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Lecture 2.2: Interviewing (11:37)

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    In addition to gaining insights from observing people,
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    it’s also valuable to interview them — ask them about their experiences directly.
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    The first step in setting up an interview is deciding who it is that you’re going to interview.
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    It may seem obvious
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    but the most important thing is to get people who are representative of the target users of your system —
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    who are the people who are going to be using your system.
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    Talk to them!
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    Now they may be current users of a similar system if you’re creating a better something,
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    you’ll likely find current users and you’ll want to learn what they care about,
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    what problems they see.
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    They might also be non-users.
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    So, one reason that you might be building your technology
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    is to broaden the set of people that can do a certain task
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    and in that case you’ll want to talk to the non-users.
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    Learn about what barriers you see, learn about what their goals are.
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    Say, for example, you’re designing a lecture support system.
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    Who would you interview in this case?
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    There’s a lot of stakeholders: You might pick the teacher.
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    You might pick the students. You might also pick the teaching staff.
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    Maybe the department administrators that are responsible for making sure the grading is handled properly.
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    Maybe even the parents.
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    It’s important to get different types of users.
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    So, you might have both the freshman and a PhD student.
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    You might have a domestic student and an international student.
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    Somebody that’s in major and out of major.
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    Stronger and weaker students.
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    There are a lot of different kinds of users.
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    You can’t get them all, but you’ll want to find several different people
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    who are representative of major user groups, and talk to them.
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    How can you find these people?
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    Well, one great strategy, if you’re in the US, is to use Craigslist.
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    You can also reach out through friends and family.
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    Your social network is a powerful tool for finding people to interview.
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    That doesn’t just mean or even primarily mean “interview your sister”;
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    it means “ask your sister whom she might know”
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    or “ask your friend to put you in touch with people they might know.”
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    It’s quite likely that you’ll need to pay people.
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    In the Bay Area, on Craigslist,
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    somewhere in the land of 50 to 100 bucks for an interview seems to be the going rate.
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    This gets cheaper if you can have less specialized users.
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    Also, the amount that you’ll need to pay people depends on what they believe is going to be used for.
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    If you can convey that in some way you’re making the world a better place,
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    people may be willing to offer their time for free, even.
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    On the other hand, if they believe that something will be used for a profit,
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    they’ll likely want a fair wage for their time.
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    If you’re a skunkworks project and don’t have enough money to really pay people,
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    one thing that you can do is offer a token of appreciation.
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    People often appreciate a small thoughtful gift that they can actually use, like a gift certificate or some sort,
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    than they do cash.
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    For example, a couple of years ago I’ve spoken at a local high school
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    and the students gave me a gift certificate to a coffee shop.
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    Now, the amount of money there was not much; but I meant that every time I travelled,
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    I could go in the coffee shop in the airport and get a cup of coffee
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    and it reminded me of that group of students and their thoughtfulness.
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    Sometimes, especially early on the design project,
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    it can be difficult to get a hold of exactly the users that you believe will eventually be the target.
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    In this case don’t give up completely and interview nobody.
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    Do the best you can; approximate if necessary.
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    For example, if you are designing a system for doctors,
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    early on the project, you might need to satisfice and use medical students instead of doctors.
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    Or if you are working on something for software engineers, you might get computer science students.
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    Not ideal; better than nothing.
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    I’ve been teaching and doing research in human-computer interaction for about 15 years now
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    and I can’t tell you how many times I’ve talked to students or others who say that there’s nothing to be found,
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    that, for the problem that they’re tackling, it’s either possible or obvious.
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    It’s very rarely the case that there is nothing new.
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    The more mundane the domain, the more creative you need to be.
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    If you don’t believe me, Malcolm Gladwell the writer
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    has a wonderful explanation in the introduction to his new book of collective stories « What the Dog [Saw] ».
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    “The trick to finding ideas is to convince yourself that everyone and everything has a story to tell.
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    I say trick, but what I really mean is challenge, because it’s a very hard thing to do.
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    Shampoo doesn’t seem interesting? Well, dammit, it must be, and if it isn’t,
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    I have to believe that it will ultimately lead me [to something] that is.”
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    “The other trick to finding ideas is figuring out the difference between power and knowledge.
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    You don’t start at the top if you want to find the story.
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    You start in the middle, because it’s the people in the middle who do the actual work in the world.
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    My friend Dave, who taught me about ketchup, is a middle guy.
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    He’s worked on ketchup. That’s how he knows about it.
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    People at the top are self-conscious about what they say (and rightfully so)
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    because they have position and privilege to protect —
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    and self consciousness is the enemy of ‘interestingness.’”
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    “In ‘The Pitchman’ you’ll meet Arnold Morris, who gave me the pitch
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    for the ‘Dial-O-Matic’ vegetable slicer one summer day in his kitchen on the Jersey Shore:
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    ‘Come on over, folks.
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    I’m going to show you the most amazing slicing machine you have ever seen in your life,’ he began.
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    He picked up a package of barbecue spices and used it as a prop.
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    ‘Take a look at this!’ He held it in the air as if he were holding up a Tiffany vase.
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    That’s where you find stories, in someone’s kitchen on the Jersey Shore.”
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    What makes a good question when you’re interviewing?
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    Let’s look an example and you can decide whether you think this is a good question.
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    Our question is: “Is the daily update an important feature to you?”
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    My guess when asked a question like this is that most users would say “Yes.”
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    It’s kind of a leading question.
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    Most people, when asked if something’s important, “Sure, why not?”
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    What’s at stake? Why would you say no?
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    If you wanted to learn about the daily update, participant observation might be a lot more effective
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    because you could see whether people actually use the daily update
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    or you might even use log files as a way of driving your questions.
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    So, for example, you might ask somebody, “I see from the log that you’ve never used the daily update.
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    Why is that? Tell me more.”
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    Especially early on, the more open-ended your questions are, the more interesting the answers that you’ll get.
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    Remember — back to our Walmart example — they asked a leading question:
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    “Would you like stories with less clutter?”
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    The answer, of course, is “yes”, but it may not be what people would actually want.
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    Here’s another example of a question: “What would you like in a tool?”
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    The problem with this question, at least as a beginning or primary question,
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    is that users are experts in their own lives.
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    They’re not experts in design — that’s your role — so people may not know what to say.
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    There’s a famous fable in design attributed to Henry Ford where he says that,
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    “if I asked people what they wanted in the age of the horse and buggy,
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    what they’d say they want is a faster horse.”
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    And of course we know that the designers used the possibility of the car,
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    but users may not know about that yet.
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    Instead, it’s more valuable to ask users about their own lives and their own goals.
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    That’s what people are experts in.
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    Here are three other types of questions to avoid because people aren’t very good at self report for them;
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    Asking people what they would do or like or want in a hypothetical scenario — too hard to know.
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    Asking us how often we do things — We often lie to ourselves.
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    For example, “How often do you exercise?” Most people overestimate in their answer to that question.
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    Other questions about how are things similar. This works better if you can make things concrete.
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    “How much do I exercise in a typical week?” — Not very reliable.
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    “How much did I exercise this week?” Well, I’m likely to give more truthful answer to that one.
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    It’s more concrete, and more recent in my memory.
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    I suggest also avoiding asking people how much they like things on an absolute scale:
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    What does “seven” mean?
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    Finally, avoid binary questions, things that have a yes or no answer.
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    “Do you like grapefruit?” – “Yes.” Not a very interesting interview.
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    So what are good questions?
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    Especially at the beginning of an interview, I recommend open-ended questions.
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    After asking the question, give somebody a chance to respond.
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    A little bit of silence is golden.
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    When I first started teaching, I made a mistake that a lot of young teachers make:
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    I would ask the class for a question, and after 17 milliseconds, when nobody had answered,
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    I would jump in and offer the question myself.
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    I trained the students that they didn’t need to be part of the class, that I would always answer every question.
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    There is no reason to participate.
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    One of my colleagues taught me to wait a little longer.
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    And it’s amazing, even in a quiet classroom, before students are used to interacting,
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    let those few seconds of silence happen and people will start to chime in.
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    The same is true in interviews.
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    You may get a quick answer at first. Let some silence happen.
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    After a few seconds, you’ll hear the second story. And the second story is often a lot more interesting.
Title:
Lecture 2.2: Interviewing (11:37)
Video Language:
English

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