1 00:00:01,011 --> 00:00:03,915 One of the most important elements of human-centered design 2 00:00:03,915 --> 00:00:07,129 is making sure that all the different design choices you make — 3 00:00:07,129 --> 00:00:11,049 what functionality is available and what interface elements, information architecture, 4 00:00:11,049 --> 00:00:14,203 and visual design [that] present that functionality 5 00:00:14,203 --> 00:00:20,899 harmoniously combine to fluidly support the activities that matter to people that are using your system. 6 00:00:20,899 --> 00:00:27,217 I bet that a lot of the systems that you find most inspiring benefit from this coherent, user-centered approach, 7 00:00:27,217 --> 00:00:32,714 and that a lot of the interfaces that you find frustrating lack this coherence and feel jumbled. 8 00:00:32,714 --> 00:00:34,356 Achieving this harmony can be difficult 9 00:00:34,356 --> 00:00:40,322 because it’s easy to get sucked into implementation details and miss the forest for the trees. 10 00:00:40,322 --> 00:00:43,716 One of the best ways of ensuring that a coherent, human-centered vision 11 00:00:43,716 --> 00:00:47,110 drives your design and your design team 12 00:00:47,110 --> 00:00:52,254 is to create a video prototype showing what you imagine it’ll be like to use your system. 13 00:00:52,254 --> 00:00:55,087 It’s also a lot of fun. 14 00:00:55,087 --> 00:00:58,021 To give you a sense of what I mean by this, 15 00:00:58,021 --> 00:01:03,378 I’d like to show you a video prototype that the walkabout team created at Stanford. 16 00:01:04,517 --> 00:01:05,952 (It’s time to go! 17 00:01:05,952 --> 00:01:12,251 With the click of a button, Carissa sets Walkabout in motion on her iPhone. 18 00:01:12,251 --> 00:01:15,283 She doesn’t have a lot of time for exercise in her day, 19 00:01:15,283 --> 00:01:19,189 but she likes to stay healthy by walking to and from her destinations. 20 00:01:19,189 --> 00:01:21,446 She’s got a couple of minutes before the bus comes, 21 00:01:21,446 --> 00:01:24,953 so she sits down to check her Walkabout progress. 22 00:01:24,953 --> 00:01:30,729 Walkabout counts the steps that she makes in her everyday life and converts them into a personal journey. 23 00:01:30,729 --> 00:01:35,055 Carissa is taking a personal journey up Mount Everest. 24 00:01:35,055 --> 00:01:38,336 She’s at 28,000 feet, about to reach the Hillary Step, 25 00:01:38,336 --> 00:01:41,876 and she decides to take a look around. 26 00:01:41,876 --> 00:01:44,896 Ryan’s feeling competitive. 27 00:01:44,896 --> 00:01:49,986 He pulls up Walkabout and challenges his friend Brendon to a walk-off: 28 00:01:49,986 --> 00:01:54,628 Whoever gets the most steps by the end of the day wins. 29 00:01:54,628 --> 00:01:59,929 Brendon decides he’s ready to accept the challenge. 30 00:01:59,929 --> 00:02:06,217 As he heads off to his next class, he has to decide whether or not he’s going to take the elevator. 31 00:02:06,217 --> 00:02:10,341 He checks his Walkabout competition and sees that Ryan is in the lead. 32 00:02:10,680 --> 00:02:13,680 Brendon heads up the stairs. 33 00:02:13,680 --> 00:02:17,154 Should Ryan take the long way to work, or the short way? 34 00:02:17,154 --> 00:02:21,535 With more at stake than there used to be, he sets off. 35 00:02:21,535 --> 00:02:26,977 Carissa checks her phone: She’s been invited to a step-off for Obama. 36 00:02:26,977 --> 00:02:30,577 She’s happy to track her steps for a good cause. 37 00:02:30,577 --> 00:02:36,005 Ryan’s also been invited to the step-off; he decides to join too. 38 00:02:36,005 --> 00:02:40,059 Everyone’s steps are accumulated cooperatively. 39 00:02:40,059 --> 00:02:43,015 Joining up is a no-brainer for Brendon. 40 00:02:43,015 --> 00:02:48,466 He decides to post a group Walkabout status on his Facebook page. 41 00:02:48,466 --> 00:02:53,865 Walkabout: Small steps can lead to big change and big fun! 42 00:02:55,588 --> 00:02:57,535 Walkabout / an iPhone application by: / Carissa Carter / Ryan Mason / Brendon Wypich) 43 00:03:00,705 --> 00:03:05,500 Video prototypes offer four really important benefits for your design process. 44 00:03:05,500 --> 00:03:09,821 First, they can be really cheap and fast to make. 45 00:03:09,821 --> 00:03:12,962 Second, they serve as great communication tools. 46 00:03:12,962 --> 00:03:16,804 Among other things, it’s a wonderful way of showing the context of use, 47 00:03:16,804 --> 00:03:20,637 so that your entire design team can get on that same page. 48 00:03:20,637 --> 00:03:26,902 And because it’s a standalone video, it’s an explanation of your design ideas that’s completely portable 49 00:03:26,902 --> 00:03:30,819 and that anybody, anytime can call up and look at. 50 00:03:31,881 --> 00:03:35,149 I also really like using video prototypes as a spec for a development team 51 00:03:35,149 --> 00:03:39,656 where you can say “any interface that accomplishes this goal is a good interface.” 52 00:03:39,656 --> 00:03:43,159 And these videos can make the interface design decisions come alive 53 00:03:43,159 --> 00:03:47,399 a lot more than a written long-word documentation. 54 00:03:47,399 --> 00:03:53,979 And finally, video prototypes force you to tie all of your interface design decisions to actual user tasks. 55 00:03:54,533 --> 00:03:58,499 This helps you align, orient, and prioritize your interface choices. 56 00:03:58,499 --> 00:04:00,562 And it makes sure you have a complete interface: 57 00:04:00,562 --> 00:04:05,830 Do you have all of the elements that somebody would need to accomplish the task that they’d like to? 58 00:04:05,830 --> 00:04:07,861 and also that there’s nothing extra? 59 00:04:07,861 --> 00:04:10,198 In the development process it’s really easy to find 60 00:04:10,198 --> 00:04:14,829 all sorts of bells and whistles and shiny things that you want to be able to add into the system. 61 00:04:14,829 --> 00:04:17,541 And if it ultimately doesn’t help people accomplish goals, 62 00:04:17,541 --> 00:04:23,703 a video prototype can be a great way to remind yourself that maybe it’s best to leave it out. 63 00:04:23,703 --> 00:04:27,697 You can use video prototyping throughout your design lifecycle. 64 00:04:27,697 --> 00:04:31,125 Really early on, when you’re first just starting to think around ideas, 65 00:04:31,125 --> 00:04:36,251 you can use video prototypes as a brainstorming aid, and these can take just a few minutes. 66 00:04:36,251 --> 00:04:43,311 You can take paper prototypes that you’ve built and, in an hour or two, put together a video really quickly. 67 00:04:43,311 --> 00:04:45,038 Or, if you have a design idea 68 00:04:45,038 --> 00:04:49,344 that you really need to get a lot of support behind from a large organization 69 00:04:49,344 --> 00:04:51,752 to sell something to management or investors, 70 00:04:51,752 --> 00:04:57,881 you can make a really slick video prototype as a way of selling and explaining your ideas. 71 00:04:57,881 --> 00:05:01,635 A great example of this is Apple’s Knowledge Navigator, which, 20 years ago, 72 00:05:01,635 --> 00:05:08,054 introduced a number of ideas for a vision of a future smarter, more adaptive user interface. 73 00:05:08,054 --> 00:05:13,273 And while it can be appealing to try and channel your inner Steven Spielberg and make a big-budget epic film, 74 00:05:13,273 --> 00:05:17,246 a lot of my favorite uses of video prototypes comes early in the design process, 75 00:05:17,246 --> 00:05:22,510 where you’re using video as a way of communicating to the design team and debating design ideas. 76 00:05:22,510 --> 00:05:25,494 And in a lot of cases, you’ll use your paper prototypes 77 00:05:25,494 --> 00:05:29,616 as the interface that the video prototype is elaborating on. 78 00:05:29,616 --> 00:05:32,055 Here’s a great example of that that Lisa Seaman made 79 00:05:32,066 --> 00:05:35,924 when she was working on a smart energy-monitoring system at Stanford. 80 00:05:37,416 --> 00:05:41,346 (Abby Dinkenspiel is an economics professor at Stanford. 81 00:05:41,346 --> 00:05:45,016 She cares about her energy usage, but it’s not to the extent of her actions. 82 00:05:45,016 --> 00:05:47,049 She receives a monthly energy bill, 83 00:05:47,049 --> 00:05:51,374 but there’s little information about which activities or devices consume the most energy. 84 00:05:51,374 --> 00:05:56,297 She wants to be able to identify problem spots and correct them as best as possible. 85 00:06:00,112 --> 00:06:05,817 Using her home monitoring system, Abby’s able to see how much electricity each of her appliances is using. 86 00:06:05,817 --> 00:06:11,439 Starting in the kitchen, she’s able to compare the usage of each of her appliances to the national average. 87 00:06:11,439 --> 00:06:16,223 She’s also able to look at the other rooms of the house, check her progress statistics, 88 00:06:16,223 --> 00:06:20,373 and talk to her energy-saving buddy. 89 00:06:23,989 --> 00:06:27,362 Through the console, she is able to look at other rooms in her house. 90 00:06:27,362 --> 00:06:30,672 The house schematic shows where each of her appliances is located. 91 00:06:30,672 --> 00:06:35,619 She is also able to individually target rooms like the library, bathroom, bedroom and living room 92 00:06:35,619 --> 00:06:38,513 to see how much energy she is using in each. 93 00:06:38,513 --> 00:06:42,316 She’s able to select one — such as the bathroom — and control the devices. 94 00:06:42,316 --> 00:06:46,851 Here she can set the shower time, so that the hot water will gradually turn off after ten minutes. 95 00:06:46,851 --> 00:06:51,721 Abby is also able to check her home monitoring system remotely while she is in the office. 96 00:06:51,721 --> 00:06:54,388 She can go to a personal website and access device info, 97 00:06:54,388 --> 00:06:57,547 check her progress, and chat with her energy saving buddy. 98 00:06:57,547 --> 00:07:01,516 She’s also able to control her devices via a smartphone 99 00:07:01,516 --> 00:07:05,898 in case she happens to leave the lights on or the air conditioning. 100 00:07:06,160 --> 00:07:08,551 With access to neighborhood consumption patterns, 101 00:07:08,551 --> 00:07:12,421 consumers can accurately compare their energy consumption to their neighbors. 102 00:07:12,421 --> 00:07:17,992 Neighborhoods can band together in the fight to reduce their collective carbon footprint. 103 00:07:18,838 --> 00:07:21,126 Another energy-saving tool is the buddy system, 104 00:07:21,126 --> 00:07:24,839 where you enlist a friend, colleague, or online friend to save energy together. 105 00:07:24,839 --> 00:07:30,324 This is a good way to check progress and motivate each other in a positive yet competitive way. 106 00:07:31,062 --> 00:07:36,123 Stanford University / Initiative for a Sustainable Future) 107 00:07:37,000 --> 00:07:39,198 So what do you put in a video prototype? 108 00:07:40,091 --> 00:07:45,529 Like a storyboard, you’ll want to make sure that the video prototype shows the entire task, 109 00:07:45,529 --> 00:07:50,042 including the upfront motivation, and the success outcome at the end. 110 00:07:50,042 --> 00:07:53,381 Establishing shots and narrative at the beginning can really help with this. 111 00:07:53,381 --> 00:07:58,245 For example, in the Walkabout video, Carissa begins by saying, “it’s time to go.” 112 00:07:58,245 --> 00:08:03,288 That introduces the task: She needs to head somewhere, and Walkabout is reminding her to walk. 113 00:08:03,965 --> 00:08:09,004 Video prototypes are also a great time for you to take what you learned in the field and put it to use. 114 00:08:09,004 --> 00:08:13,722 Draw on the tasks that you observed and elaborate on them when making your prototype. 115 00:08:13,722 --> 00:08:17,653 When you think about the task that you want your system to perform especially well, 116 00:08:17,653 --> 00:08:20,986 those are things that you should showcase in the video prototype. 117 00:08:20,986 --> 00:08:24,159 And in this way a video prototype is a great way 118 00:08:24,159 --> 00:08:29,796 of figuring out what your minimal viable product is for something you’ll want to release — 119 00:08:29,796 --> 00:08:32,815 In the video, in the minimum viable product; 120 00:08:32,815 --> 00:08:35,869 Not in the video, doesn’t need to be in the first round. 121 00:08:35,869 --> 00:08:40,798 As you can see in making these prototypes, you’re making important and consequential design decisions. 122 00:08:40,798 --> 00:08:44,093 And in this way — making and viewing these prototypes — 123 00:08:44,093 --> 00:08:49,740 changes what the design teams argue about and I think do so in a really good way. 124 00:08:49,740 --> 00:08:51,795 Alright, you’re on board and ready to go. 125 00:08:51,795 --> 00:08:53,284 How do you do it? 126 00:08:53,284 --> 00:08:56,790 Well the first thing to do, like anything, start with an outline. 127 00:08:56,790 --> 00:09:02,216 Plan out your shots, what the video prototype is going to show and how the tasks will accomplish that. 128 00:09:02,216 --> 00:09:06,441 You can use the storyboards that you’d made to help you do that; those will be really valuable here. 129 00:09:06,441 --> 00:09:08,511 It’s also fine to extemporize. 130 00:09:08,511 --> 00:09:12,931 Turn on the camera. Make up a bunch of stuff. See what happens. 131 00:09:12,931 --> 00:09:16,867 Don’t worry about a fancy camera: It doesn’t matter; It’s not that important. 132 00:09:16,867 --> 00:09:20,632 And in fact, fancy gadgets can often be a distraction here, 133 00:09:20,632 --> 00:09:24,375 because it’s easy to spend a lot of time on the production side of things. 134 00:09:24,375 --> 00:09:27,638 If you, or anyone you know, has a a camera phone, 135 00:09:27,638 --> 00:09:32,039 you’ve got the equipment that you need probably to make a video prototype. 136 00:09:32,039 --> 00:09:34,528 The other main ingredients you’ll need of course are people: 137 00:09:34,528 --> 00:09:37,594 Get your friends to be actors or you can be actors yourself. 138 00:09:37,594 --> 00:09:41,052 Great way to build to build empathy with the people that’ll use your system. 139 00:09:41,052 --> 00:09:42,400 And you’ll need a real location. 140 00:09:42,400 --> 00:09:47,703 Its fun to shoot these out in the world, or wherever you think people will be using your system. 141 00:09:47,703 --> 00:09:51,035 And I can’t emphasize enough how the goal of a video prototype 142 00:09:51,035 --> 00:09:56,708 is really about the message and story that you’re trying to get across, and not about high production values, 143 00:09:56,708 --> 00:10:00,559 because it really is easy to spend far too long on that. 144 00:10:00,974 --> 00:10:03,596 When planning your prototype, think about a couple of things: 145 00:10:03,596 --> 00:10:05,790 One of the most important ones is: 146 00:10:05,790 --> 00:10:10,349 Are you going to make it with audio, or make it silent movie style? 147 00:10:10,349 --> 00:10:16,721 A big advantage of having it be silent movie style, is that audio can just be a pain to deal with. 148 00:10:16,721 --> 00:10:23,974 You can make title cards on sheets of paper at home, so, you can use these to title the scenes. 149 00:10:23,974 --> 00:10:27,737 And you can also use things like Post-It notes to communicate stuff about your users — 150 00:10:27,737 --> 00:10:31,173 so, give people a name tag that has their name, or role, 151 00:10:31,173 --> 00:10:34,429 or something that the audience ought to know about what they care about. 152 00:10:34,429 --> 00:10:36,940 As we talked about, the interface can be anything you want — 153 00:10:36,940 --> 00:10:43,068 You can make a paper prototype, or digital mockups; or, if you have code, go with that; 154 00:10:43,068 --> 00:10:45,292 or the interface can even be invisible. 155 00:10:45,292 --> 00:10:49,355 So for example, if I was going to build a presentation tool interface, 156 00:10:49,355 --> 00:10:54,945 you could show me working at this tablet right here, without actually showing any of what I see on the screen, 157 00:10:54,945 --> 00:10:56,773 and I really like that as a strategy 158 00:10:56,773 --> 00:11:01,823 because it absolutely emphasizes what the person using the system can accomplish. 159 00:11:01,823 --> 00:11:07,590 And then later, you can think about “What UI would we need to enable them to do that?” 160 00:11:07,590 --> 00:11:09,633 And finally, if I can give you one tip 161 00:11:09,633 --> 00:11:13,584 that will make this a whole lot more fun and save you a whole lot more time: 162 00:11:13,584 --> 00:11:19,108 Edit as little as possible because editing is hugely time-consuming. 163 00:11:19,108 --> 00:11:22,316 My TA for this class, Robbie, knows that far too well. 164 00:11:22,316 --> 00:11:25,626 If you can, do the whole thing in one take, and if that’s not reasonable, 165 00:11:25,626 --> 00:11:30,227 just use the pause button in your camera to be able to do your in-camera editing, 166 00:11:30,227 --> 00:11:32,035 and you’re off and running. 167 00:11:32,035 --> 00:11:34,697 For more information, see Wendy Mackay’s material. 168 00:11:34,697 --> 00:11:39,396 She’s done a lot of work on video prototyping over the years and has a lot of great suggestions. 169 00:11:39,396 --> 00:11:42,501 I’d also like to thank her because a lot of the stuff that I shared with you today 170 00:11:42,501 --> 00:11:45,644 is based on her teaching of this stuff over the years. 171 00:11:45,659 --> 00:11:49,751 Have fun!