can really become the pinball wizard. 45 00:04:33,473 --> 00:04:38,145 Okay, now we have Teleroboxer. Kinda like Rock 'Em, Sock 'Em Robots. 46 00:04:38,145 --> 00:04:43,855 And holy shit, it's a first-person perspective! This is a little more like virtual reality! 47 00:04:43,855 --> 00:04:47,211 The gameplay is pretty much the same as Punch-Out!. You can punch to the face, 48 00:04:47,211 --> 00:04:51,847 punch to the body, hook, upper cut, duck, dodge, and you can make use of both D-pads, 49 00:04:51,847 --> 00:04:57,291 which individually control each arm, so you can block with one arm and punch with the other at the same time. 50 00:04:57,291 --> 00:05:01,648 It's not bad, and the 3D effects are cool, especially when your opponent knocks you out. 51 00:05:05,232 --> 00:05:10,876 Next up, Red Alarm. Well, "Red" is right. All the games should have had "Red" in the title. 52 00:05:10,876 --> 00:05:16,525 It's basically a flying game, like Star Fox. Remember what the graphics looked like on Star Fox? 53 00:05:16,525 --> 00:05:22,780 Everything was a polygon. But imagine that in red and black without any rendered shapes whatsoever. 54 00:05:22,780 --> 00:05:29,281 Everything's just a wire frame. It looks like a game that hasn't been finished. Worst of all, it's disorienting! 55 00:05:29,281 --> 00:05:33,379 If only there were some kind of texture, you'd be able to see where the boundaries are. 56 00:05:33,379 --> 00:05:38,677 But without it, you're just flying around with a bunch of lines! Often, I think I'm flying into an opening, 57 00:05:38,677 --> 00:05:43,746 but then I just find I'm butting against a wall! Look at this! Where am I supposed to go? 58 00:05:45,212 --> 00:05:50,702 One thing that's cool is that you can switch camera angles. I choose the POV because, after all, 59 00:05:50,702 --> 00:05:59,021 isn't this supposed to be virtual reality? Unfortunately, Red Alarm and Teleroboxer are the only two Virtual Boy games to have this feature. 60 00:06:01,160 --> 00:06:06,920 Next up is Wario Land. You take control of Wario with one basic goal: reach the end of each level. 61 00:06:06,920 --> 00:06:11,670 Along the way, you gotta find keys to open doors, collect treasures, and fight enemies. 62 00:06:11,670 --> 00:06:14,007 You stomp on them, throw them, or dash into 'em. 63 00:06:14,007 --> 00:06:19,370 There's also parts where you can leap into the background, obviously trying to cater to the 3D gimmick. 64 00:06:19,370 --> 00:06:26,489 But it's actually a good game. Damn good. But, only one problem: it's on Virtual Boy. 65 00:06:26,489 --> 00:06:30,632 Next, we have Panic Bomber. It's a puzzle game and a decent one, I might add. 66 00:06:30,632 --> 00:06:35,890 Basically, things fall down and you gotta match three of a kind in a row, in a column, or diagonal. 67 00:06:35,890 --> 00:06:42,176 The matched pieces disappear and you get bombs. When a lit bomb falls, you can use it to blow up the other bombs. 68 00:06:42,176 --> 00:06:48,451 Now, I have one question. Why in the holy mother of fuck does this need to be on Virtual Boy? 69 00:06:48,451 --> 00:06:52,557 It's a puzzle game! This is the kind of thing that belongs on Game Boy! 70 00:06:52,557 --> 00:06:58,772 Not only is there nothing remotely 3D or virtual reality-based, you can only play it alone. 71 00:06:58,772 --> 00:07:02,603 Aren't puzzle games most fun when you have friends to play with? 72 00:07:02,603 --> 00:07:06,989 Well, Virtual Boy actually had an extension port for a multiplayer cable. 73 00:07:06,989 --> 00:07:10,940 It would have been used to link two Virtual Boys, much like the Game Boy did. 74 00:07:10,940 --> 00:07:15,826 But the only problem, they never released the cable or made any games that supported it, 75 00:07:15,826 --> 00:07:21,680 because the Virtual Boy sucked so hard, it was retired before such a thing could be released! 76 00:07:21,680 --> 00:07:26,971 Next, we're up to Mario Clash. Every Nintendo console had its own definitive Mario title. 77 00:07:26,971 --> 00:07:29,025 And this, you would hope, would be decent. 78 00:07:29,025 --> 00:07:34,591 But what you get is basically a remake of the original 1983 Mario Bros. arcade. 79 00:07:34,591 --> 00:07:38,661 Each level is just one screen, and the goal is to knock out all the enemies, 80 00:07:38,661 --> 00:07:42,753 except for the Koopas, you stomp on them and use their shells to throw at the other enemies. 81 00:07:42,753 --> 00:07:47,569 Some of the enemies, like the ones with the three spikes on their back, have to be killed from a distance. 82 00:07:47,569 --> 00:07:51,381 So, it's basically Mario Bros. with a background and foreground. 83 00:07:51,381 --> 00:07:56,477 What bothers me about this game is just one simple problem. They swapped the buttons! 84 00:07:56,477 --> 00:08:02,548 B is jump and A throws shells! How did they fuck up the controls for a Mario game? 85 00:08:02,548 --> 00:08:08,954 Why change what we grew up with? Why change what's been firmly planted in our brains since childhood? 86 00:08:08,954 --> 00:08:15,719 There's also a bonus stage, and look what we have here: texture! It's nice to see a floor that's fully rendered for once. 87 00:08:15,719 --> 00:08:21,344 Overall, Mario Clash isn't bad, but it's repetitive. And it goes on for 99 levels, 88 00:08:21,344 --> 00:08:28,715 probably making it the longest Virtual Boy game. And since it causes eye strain, it shouldn't be finished in one sitting. 89 00:08:28,715 --> 00:08:34,067 Next, Nester's Funky Bowling. Any subscriber to Nintendo Power knows who Nester is, 90 00:08:34,067 --> 00:08:40,703 and this is probably the only game he's ever been in. All I can say is it's bowling. That's what it is. 91 00:08:40,703 --> 00:08:47,382 But I don't know what's so funky about it. It's just an average bowling game with the same ten pins over and over. 92 00:08:47,382 --> 00:08:53,573 The animation on Nester's reactions is pretty fun to watch, but other than that, there's not much to say. 93 00:08:53,573 --> 00:08:56,124 Okay, next is Virtual League Baseball. 94 00:08:56,124 --> 00:09:00,780 You bat, you run, you pitch, you catch, you run, you throw, it's baseball. 95 00:09:00,780 --> 00:09:05,022 The music is pretty cool, and you get a nice 3D effect when it shows the field, 96 00:09:05,022 --> 00:09:09,535 kinda like you're sitting in the seats, almost like a (ahem) virtual reality feel. 97 00:09:09,535 --> 00:09:12,832 When it comes to batting, the hit detection is kinda awkward, 98 00:09:12,832 --> 00:09:16,553 and when you're in the outfield, it's like you need a microscope to see the players. 99 00:09:16,553 --> 00:09:24,139 It's such a strange sensation to be controlling sprites the size of ants, kinda like North & South on NES. 100 00:09:25,370 --> 00:09:32,051 Now, let's do Vertical Force. This one is a 2D shooter, kinda like Galaga, 1942, or R-Type. 101 00:09:32,051 --> 00:09:37,195 It's a genre that's classic. As classic as a good old TV screen. 102 00:09:37,195 --> 00:09:43,688 The only 3D part is that you can switch between two different altitudes, so it's kinda like 2D-3D. 103 00:09:43,688 --> 00:09:49,524 Sometimes, you gotta fly up or down to avoid obstacles. But most of the time, you can just stay where you are. 104 00:09:49,524 --> 00:09:57,532 The 3D effect isn't even that deep anyway. This is another perfect example of a game that doesn't need to be on Virtual Boy. 105 00:09:57,532 --> 00:10:04,090 Next is...Golf. That's it, just golf. Of all the games with this title, I'd stick to Golf on NES. 106 00:10:04,090 --> 00:10:12,205 You pick your club, you line up your shots, and that's about it. Just the idea of playing an 18-hole course on this makes me sick. 107 00:10:12,205 --> 00:10:17,968 The graphics are decent, but they beg to be in green and black rather than red and black. 108 00:10:17,968 --> 00:10:25,137 Well, it would be nice if it was in color, but let me tell you, if there's one color that I imagine when it comes to golf, it's fucking anything but red! 109 00:10:25,937 --> 00:10:31,763 Next, we have 3D Tetris. Now, anyone who's familiar with Tetris will immediately understand the concept. 110 00:10:31,763 --> 00:10:37,799 Blocks fall down and you have to put them together without leaving gaps. Any time you fill a whole row, they disappear. 111 00:10:37,799 --> 00:10:44,316 And the only difference is that it's in 3D, but that means it moves along a lot slower because there's a lot more space to fill. 112 00:10:44,316 --> 00:10:51,073 The A and B buttons turn the blocks around in the second dimension, while the right D-pad flips them in the third dimension. 113 00:10:51,073 --> 00:10:55,723 The left D-pad moves the pieces around to where you want to drop them, and it works quite well. 114 00:10:56,154 --> 00:11:02,868 3D Tetris and Teleroboxer are the only two Virtual Boy games that use both D-pads to do something different. 115 00:11:02,868 --> 00:11:08,477 Until the blocks drop down, they're transparent and they have little shadows to help you tell where they're gonna land. 116 00:11:08,477 --> 00:11:16,951 Also, the layout keeps moving, so they basically tried everything they could so that you won't get confused, but still, it's a little hard to tell what you're doing. 117 00:11:16,951 --> 00:11:23,336 The 3D aspect isn't even very unique. They could have made a game like this on just about any other console at the time. 118 00:11:23,336 --> 00:11:27,510 While the Virtual Boy does place parts of the graphics in front of other parts, 119 00:11:27,510 --> 00:11:34,144 the blocks here are just two-dimensional shapes drawn to give the feeling of the third dimension without actually doing so. 120 00:11:34,144 --> 00:11:41,319 It's like if I just draw on a piece of paper. There, that's 3D. I'd say just stick to regular Tetris. 121 00:11:42,365 --> 00:11:51,407 Well now, we saved the worst for last. It's Waterworld. Now, let's just stop for a moment and take this in, okay? (deep breath) 122 00:11:51,897 --> 00:11:55,802 Waterworld...on...Virtual Boy. 123 00:11:57,110 --> 00:11:59,711 It's like puking on a pile of shit! 124 00:11:59,804 --> 00:12:04,390 Alright. Here we go. Ocean presents Waterworld. How ironic. 125 00:12:04,590 --> 00:12:08,874 Well, as far as the graphics go, too bad they couldn't use the color blue. 126 00:12:08,874 --> 00:12:12,811 I mean, they had two choices for the water. It could have been red or black. 127 00:12:12,811 --> 00:12:19,403 Well, at least they chose black because if it was red, we'd be calling it "Bloodworld". Either way, it looks like shit. 128 00:12:19,403 --> 00:12:25,022 The object of the game is just to shoot everybody and rescue the people. It's basically a remake of Defender. 129 00:12:25,022 --> 00:12:30,438 There's not really any goal, other than getting a high score, which really helps, since it doesn't save any data. 130 00:12:30,438 --> 00:12:34,587 There's actually a 9-player mode, which I honestly find hard to believe. 131 00:12:34,587 --> 00:12:42,788 Could you imagine passing the Virtual Boy around a room to eight other people? I'd rather drink Kevin Costner's recycled piss water. 132 00:12:42,788 --> 00:12:48,141 Waterworld is the only movie-based game on Virtual Boy, and doesn't it seem like a match made in heaven? 133 00:12:48,141 --> 00:12:58,749 It's a perfect analogy: an over-budget, over-hyped movie turned into a game on a gimmicky, over-priced anal atom bomb of a console exploding with diarrhea! 134 00:12:59,703 --> 00:13:04,822 Well, that's it. The Virtual Boy was such a flop, it died in less than a year. 135 00:13:04,822 --> 00:13:12,077 Yeah, now I didn't pick these games - this is all of them. I just reviewed every Virtual Boy game to be released in North America. 136 00:13:12,077 --> 00:13:17,673 That's right. I am holding the entire library of games for this piece of shit in my one hand, 137 00:13:17,673 --> 00:13:23,870 with the exception of Jack Bros., with is rare, expensive, and probably not worth jack shit. 138 00:13:23,870 --> 00:13:28,811 It's time for an update, because now, I have Jack Bros., thank you very much! 139 00:13:28,811 --> 00:13:35,730 It's like I talk about shit, and somebody sends me shit. So, let's give it a look and make this whole episode complete. 140 00:13:35,730 --> 00:13:42,962 Jack Bros., here we go. It's in Japanese, and since this game's story-based, I'm not gonna be able to read any of the text. 141 00:13:42,962 --> 00:13:49,822 But the story doesn't concern us, we wanna know how it plays. You get a choice of three characters who look like Halloween mascots. 142 00:13:49,822 --> 00:13:55,721 Jack Frost, Jack Lantern, and a skeleton named Jack the Ripper. He's the coolest character, 143 00:13:55,721 --> 00:14:00,636 but his attack is just a sword, while the rest of the characters can shoot projectiles. 144 00:14:00,636 --> 00:14:04,208 That's real deceiving! It's almost like they planned it that way. 145 00:14:04,208 --> 00:14:09,122 Obviously you're gonna pick the fuckin' skeleton, but they give him the shittiest weapon! 146 00:14:09,122 --> 00:14:16,149 So it plays like a typical overhead view, where you have to fight monsters, collect keys, and find an exit before time runs out. 147 00:14:16,149 --> 00:14:22,895 Instantly, it reminds me of Gauntlet. And that's not a bad thing. For such a rare game, it's not half-bad. 148 00:14:22,895 --> 00:14:30,461 But it doesn't utilize the Virtual Boy in any unique way. It goes 3D a little when you drop to a lower platform, 149 00:14:30,461 --> 00:14:38,029 but overall it just comes down to the same thing. This should've been on Game Boy. This has nothing to do with virtual reality. 150 00:14:38,029 --> 00:14:44,005 I don't feel like I'm there! They didn't even try to make it virtual! Instead, they were just jackin' off! 151 00:14:44,005 --> 00:14:47,976 And that takes care of the whole Virtual Boy catalog. 152 00:14:47,976 --> 00:14:54,382 Now, to be fair, most of the games were okay, but they're the same kind of games you might as well be playing on a regular TV screen. 153 00:14:54,382 --> 00:15:02,815 I mean, they tried to take advantage of some 3D elements, but this wasn't called "3D Boy", it was called "Virtual Boy"! 154 00:15:02,815 --> 00:15:08,056 They didn't even attempt, they didn't even attempt a virtual reality concept. 155 00:15:08,056 --> 00:15:13,765 What it needed was some first-person shooter games. Like Doom. That would've been awesome! 156 00:15:13,765 --> 00:15:17,529 Now, it's been about ten years, the technology's gotten better, 157 00:15:17,529 --> 00:15:24,009 but nobody really gives a shit about virtual reality anymore. And maybe, that's for the best. 158 00:15:25,055 --> 00:15:26,984 [explosion]